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Turn 180° 4 Shooters.(Lowsenserhelper)


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Multigamer
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  • Joined: 26 Feb 2014
Here is a little Gadget.Hope it is usefull. Maybee there is a little bit 2 fix.Pixels or Keybind.
Standard  is Space.
 
 
 

 

;; directives By Damnest!
;;;;;;;;;;;;;
 
#installkeybdhook
#installmousehook
#NoEnv
SendMode Input
 
;;;;;;;;;;;;;;;;;;;;
;; execution section
;;;;;;;;;;;;;;;;;;;;
 
Turn=Space ; Keybind. Use KEeylist 2 change.
Hotkey, %Turn%, Turn
 
 
;; end of execution section return
return
 
;;;;;;;;;
;; labels
;;;;;;;;;
 
Turn:
  ;; Turn
  Turn()
 
;################################################## 
;180°Turn########################################## 
;################################################## 
 
Turn() 
   { 
    MouseMove, +280, +0, 10, R 
   return
    } 
/*
################################################## 
################CREDITS########################### 
################################################## 
 
;This script contains partial snippets from others 
;and ideas & info found in AHK forums & documents. 
;Thanks to all those who originally wrote or created 
;any snippets I have used and helped in the creation 
;of this script.THX 2 AHK comunity.
;Brought By: AHKFAN

################################################## 
*/



islanq
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  • Last active: Jan 21 2015 10:26 PM
  • Joined: 07 Oct 2013

Try mine...

;---------------------;
; created by: islanq  ;
;---------------------;
#SingleInstance Force
#Persistent
#NoEnv
#InstallKeybdHook
#InstallMouseHook
#MaxThreads 255
#MaxMem 4095
#MaxHotkeysPerInterval 99000000
#HotkeyInterval 99000000
SetMouseDelay, -1
SendMode, Input
SetBatchLines, -1
SetWorkingDir, %A_ScriptDir%
sleep(period := 1, Mode := "P") 
{
    static Frequency, MinSetResolution, PID
    if (Mode = "P")
    {
        pBatchLines := A_BatchLines
        SetBatchLines, -1
        if !Frequency
            DllCall("QueryPerformanceFrequency", "Int64*", Frequency)
        DllCall("QueryPerformanceCounter", "Int64*", Start)
        Finish := Start + ( Frequency * (period/1000))
        loop
            DllCall("QueryPerformanceCounter", "Int64*", Current)
        until (Current >= Finish)
        SetBatchLines, %pBatchLines%
    }
    return
}

global spin_add, spin_sub, spin_total

$NumpadAdd::_spin_add()

$NumpadSub::_spin_sub()

$Right:: ; Spin Test Key
spin_total :=(spin_add - spin_sub) * 10
Loop, 10 {
	Sleep 1
	SendMouse_RelativeMove(spin_total, 0)
} return

_spin_add(){ ; Adds Units to Spin Duration
if (spin_total < 50000){
	++spin_add
	ToolTip, spin is now`n%spin_total%`n%spin_sub%`n%spin_add%
	Sleep 1000
	ToolTip
}else{
	send, {NumpadAdd}
	}
}

_spin_sub(){
if (spin_total >= 49999) {
	--spin_sub
	ToolTip, spin is now`n%spin_total%`n%spin_sub%`n%spin_add%
	Sleep 1000
	ToolTip
}else{
	send, {NumpadSub}
	}
}

SendMouse_RelativeMove(x, y){ ; send fast relative mouse moves
	DllCall("mouse_event", "UInt", 0x01, "UInt", x, "UInt", y) ; move
}

$NumpadMult:: ; Clears Spin Units to 0
	spin_add:=0
	spin_sub:=0
return

middle_wheel:
*$MButton:: ; 180 Degree Turn
if (A_ThisHotKey && A_TimeSincePriorHotkey > 100){	
	SendMouse_RelativeMove(spin_total, 0)
}return

*$WheelLeft:: ; 90 Degree Left
if (A_ThisHotKey && A_TimeSincePriorHotkey > 100){
	SendMouse_RelativeMove(-spin_total/2, 0)
}return

*$WheelRight:: ; 90 Degree Right
if (A_ThisHotKey && A_TimeSincePriorHotkey > 100){
	SendMouse_RelativeMove(spin_total/2, 0)
}return


rodrigomc2000
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  • 5 posts
  • Last active: Sep 22 2015 05:00 PM
  • Joined: 17 Jun 2015

Will test this script today bro! 

 

Can you in future add a feature to look at the sky too? Put the mouse at the top 100%? Is just to create a fun script to drop weapon in to the air and catch it again lol!