Jump to content

Sky Slate Blueberry Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate
Photo

The Ultimate CS:GO Multi-Script


  • Please log in to reply
201 replies to this topic
EpicnessCoding
  • Members
  • 217 posts
  • Last active: Feb 05 2016 12:48 AM
  • Joined: 29 Dec 2014

Hi all!
 
This is my latest work for CSGO.
 

THIS IS THE OLD FORUMS!

Updated Script at: https://autohotkey.c...t=10420&p=57714

Full Norecoil Script at: https://autohotkey.c...hp?f=19&t=12918

If you liked this tool and would like to support the developer (me) you can private message me using the forum messaging and you can donate something to me. Since I need to work, donating will help me lessen my work load and make more scripts! Please post if you wanna suggest a script idea!
 
Note: this is NOT a hack!!! It is just a script that simulates mouse movements and clicks!
For more human-like behavior, the script has random sleep times.
 
Features:

  • Auto-buy: bind to one of the three numpad keys
  • Burst, 2x tap, 1x tap fire modes
  • Auto fire (make your pistol or shotgun full auto!)
  • recoil reducer (moves mouse down) yeah!
  • For the recoil reducer, I use 3 for most primary weapons (ak 47, m4a1, etc.)  and 2 for deagle and 1 for other pistols (assuming that for the pistols that auto fire is on) THIS DEPENDS ON UR SENSITIVITY! test out the values!
  • NEW FEATURE: slow down auto fire for DEAGLES!
  • BHop

pDLQmv.png
Controls:

  • Numpad 1-3 to choose preset (buy)
  • Numpad 4 to make your semi-auto weapon fully auto!
  • Numpad 5 = knife mode, best knifing combos!
  • Numpad 6 = tap once is burst, but when u hold down mouse its fully auto
  • Numpad 7-9 to choose fire mode
  • RCtrl to change fire mode to default
  • RAlt to toggle recoil reducer
  • CapsLock to toggle BHop
  • RShift to toggle norecoil consistent downwards pull

Requirements:

Script Code:

;CS:GO Auto Buy and CS:GO Tools
;By: EpicnessCoding
;There is random sleep times for more human-like inputs
;Have Fun!

#singleInstance, force ;one instance is easier to handle
SendMode Input ;for the fast sending keys

SetTitleMatchMode, 3
#IfWinActive Counter-Strike: Global Offensive

;0 = default
;1 = tap once
;2 = tap twice
;3 = burst
;4 = fully auto for semi auto
fireMode = 0

;0 = off
;1 = on
noRecoil = 0

canAuto = 0

BHopOn = 0

consistPull = 0

firstShotRecoilTimeMax = 15
firstShotRecoilTime = 0

firstShotRestTimeMax = 5
firstShotRestTime = 0

buyWinShow = 0

;FileRead, tempWepText, %A_WorkingDir%\buy_info.txt
tempWepText := "nova|xm1014|sawedoff|m249|negev|mac10|mp7|ump45|p90|bizon|famas|m4a1|ssg08|aug|awp|scar20`nelite|p250|tec9|deagle`nvest|vesthelm|Taser|defuser`nmolotov|decoy|flashbang|hegrenade|smokegrenade`nNova|XM1014|Sawed-Off/MAG-7|M249|Negev|MAC-10/MP9|MP7|UMP-45|P90|PP-Bizon|Galil AR/FAMAS|AK47/M4A4/M4A1-S|SSG 08|SG 553/AUG|AWP|G3SG1/SCAR-20`nDual Berettas|P250|Tec-9/Five-SeveN/CZ75-Auto|Desert Eagle`nKevlar Vest|Kevlar + Helmet|Zeus x27|Defuse/Rescue Kit`nMolotov/Incendiary Grenade|Decoy Grenade|Flashbang|High Explosive Grenade|Smoke Grenade"

;remove all of the \r for simplicity
StringReplace, tempWepText, tempWepText, `r, ,
;arrays 1-4 is console name
;arrays 5-8 is label (alias)
StringSplit, wepArray, tempWepText, `n,
;the split string array is for the sake of simplicity
StringSplit, wepArraySplit1, wepArray1, |,
StringSplit, wepArraySplit2, wepArray2, |,
StringSplit, wepArraySplit3, wepArray3, |,
StringSplit, wepArraySplit4, wepArray4, |,

;read the saved presets file
FileRead, tempSaveText, %A_WorkingDir%\buy_save.txt
If ErrorLevel = 1
{
	FileAppend, None#None#None#None^None#None#None#None^None#None#None#None, %A_WorkingDir%\buy_save.txt
	FileRead, tempSaveText, %A_WorkingDir%\buy_save.txt
}
StringReplace, tempSaveText, tempSaveText, `r, ,
StringSplit, tempSaveArray, tempSaveText, ^,
StringSplit, tempSaveArraySplit1, tempSaveArray1, #,
StringSplit, tempSaveArraySplit2, tempSaveArray2, #,
StringSplit, tempSaveArraySplit3, tempSaveArray3, #,
;this is were the saved presets are stored
primary1 := tempSaveArraySplit11
secondary1 := tempSaveArraySplit12
gear1 := tempSaveArraySplit13
grenade1 := tempSaveArraySplit14

primary2 := tempSaveArraySplit21
secondary2 := tempSaveArraySplit22
gear2 := tempSaveArraySplit23
grenade2 := tempSaveArraySplit24

primary3 := tempSaveArraySplit31
secondary3 := tempSaveArraySplit32
gear3 := tempSaveArraySplit33
grenade3 := tempSaveArraySplit34

;show GUI
Gui, Show, w200 h300, CS:GO Tools
Gui, Add, Button, x10 y10 w180 h20 vSHOWBUYBUTTON gSHOWBUY, Autobuy Settings >>
Gui, Add, GroupBox, x10 y50 w135 h190, Other:
Gui, Add, Text, x20 y70 w200 vFIREMODE cBlue, Fire Mode: Default
Gui, Add, Text, x20 y90 vNORECOIL cBlue, No Recoil: Off
Gui, Add, Text, x20 y110 cBlue, No Recoil Amount:
Gui, Add, Edit
Gui, Add, UpDown, vNORECOILAMT Range1-8, 1
Gui, Add, CheckBox, x20 y160 vFireStop, Stop On Fire
Gui, Add, CheckBox, x20 y180 vSlowAuto, Slow Down Auto Fire
Gui, Add, Text, x20 y200 vBHOP cBlue, BHop: Off
Gui, Add, Text, x20 y220 vCONSISTPULL cBlue, Consistent Pull: Off

Gui, Add, GroupBox, x-5 y270 w205 h50,
Gui, Add, Text, x5 y280, Good Luck`, Have Fun!

Gui, 2:+AlwaysOnTop +ToolWindow -Caption
Gui, 2:Show, x10 y10 w220 h500, CS:GO Buy Settings
Gui, 2:Hide
Gui, 2:Add, Text, x10 y10, Primary:
Gui, 2:Add, DropDownList, x10 y30 w150 vPrimaryWep Choose1 AltSubmit, None|%wepArray5%
Gui, 2:Add, Text, x10 y60, Secondary:
Gui, 2:Add, DropDownList, x10 y80 w150 vSecondaryWep Choose1 AltSubmit, None|%wepArray6%
Gui, 2:Add, Text, x10 y110, Gear:
Gui, 2:Add, ListBox, x10 y130 w150 h120 vGearWep Multi Choose1 AltSubmit, None|%wepArray7%
Gui, 2:Add, Text, x10 y250, Grenade:
Gui, 2:Add, ListBox, x10 y270 w150 h120 vGrenadeWep Multi Choose1 AltSubmit, None|%wepArray8%
Gui, 2:Add, Text, x10 y390, Set As Key:
Gui, 2:Add, Button, x10 y410 w60 h60 vPRESET1BUTTON gPRESET1, Numpad 1
Gui, 2:Add, Button, x80 y410 w60 h60 vPRESET2BUTTON gPRESET2, Numpad 2
Gui, 2:Add, Button, x150 y410 w60 h60 vPRESET3BUTTON gPRESET3, Numpad 3

OnExit, GuiClose

return ;return so that the program does not run the code below on start-up

*Up::

GuiControlGet, NORECOILAMT
NORECOILAMT := NORECOILAMT + 1
GuiControl, , NORECOILAMT, %NORECOILAMT%

return

*Down::

GuiControlGet, NORECOILAMT
NORECOILAMT := NORECOILAMT - 1
GuiControl, , NORECOILAMT, %NORECOILAMT%

return

SHOWBUY:

WinGetPos, guiPosX, guiPosY,,, A
guiPosX := guiPosX + 200
if(buyWinShow == 0){
	GuiControl,, SHOWBUYBUTTON, Autobuy Settings <<
	Gui, 2:Show, x%guiPosX% y%guiPosY% Restore
	buyWinShow = 1
}else{
	GuiControl,, SHOWBUYBUTTON, Autobuy Settings >>
	Gui, 2:Hide
	buyWinShow = 0
}

return

;handle the preset button clicks
PRESET1:

GuiControlGet, PrimaryWep
GuiControlGet, SecondaryWep
GuiControlGet, GearWep
GuiControlGet, GrenadeWep
PrimaryWep -= 1
SecondaryWep -= 1

if(PrimaryWep != 0)
	primary1 := wepArraySplit1%PrimaryWep%
else
	primary1 := "None"
if(SecondaryWep != 0)
	secondary1 := wepArraySplit2%SecondaryWep%
else
	secondary1 := "None"

Loop, parse, GearWep, |
{
	tempVar := A_LoopField - 1
	if(tempVar != 0){
		if(A_Index == 1)
			gear1 := wepArraySplit3%tempVar%
		else
			gear1 := gear1 . "|" . wepArraySplit3%tempVar%
	}else{
		gear1 := "None"
	}
}

Loop, parse, GrenadeWep, |
{
	tempVar := A_LoopField - 1
	if(tempVar != 0){
		if(A_Index == 1)
			grenade1 := wepArraySplit4%tempVar%
		else
			grenade1 := grenade1 . "|" . wepArraySplit4%tempVar%
	}else{
		grenade1 := "None"
		break
	}
}

return

PRESET2:

GuiControlGet, PrimaryWep
GuiControlGet, SecondaryWep
GuiControlGet, GearWep
GuiControlGet, GrenadeWep
PrimaryWep -= 1
SecondaryWep -= 1

if(PrimaryWep != 0)
	primary2 := wepArraySplit1%PrimaryWep%
else
	primary2 := "None"
if(SecondaryWep != 0)
	secondary2 := wepArraySplit2%SecondaryWep%
else
	secondary2 := "None"

Loop, parse, GearWep, |
{
	tempVar := A_LoopField - 1
	if(tempVar != 0){
		if(A_Index == 1)
			gear2 := wepArraySplit3%tempVar%
		else
			gear2 := gear2 . "|" . wepArraySplit3%tempVar%
	}else{
		gear2 := "None"
	}
}

Loop, parse, GrenadeWep, |
{
	tempVar := A_LoopField - 1
	if(tempVar != 0){
		if(A_Index == 1)
			grenade2 := wepArraySplit4%tempVar%
		else
			grenade2 := grenade2 . "|" . wepArraySplit4%tempVar%
	}else{
		grenade2 := "None"
		break
	}
}

return

PRESET3:

GuiControlGet, PrimaryWep
GuiControlGet, SecondaryWep
GuiControlGet, GearWep
GuiControlGet, GrenadeWep
PrimaryWep -= 1
SecondaryWep -= 1

if(PrimaryWep != 0)
	primary3 := wepArraySplit1%PrimaryWep%
else
	primary3 := "None"
if(SecondaryWep != 0)
	secondary3 := wepArraySplit2%SecondaryWep%
else
	secondary3 := "None"

Loop, parse, GearWep, |
{
	tempVar := A_LoopField - 1
	if(tempVar != 0){
		if(A_Index == 1)
			gear3 := wepArraySplit3%tempVar%
		else
			gear3 := gear3 . "|" . wepArraySplit3%tempVar%
	}else{
		gear3 := "None"
	}
}

Loop, parse, GrenadeWep, |
{
	tempVar := A_LoopField - 1
	if(tempVar != 0){
		if(A_Index == 1)
			grenade3 := wepArraySplit4%tempVar%
		else
			grenade3 := grenade3 . "|" . wepArraySplit4%tempVar%
	}else{
		grenade3 := "None"
		break
	}
}

return

GuiClose:

FileDelete, %A_WorkingDir%\buy_save.txt
saveText := primary1 . "#" . secondary1 . "#" . gear1 . "#" . grenade1 . "^" . primary2 . "#" . secondary2 . "#" . gear2 . "#" . grenade2 . "^" . primary3 . "#" . secondary3 . "#" . gear3 . "#" . grenade3
FileAppend, %saveText%, %A_WorkingDir%\buy_save.txt
ExitApp

return

*CapsLock::

BHopOn += 1
if(BHopOn > 1){
	BHopOn = 0
}
if(BHopOn == 0)
	GuiControl, , BHOP, BHop: Off
else
	GuiControl, , BHOP, BHop: On

return

*Space::

	if(BHopOn == 1){
		While GetKeyState("Space", "P"){
			Send {Space Down}
			Sleep 20
			Send {Space Up}
			Sleep 30 ;This is the wait time between the space presses
		}
	}else{
		Send {Space Down}
		KeyWait, Space
		Send {Space Up}
	}

return

*RAlt::

noRecoil += 1
if(noRecoil > 1){
	noRecoil = 0
}
if(noRecoil == 0)
	GuiControl, , NORECOIL, No Recoil: Off
else
	GuiControl, , NORECOIL, No Recoil: On

return

*RShift::

consistPull += 1
if(consistPull > 1){
	consistPull = 0
}
if(consistPull == 0)
	GuiControl, , CONSISTPULL, Consistent Pull: Off
else
	GuiControl, , CONSISTPULL, Consistent Pull: On

return

;toggles the fireMode using right ctrl
*RCtrl::

fireMode = 0 ;default
KeyWait, RCtrl
GuiControl, , FIREMODE, Fire Mode: Default

return

*Numpad7::

fireMode = 1 ;tap once
KeyWait, Numpad7
GuiControl, , FIREMODE, Fire Mode: 1x Tap Fire

return

*Numpad8::

fireMode = 2 ;tap twice
KeyWait, Numpad8
GuiControl, , FIREMODE, Fire Mode: 2x Tap Fire

return

*Numpad9::

fireMode = 3 ;burst
KeyWait, Numpad9
GuiControl, , FIREMODE, Fire Mode: Burst Fire

return

*Numpad4::

fireMode = 4 ;full auto for semi auto
KeyWait, Numpad4
GuiControl, , FIREMODE, Fire Mode: Auto Fire

return

*Numpad5::

fireMode = 5 ;full auto for semi auto
KeyWait, Numpad5
GuiControl, , FIREMODE, Fire Mode: Knife

return

*Numpad6::

fireMode = 6 ;tap = burst, click and hold = regular fire
KeyWait, Numpad6
GuiControl, , FIREMODE, Fire Mode: TapBurstHoldRegular

return

;handles the numpad events (use preset)
*Numpad1::

Send ``

Random, tempRand, 140, 160
Sleep %tempRand%

if(primary1 != "None"){
	Send buy%A_Space%%primary1%
	Random, tempRand, 140, 160
	Sleep %tempRand%
	Send {Enter down}
	Sleep 50
	Send {Enter up}
	Sleep 50
}
if(secondary1 != "None"){
	Send buy%A_Space%%secondary1%
	Random, tempRand, 140, 160
	Sleep %tempRand%
	Send {Enter down}
	Sleep 50
	Send {Enter up}
	Sleep 50
}
if(gear1 != "None"){
	Loop, parse, gear1, |
	{
		Send buy%A_Space%%A_LoopField%
		Random, tempRand, 140, 160
		Sleep %tempRand%
		Send {Enter down}
		Sleep 50
		Send {Enter up}
		Sleep 50
	}
}
if(grenade1 != "None"){
	Loop, parse, grenade1, |
	{
		Send buy%A_Space%%A_LoopField%
		Random, tempRand, 140, 160
		Sleep %tempRand%
		Send {Enter down}
		Sleep 50
		Send {Enter up}
		Sleep 50
	}
}

Random, tempRand, 140, 160
Sleep %tempRand%
Send {ESC}

return

*Numpad2::

Send ``

Random, tempRand, 140, 160
Sleep %tempRand%

if(primary2 != "None"){
	Send buy%A_Space%%primary2%
	Random, tempRand, 140, 160
	Sleep %tempRand%
	Send {Enter down}
	Sleep 50
	Send {Enter up}
	Sleep 50
}
if(secondary2 != "None"){
	Send buy%A_Space%%secondary2%
	Random, tempRand, 140, 160
	Sleep %tempRand%
	Send {Enter down}
	Sleep 50
	Send {Enter up}
	Sleep 50
}
if(gear2 != "None"){
	Loop, parse, gear2, |
	{
		Send buy%A_Space%%A_LoopField%
		Random, tempRand, 140, 160
		Sleep %tempRand%
		Send {Enter down}
		Sleep 50
		Send {Enter up}
		Sleep 50
	}
}
if(grenade2 != "None"){
	Loop, parse, grenade2, |
	{
		Send buy%A_Space%%A_LoopField%
		Random, tempRand, 140, 160
		Sleep %tempRand%
		Send {Enter down}
		Sleep 50
		Send {Enter up}
		Sleep 50
	}
}

Random, tempRand, 140, 160
Sleep %tempRand%
Send {ESC}

return

*Numpad3::

Send ``

Random, tempRand, 140, 160
Sleep %tempRand%

if(primary3 != "None"){
	Send buy%A_Space%%primary3%
	Random, tempRand, 140, 160
	Sleep %tempRand%
	Send {Enter down}
	Sleep 50
	Send {Enter up}
	Sleep 50
}
if(secondary3 != "None"){
	Send buy%A_Space%%secondary3%
	Random, tempRand, 140, 160
	Sleep %tempRand%
	Send {Enter down}
	Sleep 50
	Send {Enter up}
	Sleep 50
}
if(gear3 != "None"){
	Loop, parse, gear3, |
	{
		Send buy%A_Space%%A_LoopField%
		Random, tempRand, 140, 160
		Sleep %tempRand%
		Send {Enter down}
		Sleep 50
		Send {Enter up}
		Sleep 50
	}
}
if(grenade3 != "None"){
	Loop, parse, grenade3, |
	{
		Send buy%A_Space%%A_LoopField%
		Random, tempRand, 140, 160
		Sleep %tempRand%
		Send {Enter down}
		Sleep 50
		Send {Enter up}
		Sleep 50
	}
}

Random, tempRand, 140, 160
Sleep %tempRand%
Send {ESC}

return

;handles left click for the burst and tap fire
$*LButton::

GuiControlGet, FireStop
GuiControlGet, SlowAuto
if(FireStop == 1){
	if(GetKeyState("a", "P") && !GetKeyState("d", "P")){
		Hotkey, *a, dummyLabel, On
		Send {a down}
		Sleep 20
		Send {a up}
	}else if(GetKeyState("d", "P") && !GetKeyState("a", "P")){
		Hotkey, *d, dummyLabel, On
		Send {d down}
		Sleep 20
		Send {d up}
	}
	
	if(GetKeyState("w", "P") && !GetKeyState("s", "P")){
		Hotkey, *w, dummyLabel, On
		Send {w down}
		Sleep 20
		Send {w up}
	}else if(GetKeyState("s", "P") && !GetKeyState("w", "P")){
		Hotkey, *s, dummyLabel, On
		Send {s down}
		Sleep 20
		Send {s up}
	}
}

GuiControlGet, NORECOILAMT
if(fireMode == 0){ ;default
	Click down
	While GetKeyState("LButton", "P"){
		if(noRecoil == 1){
			if(consistPull == 0){
				if(firstShotRestTime > firstShotRestTimeMax){
					if(firstShotRecoilTime > firstShotRecoilTimeMax){
						mouseXY(0, NORECOILAMT)
						Random, tempRand, 200, 220
						Sleep %tempRand%
					}else{
						firstShotRecoilTime += 1
						mouseXY(0, NORECOILAMT * 2)
						Random, tempRand, 20, 40
						Sleep %tempRand%
					}
				}else{
					firstShotRestTime += 1
					Random, tempRand, 20, 40
					Sleep %tempRand%
				}
			}else{
				if(firstShotRestTime > firstShotRestTimeMax){
					mouseXY(0, NORECOILAMT)
					Random, tempRand, 20, 40
					Sleep %tempRand%
				}else{
					firstShotRestTime += 1
					Random, tempRand, 20, 40
					Sleep %tempRand%
				}
			}
		}
	}
	Click up
}else if(fireMode == 1){ ;tap once
	Click down
	Random, tempRand, 40, 60
	Sleep %tempRand%
	Click up
}else if(fireMode == 2){ ;tap twice
	Click down
	Random, tempRand, 40, 60
	Sleep %tempRand%
	Click up
	Random, tempRand, 50, 70
	Sleep %tempRand%
	Click down
	Random, tempRand, 40, 60
	Sleep %tempRand%
	Click up
}else if(fireMode == 3){ ;burst
	Click down
	Random, tempRand, 175, 250
	Sleep %tempRand%
	Click up
}else if(fireMode == 4){ ;auto for semi-autos
	While GetKeyState("LButton", "P"){
		Random, tempRand, 15, 25
		Click down
		Sleep %tempRand%
		Click up
		if(noRecoil == 1 && SlowAuto != 1){
			if(consistPull == 0){
				if(firstShotRestTime > firstShotRestTimeMax){
					if(firstShotRecoilTime > firstShotRecoilTimeMax){
						mouseXY(0, NORECOILAMT)
						Random, tempRand, 200, 220
						Sleep %tempRand%
					}else{
						firstShotRecoilTime += 1
						mouseXY(0, NORECOILAMT * 2)
						Random, tempRand, 20, 40
						Sleep %tempRand%
					}
				}else{
					firstShotRestTime += 1
					Random, tempRand, 20, 40
					Sleep %tempRand%
				}
			}else{
				if(firstShotRestTime > firstShotRestTimeMax){
					mouseXY(0, NORECOILAMT)
					Random, tempRand, 20, 40
					Sleep %tempRand%
				}else{
					firstShotRestTime += 1
					Random, tempRand, 20, 40
					Sleep %tempRand%
				}
			}
		}
		if(SlowAuto == 1){
			Random, tempRand, 400, 500
		}
		Sleep %tempRand%
		WinGetTitle, title, A
		if(title != "Counter-Strike: Global Offensive")
		{
			break
		}
		If !GetKeyState("LButton", "P")
		{
			break
		}
	}
}else if(fireMode == 5){
	While GetKeyState("LButton", "P"){
		Click down
		Random, tempRand, 20, 30
		Sleep %tempRand%
		Click up
		Random, tempRand, 500, 600
		Sleep %tempRand%
		Click down
		Random, tempRand, 20, 30
		Sleep %tempRand%
		Click up
		Random, tempRand, 500, 600
		Sleep %tempRand%
		Click down right
		Random, tempRand, 20, 30
		Sleep %tempRand%
		Click up right
		Random, tempRand, 1000, 1200
		Sleep %tempRand%
	}
}else if(fireMode == 6){
	Click down
	canAuto = 0
	SetTimer, LButtonHeld, 200
	While GetKeyState("LButton", "P"){
		if(noRecoil == 1){
			if(consistPull == 0){
				if(firstShotRestTime > firstShotRestTimeMax){
					if(firstShotRecoilTime > firstShotRecoilTimeMax){
						mouseXY(0, NORECOILAMT)
						Random, tempRand, 200, 220
						Sleep %tempRand%
					}else{
						firstShotRecoilTime += 1
						mouseXY(0, NORECOILAMT * 2)
						Random, tempRand, 20, 40
						Sleep %tempRand%
					}
				}else{
					firstShotRestTime += 1
					Random, tempRand, 20, 40
					Sleep %tempRand%
				}
			}else{
				if(firstShotRestTime > firstShotRestTimeMax){
					mouseXY(0, NORECOILAMT)
					Random, tempRand, 20, 40
					Sleep %tempRand%
				}else{
					firstShotRestTime += 1
					Random, tempRand, 20, 40
					Sleep %tempRand%
				}
			}
		}
	}
	if(canAuto == 0){
		Click up
		Random, tempRand, 50, 100
		Sleep %tempRand%
		Click down
		Random, tempRand, 30, 40
		Sleep %tempRand%
		Click up
		SetTimer, LButtonHeld, Off
	}else{
		Click up
	}
}
firstShotRecoilTime = 0
firstShotRestTime = 0
if(FireStop == 1){
	Hotkey, *a, dummyLabel, Off
	Hotkey, *d, dummyLabel, Off
	Hotkey, *w, dummyLabel, Off
	Hotkey, *s, dummyLabel, Off
	if(GetKeyState("a", "P") && !GetKeyState("d", "P")){
		Sleep 20
		Send {a down}
		Sleep 20
		Send {a up}
	}else if(GetKeyState("d", "P") && !GetKeyState("a", "P")){
		Sleep 20
		Send {d down}
		Sleep 20
		Send {d up}
	}
	
	if(GetKeyState("w", "P") && !GetKeyState("s", "P")){
		Sleep 20
		Send {w down}
		Sleep 20
		Send {w up}
	}else if(GetKeyState("s", "P") && !GetKeyState("w", "P")){
		Sleep 20
		Send {s down}
		Sleep 20
		Send {s up}
	}
}

return

LButtonHeld:

canAuto = 1

return

mouseXY(x, y) ;moves the mouse (relative movements)
{
    DllCall("mouse_event",uint,1,int,x,int,y,uint,0,int,0)
}

dummyLabel: ;does nothing (to disable a key)
return 

The code is neat and commented unlike my Planetside 2 AHK code happy.png

 

I just realized this is over 600 lines long :)
 
This is NOT a hack! It is just a nice tool to make your lives easier!


I make custom scripts for money!

Sorry my website is down. Contact me by adding me on Steam. My steam is EpicnessCoding.

Just add me on steam if you have to. (Hint: Search EpicnessCoding, my name changes a lot :D)


jNizM
  • Members
  • 928 posts
  • Last active: Jan 12 2018 09:23 AM
  • Joined: 01 Aug 2012
For Autobuy use a Buyscript for configs: CS:GO Buyscript
[AHK] 1.1.27.04 x64 Unicode | [WIN] 10 Pro (Version 1709)
My GitHub Profile | Donations are appreciated if I could help you

EpicnessCoding
  • Members
  • 217 posts
  • Last active: Feb 05 2016 12:48 AM
  • Joined: 29 Dec 2014

This is more dynamic and you don't have to navigate to the csgo configs to change the buy settings.

Have fun!


I make custom scripts for money!

Sorry my website is down. Contact me by adding me on Steam. My steam is EpicnessCoding.

Just add me on steam if you have to. (Hint: Search EpicnessCoding, my name changes a lot :D)


EpicnessCoding
  • Members
  • 217 posts
  • Last active: Feb 05 2016 12:48 AM
  • Joined: 29 Dec 2014

No-recoil done

will post code if more people "support" me


I make custom scripts for money!

Sorry my website is down. Contact me by adding me on Steam. My steam is EpicnessCoding.

Just add me on steam if you have to. (Hint: Search EpicnessCoding, my name changes a lot :D)


EpicnessCoding
  • Members
  • 217 posts
  • Last active: Feb 05 2016 12:48 AM
  • Joined: 29 Dec 2014

New version! No recoil added. Also, autofire is added. Check it out!


I make custom scripts for money!

Sorry my website is down. Contact me by adding me on Steam. My steam is EpicnessCoding.

Just add me on steam if you have to. (Hint: Search EpicnessCoding, my name changes a lot :D)


EpicnessCoding
  • Members
  • 217 posts
  • Last active: Feb 05 2016 12:48 AM
  • Joined: 29 Dec 2014

I'm adding a feature where when you shoot when moving, you stop for more accuracy.


I make custom scripts for money!

Sorry my website is down. Contact me by adding me on Steam. My steam is EpicnessCoding.

Just add me on steam if you have to. (Hint: Search EpicnessCoding, my name changes a lot :D)


lovewicca
  • Members
  • 7 posts
  • Last active: Sep 15 2017 10:17 AM
  • Joined: 06 Feb 2015

well just wanna say that you're sick!



EpicnessCoding
  • Members
  • 217 posts
  • Last active: Feb 05 2016 12:48 AM
  • Joined: 29 Dec 2014

Thx... I take that as a compliment... Im not actually sick :)

The feature where when you strafe and shoot, you stop, for more accuracy is DONE! I luv it because I'm so accurate...


I make custom scripts for money!

Sorry my website is down. Contact me by adding me on Steam. My steam is EpicnessCoding.

Just add me on steam if you have to. (Hint: Search EpicnessCoding, my name changes a lot :D)


spaxy
  • Members
  • 4 posts
  • Last active: Feb 18 2015 09:09 AM
  • Joined: 13 Feb 2015

Hi, I just register and want ask how use this script ? Where put this scripts and how ?

I'm totally noob about this, sorry for this noob questions.



Shadesss
  • Members
  • 5 posts
  • Last active: Jun 17 2016 08:39 PM
  • Joined: 13 Feb 2015

Hi, I just register and want ask how use this script ? Where put this scripts and how ?

I'm totally noob about this, sorry for this noob questions.

Download ahk and install it,

open up notepad copy paste that code in it

Save it as whatever.ahk



spaxy
  • Members
  • 4 posts
  • Last active: Feb 18 2015 09:09 AM
  • Joined: 13 Feb 2015

Ok, I see. And I dont know what with this two txt files :

- make the new txt file named buy_info

-and make new txt file named buy_save

 

 

One more to start this script : Launch CSGO in Windowed mode - click the AHK  file to launch it , do I must Hold down the Windows key and press the spacebar ? 

That's it ?

 

Please and thanks



Shadesss
  • Members
  • 5 posts
  • Last active: Jun 17 2016 08:39 PM
  • Joined: 13 Feb 2015

you should first try to search by yourself and use your own time , because nobody likes to spoonfeed



spaxy
  • Members
  • 4 posts
  • Last active: Feb 18 2015 09:09 AM
  • Joined: 13 Feb 2015

So I've been looking but can not find. And I would not consuming more your time and thank you for your help. In any case I would have a little more help others because I'm not an egoist that I spend my time only to themselves.

BTW thanks a lot.



EpicnessCoding
  • Members
  • 217 posts
  • Last active: Feb 05 2016 12:48 AM
  • Joined: 29 Dec 2014

Just play csgo and run the script.

Put the text into the new text files (buy_info.txt and buy_save.txt)

Press RAlt to turn no recoil on

READ MY ORIGINAL POST FOR THE CONTROLS

:)

Thx for using my script


I make custom scripts for money!

Sorry my website is down. Contact me by adding me on Steam. My steam is EpicnessCoding.

Just add me on steam if you have to. (Hint: Search EpicnessCoding, my name changes a lot :D)


spaxy
  • Members
  • 4 posts
  • Last active: Feb 18 2015 09:09 AM
  • Joined: 13 Feb 2015

Thanks to You ;)