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The Ultimate CS:GO Multi-Script


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EpicnessCoding
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no

just do what is told in the original post

and choose ur buy stuff after u run script


I make custom scripts for money!

Sorry my website is down. Contact me by adding me on Steam. My steam is EpicnessCoding.

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EpicnessCoding
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u basically choose what you wanna buy when u run the script with the script GUI


I make custom scripts for money!

Sorry my website is down. Contact me by adding me on Steam. My steam is EpicnessCoding.

Just add me on steam if you have to. (Hint: Search EpicnessCoding, my name changes a lot :D)


EpicnessCoding
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updated script added feature!


I make custom scripts for money!

Sorry my website is down. Contact me by adding me on Steam. My steam is EpicnessCoding.

Just add me on steam if you have to. (Hint: Search EpicnessCoding, my name changes a lot :D)


brofessional
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Epicness, what do I change in the script for inverted Y-Axis? When I use the no-recoil my aim goes up instead of down thus increasing the recoil. Thanks!



iOwnxMichael
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Doing what was said in the original post, the menu only shows "none" under the primary, secondary, gear, and grenades. My two .txt's are both on my desktop, and both have the text accordingly.



SnowFlake_FlowSnake
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Why not make the .txt files in the script instead of copy paste?

;CS:GO Auto Buy and CS:GO Tools
;By: EpicnessCoding
;There is random sleep times for more human-like inputs
;Have Fun!
 
#singleInstance, force ;one instance is easier to handle
SetWorkingDir, %A_ScriptDir%
SendMode Input ;for the fast sending keys

IFNOTExist, buy_info.txt
FileAppend,
(
nova|xm1014|sawedoff|m249|negev|mac10|mp7|ump45|p90|bizon|famas|m4a1|ssg08|aug|awp|scar20
elite|p250|tec9|deagle
vest|vesthelm|Taser|defuser
molotov|decoy|flashbang|hegrenade|smokegrenade
Nova|XM1014|Sawed-Off/MAG-7|M249|Negev|MAC-10/MP9|MP7|UMP-45|P90|PP-Bizon|Galil AR/FAMAS|AK47/M4A4/M4A1-S|SSG 08|SG 553/AUG|AWP|G3SG1/SCAR-20
Dual Berettas|P250|Tec-9/Five-SeveN/CZ75-Auto|Desert Eagle
Kevlar Vest|Kevlar + Helmet|Zeus x27|Defuse/Rescue Kit
Molotov/Incendiary Grenade|Decoy Grenade|Flashbang|High Explosive Grenade|Smoke Grenade 
), buy_info.txt

IFNOTExist, named buy_save.txt
FileAppend,
(
None#None#None#None^None#None#None#None^None#None#None#None 
), named buy_save.txt
 
;0 = default
;1 = tap once
;2 = tap twice
;3 = burst
;4 = fully auto for semi auto
fireMode = 0
 
;0 = off
;1 = on
noRecoil = 0
 
firstShotRecoilTimeMax = 15
firstShotRecoilTime = 0
 
firstShotRestTimeMax = 5
firstShotRestTime = 0
 
FileRead, tempWepText, %A_WorkingDir%\buy_info.txt
;remove all of the \r for simplicity
StringReplace, tempWepText, tempWepText, `r, ,
;arrays 1-4 is console name
;arrays 5-8 is label (alias)
StringSplit, wepArray, tempWepText, `n,
;the split string array is for the sake of simplicity
StringSplit, wepArraySplit1, wepArray1, |,
StringSplit, wepArraySplit2, wepArray2, |,
StringSplit, wepArraySplit3, wepArray3, |,
StringSplit, wepArraySplit4, wepArray4, |,
 
;read the saved presets file
FileRead, tempSaveText, %A_WorkingDir%\buy_save.txt
StringReplace, tempSaveText, tempSaveText, `r, ,
StringSplit, tempSaveArray, tempSaveText, ^,
StringSplit, tempSaveArraySplit1, tempSaveArray1, #,
StringSplit, tempSaveArraySplit2, tempSaveArray2, #,
StringSplit, tempSaveArraySplit3, tempSaveArray3, #,
;this is were the saved presets are stored
primary1 := tempSaveArraySplit11
secondary1 := tempSaveArraySplit12
gear1 := tempSaveArraySplit13
grenade1 := tempSaveArraySplit14
 
primary2 := tempSaveArraySplit21
secondary2 := tempSaveArraySplit22
gear2 := tempSaveArraySplit23
grenade2 := tempSaveArraySplit24
 
primary3 := tempSaveArraySplit31
secondary3 := tempSaveArraySplit32
gear3 := tempSaveArraySplit33
grenade3 := tempSaveArraySplit34
 
;show GUI
Gui, Show, w320 h500, CS:GO Tools
Gui, Add, Text, x10 y10, Primary:
Gui, Add, DropDownList, x10 y30 w150 vPrimaryWep Choose1 AltSubmit, None|%wepArray5%
Gui, Add, Text, x10 y60, Secondary:
Gui, Add, DropDownList, x10 y80 w150 vSecondaryWep Choose1 AltSubmit, None|%wepArray6%
Gui, Add, Text, x10 y110, Gear:
Gui, Add, ListBox, x10 y130 w150 h120 vGearWep Multi Choose1 AltSubmit, None|%wepArray7%
Gui, Add, Text, x10 y250, Grenade:
Gui, Add, ListBox, x10 y270 w150 h120 vGrenadeWep Multi Choose1 AltSubmit, None|%wepArray8%
 
Gui, Add, GroupBox, x170 y100 w135 h150, Other:
Gui, Add, Text, x180 y120 w200 vFIREMODE cBlue, Fire Mode: Default
Gui, Add, Text, x180 y140 vNORECOIL cBlue, No Recoil: Off
Gui, Add, Text, x180 y160 cBlue, No Recoil Amount:
Gui, Add, Edit
Gui, Add, UpDown, vNORECOILAMT Range1-8, 1
Gui, Add, CheckBox, x180 y210 vFireStop, Stop On Fire
Gui, Add, CheckBox, x180 y230 vSlowAuto, Slow Down Auto Fire
 
Gui, Add, Text, x10 y390, Set As Key:
Gui, Add, Button, x10 y410 w60 h60 vPRESET1BUTTON gPRESET1, Numpad 1
Gui, Add, Button, x80 y410 w60 h60 vPRESET2BUTTON gPRESET2, Numpad 2
Gui, Add, Button, x150 y410 w60 h60 vPRESET3BUTTON gPRESET3, Numpad 3
 
Gui, Add, GroupBox, x-5 y470 w325 h500,
Gui, Add, Text, x5 y480, The Ultimate CS:GO Tools!
Gui, Add, Text, x220 y480, By: EpicnessCoding
 
OnExit, GuiClose
 
return ;return so that the program does not run the code below on start-up
 
;handle the preset button clicks
PRESET1:
 
GuiControlGet, PrimaryWep
GuiControlGet, SecondaryWep
GuiControlGet, GearWep
GuiControlGet, GrenadeWep
PrimaryWep -= 1
SecondaryWep -= 1
 
if(PrimaryWep != 0)
	primary1 := wepArraySplit1%PrimaryWep%
else
	primary1 := "None"
if(SecondaryWep != 0)
	secondary1 := wepArraySplit2%SecondaryWep%
else
	secondary1 := "None"
 
Loop, parse, GearWep, |
{
	tempVar := A_LoopField - 1
	if(tempVar != 0){
		if(A_Index == 1)
			gear1 := wepArraySplit3%tempVar%
		else
			gear1 := gear1 . "|" . wepArraySplit3%tempVar%
	}else{
		gear1 := "None"
	}
}
 
Loop, parse, GrenadeWep, |
{
	tempVar := A_LoopField - 1
	if(tempVar != 0){
		if(A_Index == 1)
			grenade1 := wepArraySplit4%tempVar%
		else
			grenade1 := grenade1 . "|" . wepArraySplit4%tempVar%
	}else{
		grenade1 := "None"
		break
	}
}
 
return
 
PRESET2:
 
GuiControlGet, PrimaryWep
GuiControlGet, SecondaryWep
GuiControlGet, GearWep
GuiControlGet, GrenadeWep
PrimaryWep -= 1
SecondaryWep -= 1
 
if(PrimaryWep != 0)
	primary2 := wepArraySplit1%PrimaryWep%
else
	primary2 := "None"
if(SecondaryWep != 0)
	secondary2 := wepArraySplit2%SecondaryWep%
else
	secondary2 := "None"
 
Loop, parse, GearWep, |
{
	tempVar := A_LoopField - 1
	if(tempVar != 0){
		if(A_Index == 1)
			gear2 := wepArraySplit3%tempVar%
		else
			gear2 := gear2 . "|" . wepArraySplit3%tempVar%
	}else{
		gear2 := "None"
	}
}
 
Loop, parse, GrenadeWep, |
{
	tempVar := A_LoopField - 1
	if(tempVar != 0){
		if(A_Index == 1)
			grenade2 := wepArraySplit4%tempVar%
		else
			grenade2 := grenade2 . "|" . wepArraySplit4%tempVar%
	}else{
		grenade2 := "None"
		break
	}
}
 
return
 
PRESET3:
 
GuiControlGet, PrimaryWep
GuiControlGet, SecondaryWep
GuiControlGet, GearWep
GuiControlGet, GrenadeWep
PrimaryWep -= 1
SecondaryWep -= 1
 
if(PrimaryWep != 0)
	primary3 := wepArraySplit1%PrimaryWep%
else
	primary3 := "None"
if(SecondaryWep != 0)
	secondary3 := wepArraySplit2%SecondaryWep%
else
	secondary3 := "None"
 
Loop, parse, GearWep, |
{
	tempVar := A_LoopField - 1
	if(tempVar != 0){
		if(A_Index == 1)
			gear3 := wepArraySplit3%tempVar%
		else
			gear3 := gear3 . "|" . wepArraySplit3%tempVar%
	}else{
		gear3 := "None"
	}
}
 
Loop, parse, GrenadeWep, |
{
	tempVar := A_LoopField - 1
	if(tempVar != 0){
		if(A_Index == 1)
			grenade3 := wepArraySplit4%tempVar%
		else
			grenade3 := grenade3 . "|" . wepArraySplit4%tempVar%
	}else{
		grenade3 := "None"
		break
	}
}
 
return
 
GuiClose:
 
FileDelete, %A_WorkingDir%\buy_save.txt
saveText := primary1 . "#" . secondary1 . "#" . gear1 . "#" . grenade1 . "^" . primary2 . "#" . secondary2 . "#" . gear2 . "#" . grenade2 . "^" . primary3 . "#" . secondary3 . "#" . gear3 . "#" . grenade3
FileAppend, %saveText%, %A_WorkingDir%\buy_save.txt
 
ExitApp
 
SetTitleMatchMode, 3
#IfWinActive Counter-Strike: Global Offensive
 
*RAlt::
 
noRecoil += 1
if(noRecoil > 1){
	noRecoil = 0
}
if(noRecoil == 0)
	GuiControl, , NORECOIL, No Recoil: Off
else
	GuiControl, , NORECOIL, No Recoil: On
 
return
 
;toggles the fireMode using right ctrl
*RCtrl::
 
fireMode = 0 ;default
KeyWait, RCtrl
GuiControl, , FIREMODE, Fire Mode: Default
 
return
 
*Numpad7::
 
fireMode = 1 ;tap once
KeyWait, Numpad7
GuiControl, , FIREMODE, Fire Mode: 1x Tap Fire
 
return
 
*Numpad8::
 
fireMode = 2 ;tap twice
KeyWait, Numpad8
GuiControl, , FIREMODE, Fire Mode: 2x Tap Fire
 
return
 
*Numpad9::
 
fireMode = 3 ;burst
KeyWait, Numpad9
GuiControl, , FIREMODE, Fire Mode: Burst Fire
 
return
 
*Numpad4::
 
fireMode = 4 ;full auto for semi auto
KeyWait, Numpad4
GuiControl, , FIREMODE, Fire Mode: Auto Fire
 
return
 
*Numpad5::
 
fireMode = 5 ;full auto for semi auto
KeyWait, Numpad5
GuiControl, , FIREMODE, Fire Mode: Knife
 
return
 
;handles the numpad events (use preset)
*Numpad1::
 
Send ``
 
Random, tempRand, 140, 160
Sleep %tempRand%
 
if(primary1 != "None"){
	Send buy%A_Space%%primary1%
	Random, tempRand, 140, 160
	Sleep %tempRand%
	Send {Enter down}
	Sleep 50
	Send {Enter up}
	Sleep 50
}
if(secondary1 != "None"){
	Send buy%A_Space%%secondary1%
	Random, tempRand, 140, 160
	Sleep %tempRand%
	Send {Enter down}
	Sleep 50
	Send {Enter up}
	Sleep 50
}
if(gear1 != "None"){
	Loop, parse, gear1, |
	{
		Send buy%A_Space%%A_LoopField%
		Random, tempRand, 140, 160
		Sleep %tempRand%
		Send {Enter down}
		Sleep 50
		Send {Enter up}
		Sleep 50
	}
}
if(grenade1 != "None"){
	Loop, parse, grenade1, |
	{
		Send buy%A_Space%%A_LoopField%
		Random, tempRand, 140, 160
		Sleep %tempRand%
		Send {Enter down}
		Sleep 50
		Send {Enter up}
		Sleep 50
	}
}
 
Random, tempRand, 140, 160
Sleep %tempRand%
Send {ESC}
 
return
 
*Numpad2::
 
Send ``
 
Random, tempRand, 140, 160
Sleep %tempRand%
 
if(primary2 != "None"){
	Send buy%A_Space%%primary2%
	Random, tempRand, 140, 160
	Sleep %tempRand%
	Send {Enter down}
	Sleep 50
	Send {Enter up}
	Sleep 50
}
if(secondary2 != "None"){
	Send buy%A_Space%%secondary2%
	Random, tempRand, 140, 160
	Sleep %tempRand%
	Send {Enter down}
	Sleep 50
	Send {Enter up}
	Sleep 50
}
if(gear2 != "None"){
	Loop, parse, gear2, |
	{
		Send buy%A_Space%%A_LoopField%
		Random, tempRand, 140, 160
		Sleep %tempRand%
		Send {Enter down}
		Sleep 50
		Send {Enter up}
		Sleep 50
	}
}
if(grenade2 != "None"){
	Loop, parse, grenade2, |
	{
		Send buy%A_Space%%A_LoopField%
		Random, tempRand, 140, 160
		Sleep %tempRand%
		Send {Enter down}
		Sleep 50
		Send {Enter up}
		Sleep 50
	}
}
 
Random, tempRand, 140, 160
Sleep %tempRand%
Send {ESC}
 
return
 
*Numpad3::
 
Send ``
 
Random, tempRand, 140, 160
Sleep %tempRand%
 
if(primary3 != "None"){
	Send buy%A_Space%%primary3%
	Random, tempRand, 140, 160
	Sleep %tempRand%
	Send {Enter down}
	Sleep 50
	Send {Enter up}
	Sleep 50
}
if(secondary3 != "None"){
	Send buy%A_Space%%secondary3%
	Random, tempRand, 140, 160
	Sleep %tempRand%
	Send {Enter down}
	Sleep 50
	Send {Enter up}
	Sleep 50
}
if(gear3 != "None"){
	Loop, parse, gear3, |
	{
		Send buy%A_Space%%A_LoopField%
		Random, tempRand, 140, 160
		Sleep %tempRand%
		Send {Enter down}
		Sleep 50
		Send {Enter up}
		Sleep 50
	}
}
if(grenade3 != "None"){
	Loop, parse, grenade3, |
	{
		Send buy%A_Space%%A_LoopField%
		Random, tempRand, 140, 160
		Sleep %tempRand%
		Send {Enter down}
		Sleep 50
		Send {Enter up}
		Sleep 50
	}
}
 
Random, tempRand, 140, 160
Sleep %tempRand%
Send {ESC}
 
return
 
;handles left click for the burst and tap fire
$*LButton::
 
GuiControlGet, FireStop
GuiControlGet, SlowAuto
if(FireStop == 1){
	if(GetKeyState("a", "P") && !GetKeyState("d", "P")){
		Hotkey, *a, dummyLabel, On
		Send {a down}
		Sleep 20
		Send {a up}
	}else if(GetKeyState("d", "P") && !GetKeyState("a", "P")){
		Hotkey, *d, dummyLabel, On
		Send {d down}
		Sleep 20
		Send {d up}
	}
	
	if(GetKeyState("w", "P") && !GetKeyState("s", "P")){
		Hotkey, *w, dummyLabel, On
		Send {w down}
		Sleep 20
		Send {w up}
	}else if(GetKeyState("s", "P") && !GetKeyState("w", "P")){
		Hotkey, *s, dummyLabel, On
		Send {s down}
		Sleep 20
		Send {s up}
	}
}
 
GuiControlGet, NORECOILAMT
if(fireMode == 0){ ;default
	Click down
	While GetKeyState("LButton", "P"){
		if(noRecoil == 1){
			if(firstShotRestTime > firstShotRestTimeMax){
				if(firstShotRecoilTime > firstShotRecoilTimeMax){
					mouseXY(0, NORECOILAMT)
					Random, tempRand, 200, 220
					Sleep %tempRand%
				}else{
					firstShotRecoilTime += 1
					mouseXY(0, NORECOILAMT * 2)
					Random, tempRand, 20, 40
					Sleep %tempRand%
				}
			}else{
				firstShotRestTime += 1
				Random, tempRand, 20, 40
				Sleep %tempRand%
			}
		}
	}
	Click up
}else if(fireMode == 1){ ;tap once
	Click down
	Random, tempRand, 40, 60
	Sleep %tempRand%
	Click up
}else if(fireMode == 2){ ;tap twice
	Click down
	Random, tempRand, 40, 60
	Sleep %tempRand%
	Click up
	Random, tempRand, 50, 70
	Sleep %tempRand%
	Click down
	Random, tempRand, 40, 60
	Sleep %tempRand%
	Click up
}else if(fireMode == 3){ ;burst
	Click down
	Random, tempRand, 175, 250
	Sleep %tempRand%
	Click up
}else if(fireMode == 4){ ;auto for semi-autos
	While GetKeyState("LButton", "P"){
		Click down
		Random, tempRand, 30, 40
		Sleep %tempRand%
		Click up
		Sleep 20
		if(noRecoil == 1){
			mouseXY(0, NORECOILAMT)
		}
		if(SlowAuto == 1){
			Random, tempRand, 450, 550
			Sleep %tempRand%
		}else{
			Random, tempRand, 30, 40
			Sleep %tempRand%
		}
	}
}else if(fireMode == 5){
	While GetKeyState("LButton", "P"){
		Random, tempRand, 0, 2
		if(tempRand <= 1){
			Click down
			Random, tempRand, 20, 30
			Sleep %tempRand%
			Click up
			Random, tempRand, 500, 600
			Sleep %tempRand%
			Click down
			Random, tempRand, 20, 30
			Sleep %tempRand%
			Click up
			Random, tempRand, 500, 600
			Sleep %tempRand%
			Click down right
			Random, tempRand, 20, 30
			Sleep %tempRand%
			Click up right
			Random, tempRand, 1000, 1200
			Sleep %tempRand%
		}else{
			Click down
			Random, tempRand, 20, 30
			Sleep %tempRand%
			Click up
			Random, tempRand, 500, 600
			Sleep %tempRand%
			Click down right
			Random, tempRand, 20, 30
			Sleep %tempRand%
			Click up right
			Random, tempRand, 1000, 1200
			Sleep %tempRand%
		}
	}
}
firstShotRecoilTime = 0
firstShotRestTime = 0
if(FireStop == 1){
	Hotkey, *a, dummyLabel, Off
	Hotkey, *d, dummyLabel, Off
	Hotkey, *w, dummyLabel, Off
	Hotkey, *s, dummyLabel, Off
	if(GetKeyState("a", "P") && !GetKeyState("d", "P")){
		Sleep 20
		Send {a down}
		Sleep 20
		Send {a up}
	}else if(GetKeyState("d", "P") && !GetKeyState("a", "P")){
		Sleep 20
		Send {d down}
		Sleep 20
		Send {d up}
	}
	
	if(GetKeyState("w", "P") && !GetKeyState("s", "P")){
		Sleep 20
		Send {w down}
		Sleep 20
		Send {w up}
	}else if(GetKeyState("s", "P") && !GetKeyState("w", "P")){
		Sleep 20
		Send {s down}
		Sleep 20
		Send {s up}
	}
}
 
return
 
mouseXY(x, y) ;moves the mouse (relative movements)
{
    DllCall("mouse_event",uint,1,int,x,int,y,uint,0,int,0)
}
 
dummyLabel: ;does nothing (to disable a key)
return 

  • Download link of my scripts on Autohotkey.com 2/10/2015 [DOWNLAND]
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EpicnessCoding
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  • Joined: 29 Dec 2014

that seems like a good idea.

 

do u have the two txts in the same area (folders)?


I make custom scripts for money!

Sorry my website is down. Contact me by adding me on Steam. My steam is EpicnessCoding.

Just add me on steam if you have to. (Hint: Search EpicnessCoding, my name changes a lot :D)


EpicnessCoding
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  • Joined: 29 Dec 2014

i dont want to put the stuff inside the script for update reasons

 

to invert the y-axis, you just make the

mouseXY(x, y) ;moves the mouse (relative movements)
{
    DllCall("mouse_event",uint,1,int,x,int,y,uint,0,int,0)
}

at the end of the script into

mouseXY(x, y) ;moves the mouse (relative movements)
{
    DllCall("mouse_event",uint,1,int,x,int,-y,uint,0,int,0)
}

everything should be inverted :)


I make custom scripts for money!

Sorry my website is down. Contact me by adding me on Steam. My steam is EpicnessCoding.

Just add me on steam if you have to. (Hint: Search EpicnessCoding, my name changes a lot :D)


jNizM
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  • Joined: 01 Aug 2012
btw
/*
VOID WINAPI mouse_event(
    _In_  DWORD dwFlags,               ; UInt
    _In_  DWORD dx,                    ; UInt
    _In_  DWORD dy,                    ; UInt
    _In_  DWORD dwData,                ; UInt
    _In_  ULONG_PTR dwExtraInfo        ; UPtr
);
*/

DllCall("user32.dll\mouse_event", "UInt", 1, "UInt", x, "UInt", y, "UInt", 0, "UPtr", 0)

[AHK] 1.1.27.04 x64 Unicode | [WIN] 10 Pro (Version 1709)
My GitHub Profile | Donations are appreciated if I could help you

bobthebobby
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  • Joined: 25 Mar 2015

norecoil:

http://steamcommunit...s/?id=378325692

Does the mouse follow these lines exactly ?



EpicnessCoding
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  • Joined: 29 Dec 2014

no, its an approximation, but it works great

 

ive updated the script so u dont need to make the .txt files


I make custom scripts for money!

Sorry my website is down. Contact me by adding me on Steam. My steam is EpicnessCoding.

Just add me on steam if you have to. (Hint: Search EpicnessCoding, my name changes a lot :D)


hassan
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  • Joined: 27 Mar 2015

Maybe my question is stupid but what to do with this new code ? When I copied it to a .txt file and then changed the extension to .ahk and ran it formed an empty .txt file in% appdata %



lazyhand221
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please only  recoil code script?  I need to off button123456789 i like default buy 



EpicnessCoding
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ok, where did u run the script?

 

just remove the numpad code and leave the norecoil code


I make custom scripts for money!

Sorry my website is down. Contact me by adding me on Steam. My steam is EpicnessCoding.

Just add me on steam if you have to. (Hint: Search EpicnessCoding, my name changes a lot :D)


deadich
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  • Joined: 30 Mar 2015

wait what? it seems like a huge part of the thread and script is missing. The script in the opening post is just a bunch of password stuff, txt-file stuff and window stuff but theres no actual no-recoil code or anything?

 

 The full script posted alter actually opens up a window for me and it seems to have code for the features but none of the hotkeys work.

 

EDIT: got this second long script here to work by running it by admin i guess. stop on fire is horrible though, it needs to stop way faster for it to be worth doing instead of doing it manually.

 

EDIT2: the autofire needs work, i can fire the tec-9 at least twice as fast manually than with this auto fire. Also is it that difficult to add some X-axis anti-recoil motion?

 

 

Burstin with the norecoil is actually decent, not as good as manually but still way better than most bad players would be manually. Also using the silenced m4 it helped a lot if you dont know how to do it manually.