Hi, Can anyone tell me how to use truetype fonts in OpenGL?
I already used Bitmap fonts but since i can't rotate the text I have to use tuetype fonts.
here is the part of my code that doesn't work!
FontList := DllCall("opengl32\glGenLists","Int",256) hFont := DllCall("CreateFont","Int",MyFontSize,"Int",0,"Int",0,"Int",0,"Int",900,"UInt",1,"UInt",0,"UInt",0,"UInt",0,"UInt",4,"UInt",0,"UInt",4,"UInt",0,"Str",MyFontType) hTempFont := DllCall("SelectObject","UInt",hDC,"UInt",hFont) VarSetCapacity(GlyphMetrics,1,256) DllCall("opengl32\wglUseFontOutlines" . (A_IsUnicode ? "W" : "A"),"UInt",hDC,"UInt",0,"UInt",256,"UInt",FontList, "Float", 1.0, "Float", 1.0,"WGL_FONT_POLYGONS",GlyphMetrics) DllCall("SelectObject","UInt",hDC,"UInt",hTempFont) DllCall("DeleteObject","UInt",hFont) TextType := A_IsUnicode ? 0x1403 : 0x1401 ;GL_UNSIGNED_SHORT, GL_UNSIGNED_BYTE DllCall("opengl32\glListBase","UInt",FontList) TextAngle:=45.0 DllCall("opengl32\glLoadIdentity") DllCall("opengl32\glColor3f", "Float", 0.0, "Float", .0, "Float", .0) DllCall("opengl32\glRotatef", "Float",TextAngle , "Float", 0.0,"Float", 0.0, "Float", 1.0) DrawText := MyOpglText DllCall("opengl32\glRasterPos3f","Float",TextLocX,"Float",TextLocY,"Float",1) DllCall("opengl32\glCallLists","Int",StrLen(DrawText),"UInt",TextType,Ptr,&DrawText)