im playing guilty gear but i think it will not work.
If it is GGXX #Reload, why not use the config application to bind keys to L1 and L2. Then go to the options in-game, select the key config menu and attribute L2 to HS S K P (L2 is unused in the default button mapping and as you will see the developers thought of the various button combinations needed in-game).
I think the same thing is possible with GGX.
Anyway, here is what I had done a while ago, before of thinking of the simple built-in solution described above.#IfWinActive ahk_class GUILTYGEAR XX #RELOAD v::sendevent {s down}{x down}{c down}{d down}{s up}{d up}{c up}{x up} #IfWinActive
You'll need to adapt it to your keybinds. A few times (5%), in doesn't work correctly, it presses 3 buttons instead of 4 (checked in training mode, displaying input). Never found out why.
Can u teach me how to do that, i mean y i play ggxx #r but potemkin's extension after mirror seems imposible to do.... it's 2x half circle + punch after u make the mirror ( a s d a s d + t in my case )