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QuakeLive Auto Fire script


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bundy
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  • Last active: Feb 17 2013 03:45 PM
  • Joined: 06 Mar 2011
hello everyone I'm new in writing scripts so i dont know lot.I want to make a script for a mouse with that script i will make mouse click when I press a left button and when i release left button.
i try to make this script,but failed.
if anyone knows how to do that,please, I'd appreciate it
thanks

Tahaosss
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Copy the code and past it in a notepad and save .ahk

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hey what i have to replace


setkeydelay, 0
~Mbutton::
While GetKeyState("MButton")
{
mousegetpos, mx, my
pixelgetcolor, ggaf, %mx%, %my%
IF (ggaf=0xFFFFFF)
send {Lbutton}

just the ggaf ?

IF (ggaf=0x000000)

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plz help what i have to change in this code and what is the keys to active it


Code:

setkeydelay, 0
~Mbutton::
While GetKeyState("MButton")
{
mousegetpos, mx, my
pixelgetcolor, ggaf, %mx%, %my%
IF (ggaf=0xFFFFFF)
send {Lbutton}
}
:lol:

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Haha this actually kinda works. But, you have to change cg_enemyHeadColor to 0xFFFFFFFF. And same for other cg_enemyXXXX.

Icyhate
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  • Last active: Mar 29 2015 09:21 PM
  • Joined: 06 Aug 2013

To use this script, it helps if you have a 5 button mouse, a + thumb button ; d + thumb button and double click thumb button all preform the various other scripts. You will have to get your own sounds either rename the sound files or edit the script. Compile them or don't and edit according, ie chang .exe to .ahk. Enjoy the free hax. I am releasing this cause cheating is rampant in quakelive so everyone might as well have some punk buster proof advantage. Enjoy; I have used a bit of a script and I am not sure whos it was so some props are due to another person who posts here for time out on a double click of a key.

multi-timer.exe

#NoEnv 
SendMode Input 
SetWorkingDir %A_ScriptDir%

xbutton2::
if (A_PriorHotkey <> "xbutton2" or A_TimeSincePriorHotkey > 400)
{
    ; Too much time between presses, so this isn't a double-press.
    KeyWait, xbutton2
    return
}
soundplay, %A_workingdir%\beep.wav
Run, %A_WorkingDir%\mega.exe
return


~a & xbutton2::
Run, %A_WorkingDir%\armor.exe
return

~d & xbutton2::
Run, %A_WorkingDir%\pwr.exe 
return

mega.exe
#NoEnv 
SendMode Input  
SetWorkingDir %A_ScriptDir%
soundplay, %a_workingdir%\mega1.wav,1
loop, 29
{
sleep, 1000
}
{
soundplay %a_workingdir%\mega.wav,1
ExitApp
}
return
armor.exe
#NoEnv 
SendMode Input  
SetWorkingDir %A_ScriptDir%
SoundPlay %a_workingdir%\armT.wav,1
loop, 21
{
sleep, 1000
}
{
soundplay %a_workingdir%\armor.wav,1
ExitApp
}
return
pwr.exe
#NoEnv 
SendMode Input  
SetWorkingDir %A_ScriptDir%
SoundPlay, %A_workingDir%\puu.wav
loop, 57
{
sleep, 1000
}
{
soundplay %a_workingdir%\1min.wav,1
}
loop, 55
{
sleep, 1000
}
{
send, p
soundplay %a_workingdir%\pwr.wav,1
ExitApp
}
return

lol thi literally just plays sounds? why did you include this??