Programming for Beginners
GameMaker is much more newbie (or kid) friendly. lots of common needed things built in. Just like AHK
GM = The AHK of the Game Dev world. With a nice IDE and extras. only issue: the free version is fairly watered down. $40 to get most OS-specific features. $99 for all the $40 stuff + physics. $99 for html5 export. $199 for android or iphone export (pay for each separately).
rawr. be very afraid
*poke*
. Populate the AutoHotkey city. Pointless but somewhat fun. .
I found it a bit annoying to use for large programs, but for learning purposes, it can be interesting.
The sharing capability is nice too.
Ahk is definitely not something you should start with. The scope of developing any pro app is very limited. Its not a programming language as such. my advice to you is start with java basics. Use netbeans as the IDE since it has inbuilt swing support for creating GUIs. Stick to one language , master it completely. sooner you will realize that programming is like an art. More like some superbike. Its totally upto you at what speed you want to ride it and the stunts that you perform. Or like your guitar. How you play it and what compositions you can come up with makes you different from the others.
The universe is a wondrous place! The faster you create unbreakable code, the faster the universe creates people that can break it. All scripting follows the rule Rule Of Twos -- 1) Good, 2) Fast 3) Cheap -- pick any Two.
I guarantee absolutely nothing about any code I provide except that it works in my machine. ●
MMO Fighter KeyLooperDemo Key Spammer TinyClickRecorder GGs Password Generator.ahk
For the newest version of AutoHotkey and some killer scripts go here.
just curious because c++ is what im currently trying to learn
let me put it to you this way think of a program as a building like a house, the language as a toolkit with all the tools needed to build one. Then think of all the ways you can model or structure data that the program needs to run, those are the building materials, and the algorithms are the building plans.
As you can see the language is only one piece of what you need. Pick an easy toolkit first and learn how to use the other parts. As you get more experience the language will come more naturally. The first language you learn is always the most difficult. Try to make that one as easy to learn as possible to minimize your learning curve.
The universe is a wondrous place! The faster you create unbreakable code, the faster the universe creates people that can break it. All scripting follows the rule Rule Of Twos -- 1) Good, 2) Fast 3) Cheap -- pick any Two.
I guarantee absolutely nothing about any code I provide except that it works in my machine. ●
MMO Fighter KeyLooperDemo Key Spammer TinyClickRecorder GGs Password Generator.ahk
For the newest version of AutoHotkey and some killer scripts go here.
Actually there should be a whole course on algorithms and program structure that doesn't involve writing any code whatsoever. The entire process of properly planning and defining functionality prior to ever writing a single line of code is getting to be a thing of the past.( let me tell you i have seen entire development teams send days troubleshooting and fixing code that just simply didn't account for what if the value expected isn't received.) You must plan and account for every input prior to writing code
WIN or LEARN.
Like Tank and GG said C+(+) or Java would be a good starting point now..
showing my age --> not like BASIC my 1st one and Pascal my 2nd one i was fully inmersed in. http://en.wikipedia....mming_language)
I do find that learning in AHK has helped me a lot with my Java that I do.
Wingfool you fat! I mean, Wingfat you fool!
Line from Woody Allen's movie "What's Up Tiger Lilly?"
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