Search found 276 matches

by RUNIE
06 Jun 2018, 20:55
Forum: Scripts and Functions
Topic: [Library] AHK-OOG: Object Oriented GUIs in AutoHotkey
Replies: 12
Views: 645

Re: [Library] AHK-OOG: Object Oriented GUIs in AutoHotkey

This looks awesome ! Thank you for sharing it! I haven't looked too closely yet, but does this follow the same syntax as the Gui objects in v2, for Autohokey v1.1x? If not, have you considered trying to make it match as close as possible? I haven't begun using v2 yet because the company I work for ...
by RUNIE
04 Jun 2018, 21:28
Forum: Scripts and Functions
Topic: [Library] AHK-OOG: Object Oriented GUIs in AutoHotkey
Replies: 12
Views: 645

Re: [Library] AHK-OOG: Object Oriented GUIs in AutoHotkey

Preach for your thoughts and opinions somewhere else. As wolf_II said, it's off-topic in here.
by RUNIE
04 Jun 2018, 19:40
Forum: Scripts and Functions
Topic: [Library] AHK-OOG: Object Oriented GUIs in AutoHotkey
Replies: 12
Views: 645

Re: [Library] AHK-OOG: Object Oriented GUIs in AutoHotkey

RUNIE, that's really beautiful documentation. Thanks! It was written while I still had motivation and thought it would actually be used. :roll: Guys, don't waste time with 'GUI', spend your time with XML based Gui designer... I was wrote Koda form designer .kxf to .ahk for example.... There is no s...
by RUNIE
04 Jun 2018, 18:38
Forum: Scripts and Functions
Topic: [Library] AHK-OOG: Object Oriented GUIs in AutoHotkey
Replies: 12
Views: 645

[Library] AHK-OOG: Object Oriented GUIs in AutoHotkey

AHK-OOG: AutoHotkey Object Oriented GUIs AHK-OOG is an unfinished library aimed at making working with GUIs in AutoHotkey easier for those used to object-oriented programming. The library includes a main GuiBase class, and several subclasses for other controls and other stuff. You can use the libra...
by RUNIE
14 May 2018, 08:36
Forum: Gaming
Topic: Vibrancer - NVIDIA Vibrancy, Easy Keybinds and Imgur Capture/Upload
Replies: 74
Views: 11771

Re: Vibrancer - NVIDIA Vibrancy, Easy Keybinds and Imgur Capture/Upload

This software is as of now discontinued. With NVIDIA putting the game filter feature in GeForce Experience, that is probably the superior solution to use as of now. The program obviously still works, and if it completely breaks (and a potential fix is easy to do) then I'd fix it. That said, I haven'...
by RUNIE
13 Mar 2018, 07:23
Forum: Ask For Help
Topic: Play/Pause in Spotify
Replies: 12
Views: 1415

Re: Play/Pause in Spotify

Changing

Code: [Select all]GeSHi © Codebox Plus

ahk_class SpotifyMainWindow

to

Code: [Select all]GeSHi © Codebox Plus

ahk_exe Spotify.exe

will fix issues with the latest Spotify update.
by RUNIE
31 Jan 2018, 11:19
Forum: Ask For Help
Topic: BUG Report
Replies: 6
Views: 530

Re: BUG Report

Why do you have a comma at the end of the line?
E: is this your script or a bundled include?
by RUNIE
14 Jan 2018, 22:56
Forum: Ask For Help
Topic: Break a loop inside a loop with a key Topic is solved
Replies: 7
Views: 211

Re: Break a loop inside a loop with a key Topic is solved

Use the GetKeyState function.
by RUNIE
14 Jan 2018, 19:43
Forum: Scripts and Functions
Topic: [Competition] AHK dwitter!
Replies: 47
Views: 3629

Re: [Competition] AHK dwitter!

Aaaaand the winner is...

Cogs by waetherman!

Image

We'll talk on Discord ;)
by RUNIE
09 Jan 2018, 09:17
Forum: Scripts and Functions
Topic: [Competition] AHK dwitter!
Replies: 47
Views: 3629

Re: [Competition] AHK dwitter!

My attempt at capturing it as a gif didn't go too well... maybe the software (LICEcap) I'm using is trying to compress it too much.
by RUNIE
09 Jan 2018, 06:37
Forum: Scripts and Functions
Topic: [Competition] AHK dwitter!
Replies: 47
Views: 3629

Re: [Competition] AHK dwitter!

Wibbly wobbly infinite moving stroby hallway

Code: [Select all]GeSHi © Codebox Plus

u(s=0){
while 63>++s
a:=w*(s-1)/128,fr(a+s(t*-2+s/7)*32,a+s-128+a/3,w-a*2,w-a*2+128,r(255,255,255,(s(t*-2+s/24)+1.1)/2.2))
}


Character count: 127

You'll have to run it to see, it really doesn't capture well on gifs :D
by RUNIE
04 Jan 2018, 12:20
Forum: Scripts and Functions
Topic: [Competition] AHK dwitter!
Replies: 47
Views: 3629

Re: [Competition] AHK dwitter!

rommmcek wrote:Critical mass

Code: [Select all]GeSHi © Codebox Plus

u(){
i:=2*r:=A_Index/2
fc(0,0,r,i)
fc(w-i,0,r,i)
fc(0,h-i,r,i)
fc(w-i,h-i,r,i)
if i<100
Sleep 1
if i>5000
pause
}
123 char (125)

Super cool :D
by RUNIE
04 Jan 2018, 03:04
Forum: Scripts and Functions
Topic: [Competition] AHK dwitter!
Replies: 47
Views: 3629

Re: [Competition] AHK dwitter!

waetherman wrote:Look at my balls

Got inspired and made this :D

Code: [Select all] [Expand]GeSHi © Codebox Plus



Character count: 127 (137 with indenting)
by RUNIE
03 Jan 2018, 03:22
Forum: Tips and Tricks
Topic: jeeswg's benchmark tests
Replies: 66
Views: 5237

Re: jeeswg's benchmark tests

Yeah, that's an old version I barely even used. This is what I use now: Class Timer { __New() { static instance := new Timer() if instance return instance class := this.__Class %class% := this DllCall("QueryPerformanceFrequency", "Int64P", F) this.Freq := F this.Timers := {} } Cu...
by RUNIE
02 Jan 2018, 02:17
Forum: Scripts and Functions
Topic: [Competition] AHK dwitter!
Replies: 47
Views: 3629

Re: [Competition] AHK dwitter!

Color pulsar u(d=3,x=0){ while 256>++x,y=0 while 3>++y fc(s(t*4-x/8+pi*y)*d*x+w/2,c(t*4-x/8+pi*y)*d*x+w/2,11,h(t/4+y/2)) } Character count: 110, 115 with indenting I think there's way too much color for a .gifv (let alone .gif) to show it properly, run the code to see it properly :P https://i.imgur...
by RUNIE
01 Jan 2018, 10:31
Forum: Offtopic
Topic: banned from discord lol
Replies: 6
Views: 483

Re: banned from discord lol

If you'd have read the rules and help section (which we explicitly notify new users to do), you would have seen this - Being disrespectful to our volunteering Helpers or Staff because they won't help you with your script will get you insta-banned. Them being in the Helpers role does not make them ob...
by RUNIE
29 Dec 2017, 19:44
Forum: Offtopic
Topic: OOP design patterns in AHK
Replies: 13
Views: 971

Re: OOP design patterns in AHK

Yeah I was going to use the one with new and delete, but it caused annoying issues when mixed with my IndirectReference class because the bases changed. However if you don't mess with bases or extend more layers, it'll work.
by RUNIE
29 Dec 2017, 01:09
Forum: Scripts and Functions
Topic: [Competition] AHK dwitter!
Replies: 47
Views: 3629

Re: [Competition] AHK dwitter!

Cube Character count: 138 :D u(){ f(),q=pi*2/3 loop,3 dl(j+c(d*q+t-u:=q/2)*j:=w/2,k:=h*2/3,n:=j+c(d*q+t)*j,l:=h/3)dl(j,0,n,l)dl(j,h,m:=j+c(++d*q+t-u)*j,k)dl(n,l,m,k) } Apparently you don't even need commas between function calls! This is some amazing compression. 138 chars! :clap:
by RUNIE
28 Dec 2017, 14:20
Forum: Scripts and Functions
Topic: [Competition] AHK dwitter!
Replies: 47
Views: 3629

Re: [Competition] AHK dwitter!

Example entry

Code: [Select all]GeSHi © Codebox Plus

u(){
f(r(,20,40)),f=0
while 17>++f,p:=s(t*3-f/9),a=0
loop 16
fc(w/2+s(r:=p+a++*pi/8)*f*h/35,h/2+c(r)*f*h/35,4,h(t/2+(16-f)/16))
}

Character count: 129 (136 with indenting)

Result:
Image

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