Search found 31 matches
- 30 Jan 2017, 21:20
- Forum: Ask for Help (v1)
- Topic: Problem with making a GUI button press translate to a key press loop
- Replies: 2
- Views: 1275
Re: Problem with making a GUI button press translate to a key press loop
this did not seam to work eather and i have retired to a simple keypress but thanks for the help cheers
- 29 Jan 2017, 21:21
- Forum: Ask for Help (v1)
- Topic: Problem with making a GUI button press translate to a key press loop
- Replies: 2
- Views: 1275
Problem with making a GUI button press translate to a key press loop
Alright so I have a script with a couple different functions for a remote control project and i have a GUI set up so that you may press button for a few predetermined actions here it is ; GLOBAL SETTINGS ================================================================================================...
- 21 Jul 2016, 15:13
- Forum: Ask for Help (v1)
- Topic: Stitching thousands of images together with AHK Topic is solved
- Replies: 11
- Views: 3676
Re: Stitching thousands of images together with AHK Topic is solved
thanks for writing this but i discarded the autohotkey approach for using c++ and graphics magic but thank you for this and im sure this will help anyone else not using c++
- 16 Jul 2016, 19:44
- Forum: Ask for Help (v1)
- Topic: Stitching thousands of images together with AHK Topic is solved
- Replies: 11
- Views: 3676
Re: Stitching thousands of images together with AHK Topic is solved
okay it works but the resolution trash is there a way to make the resolution render out better
- 16 Jul 2016, 10:12
- Forum: Ask for Help (v1)
- Topic: Stitching thousands of images together with AHK Topic is solved
- Replies: 11
- Views: 3676
Re: Stitching thousands of images together with AHK Topic is solved
C:\Users\**>gm.exe montage -tile 2x10000 C:\Users\**\Desktop\PDFs\Clasifiedname.PDF output.tif gm.exe montage: Failed to find Ghostscript (not installed?). ("" -q -dBATCH -dMa xBitmap=50000000 -dNOPAUSE -sDEVICE=ppmraw -dTextAlphaBits=4 -dGraphicsAlphaBits =4 -r72x72 "-sOutputFile=C:\Users\**\AppDa...
- 15 Jul 2016, 19:20
- Forum: Ask for Help (v1)
- Topic: Stitching thousands of images together with AHK Topic is solved
- Replies: 11
- Views: 3676
Re: Stitching thousands of images together with AHK Topic is solved
Hello Tactical. I can think of two ways to do it: 1 - GDIP (Create a canvas with enougth size (sum of all heights and maximum width) and than proceed to paste the images one after the other in the canvas based on height (next images will be pasted on current coordinate + last images height). OR 2 -...
- 15 Jul 2016, 17:41
- Forum: Ask for Help (v1)
- Topic: Stitching thousands of images together with AHK Topic is solved
- Replies: 11
- Views: 3676
Stitching thousands of images together with AHK Topic is solved
So i have many well logs in pdf format i convert them to Tiffs which my software can use but they are separate images for the different pages each PDF is about 50 pages so i got 50 images to stick in order however that may vary i a thinking define a variable to be set by the user i have some ideas b...
- 11 Jul 2016, 19:23
- Forum: Gaming Scripts (v1)
- Topic: [Library] MouseDelta - See mouse input the way games see it. (Use for mouse axis->key or joystick)
- Replies: 105
- Views: 110278
Re: [Library] MouseDelta - See mouse input the way games see it. (Use for mouse axis->key or joystick)
Yeah... It seems like he omitted a critical line from the code he posted... This is what he was quoting, but he omitted the Loop statement. $F2:: Loop, 3 ; ↓ Left or Right (Negative or Positive) DllCall("mouse_event", uint, 1, int, 2, int, 2, uint, 0, int, 0) ; ↑ Up or Down (Negative or Positive) r...
- 10 Jul 2016, 22:48
- Forum: Gaming Scripts (v1)
- Topic: [Library] MouseDelta - See mouse input the way games see it. (Use for mouse axis->key or joystick)
- Replies: 105
- Views: 110278
Re: [Library] MouseDelta - See mouse input the way games see it. (Use for mouse axis->key or joystick)
yea it was that i dont know why that changed but that isnt the problem is there a way to make the speed of the mouse slowerevilC wrote:SendMode Input("mouse_event",uint,1,int,-1,int,1,uint,0,int,0)?
Shouldn't that be DllCall("mouse_event",uint,1,int,-1,int,1,uint,0,int,0)?
- 10 Jul 2016, 12:59
- Forum: Gaming Scripts (v1)
- Topic: [Library] MouseDelta - See mouse input the way games see it. (Use for mouse axis->key or joystick)
- Replies: 105
- Views: 110278
Re: [Library] MouseDelta - See mouse input the way games see it. (Use for mouse axis->key or joystick)
Gui, Add, DropDownList, w370 vDDL_Text gDDL_Changed, none|Solstice|Pulsar C|Orion Gui, Show, x356 y116 h452 w373, New GUI Window Return #SingleInstance, Force ;BlockInput Off SetDefaultMouseSpeed, 4 GuiClose: ExitApp DDL_Changed: Gui,Submit,Nohide { if (DDL_Text = "Solstice") { Hotkey,~LButton,Sols...
- 09 Jul 2016, 18:11
- Forum: Ask for Help (v1)
- Topic: mouse movement script moves mouse way too fast
- Replies: 0
- Views: 800
mouse movement script moves mouse way too fast
Gui, Add, DropDownList, w370 vDDL_Text gDDL_Changed, none|Solstice|Pulsar C|Orion Gui, Show, x356 y116 h452 w373, New GUI Window Return #SingleInstance, Force ;BlockInput Off SetDefaultMouseSpeed, 4 GuiClose: ExitApp DDL_Changed: Gui,Submit,Nohide { if (DDL_Text = "Solstice") { Hotkey,~LButton,Sols...
- 09 Jul 2016, 13:45
- Forum: Gaming Help (v1)
- Topic: Mouse Move doesnt work properly in windowed silkscreen games
- Replies: 3
- Views: 2042
Re: Mouse Move doesnt work properly in windowed silkscreen games
the my problem i have with this is that it is too fast at 1 and it wont work if i set it lower then 1 is there another variable in there for the speed
- 09 Jul 2016, 13:44
- Forum: Gaming Scripts (v1)
- Topic: [Library] MouseDelta - See mouse input the way games see it. (Use for mouse axis->key or joystick)
- Replies: 105
- Views: 110278
Re: [Library] MouseDelta - See mouse input the way games see it. (Use for mouse axis->key or joystick)
alright thank you for this however i am stumped i have a script with a gui and a dropdown and you select a line and a different mousemove script activates so my question is the mouse move script that i had worked in menus of the game and windows desktop however in the game itself it didn't work i ha...
- 09 Jul 2016, 10:37
- Forum: Gaming Help (v1)
- Topic: Mouse Move doesnt work properly in windowed silkscreen games
- Replies: 3
- Views: 2042
Mouse Move doesnt work properly in windowed silkscreen games
so i have this script its meant for planetside 2 which is made in forgelight the same engin as h1z1 so if you have experience in ether that would be helpful Gui, Add, DropDownList, w370 vDDL_Text gDDL_Changed, none|Solstice|Pulsar C|Orion Gui, Show, x356 y116 h452 w373, New GUI Window Return #Single...
- 09 Jul 2016, 10:18
- Forum: Ask for Help (v1)
- Topic: {SLVED} error with musedrag script activated by a dropdown list Topic is solved
- Replies: 7
- Views: 1864
Re: error with musedrag script activated by a dropdown list Topic is solved
alright thats a shame switch statements are the best however i have implemented the code and it works great thank you everyone who helped me out this seems like C if anything which is a meh language
- 09 Jul 2016, 09:54
- Forum: Ask for Help (v1)
- Topic: {SLVED} error with musedrag script activated by a dropdown list Topic is solved
- Replies: 7
- Views: 1864
Re: error with musedrag script activated by a dropdown list Topic is solved
Gui, Add, DropDownList, w370 vDDL_Text gDDL_Changed, Solstice|Pulsar C|Orion Gui, Show, x356 y116 h452 w373, New GUI Window Return #SingleInstance, Force string DDL_Changed; GuiClose: ExitApp DDL_Changed: { if (){ } else if(){ } } so i have this can i use a switch statement as i have lots of things...
- 09 Jul 2016, 09:47
- Forum: Ask for Help (v1)
- Topic: {SLVED} error with musedrag script activated by a dropdown list Topic is solved
- Replies: 7
- Views: 1864
Re: error with musedrag script activated by a dropdown list Topic is solved
oh i see it now thank you im sorry im not used to this code language I do c++ and am not sure what ahk is most similar to
- 09 Jul 2016, 09:40
- Forum: Gaming Help (v1)
- Topic: Mobile Strike Topic is solved
- Replies: 2
- Views: 1071
Re: Mobile Strike Topic is solved
are you using bluestacks on windows because thats the only way i can see playing that game on windows
- 09 Jul 2016, 09:26
- Forum: Ask for Help (v1)
- Topic: {SLVED} error with musedrag script activated by a dropdown list Topic is solved
- Replies: 7
- Views: 1864
Re: error with musedrag script activated by a dropdown list Topic is solved
so i need to add somthing like string DDL_Test = "randomefillersoprogramdoesntcrashifthisisneccisary" i had somthing like this however i was told to delete the variable but how can i asign the variablw to that particular dropdown list is there an option i need to add to the gui add line or somthing ...
- 08 Jul 2016, 22:27
- Forum: Ask for Help (v1)
- Topic: {SLVED} error with musedrag script activated by a dropdown list Topic is solved
- Replies: 7
- Views: 1864
{SLVED} error with musedrag script activated by a dropdown list Topic is solved
Gui, Add, DropDownList, x-8 y0 w370 h50 ,Solstice||Pulsar C||Orion|| Gui, Show, x356 y116 h452 w373, New GUI Window Return #SingleInstance, Force GuiClose: ExitApp DDL_Changed: Gui,Submit,Nohide If (DDL_Text = "Solstice") { Hotkey,~LButton,LButton,On } else Hotkey,~LButton,LButton,Off return LButto...