Search found 204 matches

by SpeedMaster
09 Aug 2018, 18:18
Forum: Scripts and Functions
Topic: [Game] AHK Klondike Solitaire
Replies: 18
Views: 710

Re: [Game] AHK Klondike Solitaire

SpeedMaster wrote:New Version 2.0

Revision 6 (2018-08-10)


  1. added option to move any card not only a King on a empty tableau column. :thumbup:
  2. fixed some minor bugs

Cheers :wave:
by SpeedMaster
09 Aug 2018, 18:13
Forum: Scripts and Functions
Topic: [Game] AHK Klondike Solitaire
Replies: 18
Views: 710

Re: [Game] AHK Klondike Solitaire

Great script!!! Can you build in an "undo" (last set) option? :-) @Ferry I will try to implement that as soon as I have more time. ;) other solitaire games allow you to double click on a card and the pending logical move for that card is made for you @Relayer It's a good idea but I have t...
by SpeedMaster
07 Aug 2018, 19:00
Forum: Scripts and Functions
Topic: [GAME] Bulldozer
Replies: 43
Views: 2375

Re: [GAME] Bulldozer

TheDewd wrote:Which Sokoban solver did you use?

I used Sokoban Automatic Solver ver 7.2.2 (aka Takaken solver)
by Ken-ichiro Takahashi

TheDewd wrote:I'm interested in which is the best.

You may find some statistics here
http://sokobano.de/wiki/index.php?title ... Statistics
by SpeedMaster
07 Aug 2018, 17:32
Forum: Scripts and Functions
Topic: [GAME] Bulldozer
Replies: 43
Views: 2375

Re: [GAME] Bulldozer

Can You please tell me how to get through level 163 on Bulldozer codezone. This level is really hard Press SPACE to send step by step solution :shh: :angel: #ifwinactive Bulldozer - Level 163 keys:="UUrRddrruuLLLLLrddRRuurrddLdlUUdlluurRddddlUruuullddRluurrdDDldllLrrruulDrdLuuuurruullDldRRlddr...
by SpeedMaster
07 Aug 2018, 17:11
Forum: Scripts and Functions
Topic: [GAME] Bulldozer
Replies: 43
Views: 2375

Re: [GAME] Bulldozer

Thanks, SpeedMaster! You're welcome! :D The game is now fully functional. Well done ! :thumbup: :clap: I will try to learn how to make games by string manipulation. :o Thanks! Minor optional bug fix: I have set a drawing priority to fully preserve transparency of the player on target. This works we...
by SpeedMaster
02 Aug 2018, 12:42
Forum: Scripts and Functions
Topic: [GAME] Bulldozer
Replies: 43
Views: 2375

Re: [GAME] Bulldozer

hello, Nice Level Menu Selector 8-) Thanks. I added check mark flags to keep track of resolved levels. :idea: (the original script is not modified, I only added new lines and functions for the flags) flags.PNG I used Run-length encoding from Rosetta to store resolved levels in the ini file. Run-leng...
by SpeedMaster
26 Jul 2018, 18:41
Forum: Scripts and Functions
Topic: [Game] AHK Klondike Solitaire
Replies: 18
Views: 710

Re: [Game] AHK Klondike Solitaire

New Version

Revision 5 (2018-07-26)


  1. added " Thoughtful Mode " 8-)
    Press button F4 to reveal hidden cards :thumbup:

Cheers :wave:
by SpeedMaster
26 Jul 2018, 18:20
Forum: Scripts and Functions
Topic: [Game] AHK Klondike Solitaire
Replies: 18
Views: 710

Re: [Game] AHK Klondike Solitaire

Sometimes a user stares at a game of solitaire but for some reason doesn't see an obvious move. Hey that's part of the fun :mrgreen: (I personally don't like hints) I still wonder what is the point of playing a hidden object game with flashing hints :wtf: It would be clever to be able to ask the co...
by SpeedMaster
26 Jul 2018, 17:45
Forum: Scripts and Functions
Topic: [GAME] Bulldozer
Replies: 43
Views: 2375

Re: [GAME] Bulldozer

Fixed issue where arrow keys were changing tabs Works fine now thanks :thumbup: Added additional options to menus Unlimited undo :dance: (Great ! some levels are really difficult to complete without it) :!: The game is almost identical to the original now however the original game displays a messag...
by SpeedMaster
25 Jul 2018, 11:06
Forum: Scripts and Functions
Topic: [Game] AHK Klondike Solitaire
Replies: 18
Views: 710

Re: [Game] AHK Klondike Solitaire

Bug: switching red/blue cards mid game makes all non-top level cards show as upside down Fixed :thumbup: Recommendations: Drag from anywhere on the card, rather than snapping to the fixed drag point Implemented :thumbup: Recommendations: Put the rounded rectangle black line border around the upside...
by SpeedMaster
24 Jul 2018, 09:58
Forum: Scripts and Functions
Topic: [GAME] Bulldozer
Replies: 43
Views: 2375

Re: [GAME] Bulldozer

Did you make any modifications to the script? No Do you have another script running that has remapped any of these keys? Not that I know, I have disabled my other running scripts. I can't reproduce this issue. I am right-handed and I have a french keyboard (AZERTY) for these reasons I do not use th...
by SpeedMaster
23 Jul 2018, 17:34
Forum: Scripts and Functions
Topic: [GAME] Bulldozer
Replies: 43
Views: 2375

Re: [GAME] Bulldozer

Thank you for all the improvements you have made. 8-) I particularly appreciate line 784 : If (UndoArray.MaxIndex() > 1) { ; Number of times to allow 'Undo' :angel: this could be part of the ini file infinite_undo = 1 ⋅  Debug mode is not working for me (AHK 1.1.28....
by SpeedMaster
22 Jul 2018, 15:36
Forum: Scripts and Functions
Topic: [Archive] Collection of lost AHK Scripts & Libraries
Replies: 77
Views: 55238

Re: [Archive] Collection of lost AHK Scripts & Libraries

joedf wrote:I've checked my archives... Couldn't find it.

Thanks for checking your archives. :thumbup:

joedf wrote:Maybe bentschi has it? ... No activity for awhile now.

C'est dommage, Bentschi était plutôt doué... :ugeek: :salute:

Heightmap Raser ? Yet another game that may fall into oblivion :?
by SpeedMaster
19 Jul 2018, 18:39
Forum: Gaming
Topic: [Game] List of all AHK Games
Replies: 27
Views: 5505

Re: [Game] List of all AHK Games

New Games: :D [ 16 Jul 2018] - Klondike Solitaire (by Speedmaster) topic: https://autohotkey.com/boards/viewtopic.php?f=6&t=52157 [14 Dec 2011] - Dodge AHK - a Dodge em clone (by Ton80) topic: https://autohotkey.com/board/topic/74625-dodge-ahk-a-dodge-em-clone-in-ahk/ [24 Nov 2011] - brAHKout -...
by SpeedMaster
18 Jul 2018, 12:38
Forum: Scripts and Functions
Topic: [Game] AHK Klondike Solitaire
Replies: 18
Views: 710

Re: [Game] AHK Klondike Solitaire

The code unconditionally copies all *.png to the folder intended to hold the card faces. I had a bunch of .png files in the folder where I launched the script and it moved all my files. A simple modification neutered this behavior. You have made a good point here. I apologize for this inconvenience...
by SpeedMaster
16 Jul 2018, 17:03
Forum: Scripts and Functions
Topic: [Game] AHK Klondike Solitaire
Replies: 18
Views: 710

Re: [Game] AHK Klondike Solitaire

I can't move aces to the top... Could the scaling have anything to do with it? Yes :? the game does not support dpi scaling :cry: Thanks for pointing out this problem. ;) I fixed the script by disabling dpi scaling :roll: (add gui, -dpiscale at the top of the script) :thumbup: Cheers
by SpeedMaster
16 Jul 2018, 06:10
Forum: Scripts and Functions
Topic: [Game] AHK Klondike Solitaire
Replies: 18
Views: 710

[Game] AHK Klondike Solitaire

Klondike Solitaire - Revision 6 (2018-08-10) - added option to move any card not only a King on a empty tableau column. - Revision 5 (2018-07-26) - added "Thoughtful Mode" (aka Saratoga) - ( Press button F4 to reveal hidden cards ) Download: :arrow: Klondike_Solitaire_v2.0.ahk klondike.pn...
by SpeedMaster
15 Jul 2018, 09:29
Forum: Ask For Help
Topic: How can I link GUI vVariables with elements of an object
Replies: 6
Views: 152

Re: How can I link GUI vVariables with elements of an object

Can I somehow construct the variable names in a loop? Of course you can but you are messing up your syntax. In fact I started off calling them C1R1 (Column1 Row1) etc Not a bad idea at all 8-) :idea: :happybday: Don't give up, you are on the right track for linking a 2d array to controls Here is an...
by SpeedMaster
15 Jul 2018, 05:48
Forum: Ask For Help
Topic: summing
Replies: 2
Views: 88

Re: summing

and append to C:\TestOut ... So I end up with up to 500 files FileDelete,C:\TestOut\*.txt ----------> :problem: with this command, you will only end up with one file ...but it appends the sum to the next file Reset variable Sum to zero after each iteration of the loop Sum:=0 loop, 500 { FileRead,T,...

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