Search found 175 matches

by SpeedMaster
Yesterday, 16:11
Forum: Ask For Help
Topic: How to fill and read an array Topic is solved
Replies: 5
Views: 64

Re: How to fill and read an array Topic is solved

What am I doing wrong? Same as above but with your code :| F12:: Lines := [] ;create your array Loop, Read, d:\lines.txt { MsgBox % A_LoopReadLine Lines.Push(A_LoopReadLine) ;fill the array with lines of text } Loop 5 ;show each line of txtArray { Value := Lines[A_Index] MsgBox %Value% } return
by SpeedMaster
Yesterday, 15:10
Forum: Scripts and Functions
Topic: Drawing with autohotkey
Replies: 6
Views: 759

Re: Drawing with autohotkey

I also like this one from here :geek: :thumbup: https://stackoverflow.com/questions/31088563/algorithm-for-minimizing-the-amount-of-lines-to-draw Invader = ( 00100000100 00010001000 00111111100 01101110110 11111111111 10111111101 10100000101 00011011000 ) Run, %windir%\system32\mspaint.exe,,, pid Wi...
by SpeedMaster
Yesterday, 08:24
Forum: Gaming
Topic: [Game] List of all AHK Games
Replies: 25
Views: 4521

Re: [Game] List of all AHK Games

New Game: :happybday: [ 14 Apr 2018 ] - Klavier Hero 2018 (by Bentschi) (updated version by Drugwash) OK maybe this one is not really a game but some people may see a piano software as a game... :D note: You may also find others versions of this piano on the updated forum (by rommmcek and jeeswg) ;...
by SpeedMaster
20 Jun 2018, 06:27
Forum: Gaming
Topic: [Game] AHKBAN a Boxxle (Sokoban) clone
Replies: 9
Views: 424

Re: [Game] AHKBAN a Boxxle (Sokoban) clone

TheDewd wrote:Just for fun, I modified your script to use levels from Bulldozer 1, Bulldozer 2, and Bulldozer 3.


Fantastic ! :D
I got new ideas. :angel: :idea: :idea:
I think i will move on to a new project. :geek:

Cheers
by SpeedMaster
20 Jun 2018, 02:26
Forum: Scripts and Functions
Topic: [GAME] Bulldozer
Replies: 27
Views: 1147

Re: [GAME] Bulldozer

Because maps can be loaded very fast with GDI it is quite easy to implement a raw multiple undo moves however it is not the most efficient way. :think: A_DPI := (A_ScreenDPI / 96) ; Calculate DPI scaling Record:=[] ; Initialize undo record state backspace:: ; Perform multiple undo if record[1] { tem...
by SpeedMaster
19 Jun 2018, 12:17
Forum: Scripts and Functions
Topic: [GAME] Bulldozer
Replies: 27
Views: 1147

Re: [GAME] Bulldozer

Added 'Undo Last Move' menu option -- Used only after pushing object PosNum := RegExMatch(TempMap, "(5|4|6|7)") ; Get position of bulldozer Although it's possible to make a game without using arrays, (like Zaelia's PacMan https://autohotkey.com/board/topic/53997-pacman-str...
by SpeedMaster
19 Jun 2018, 11:43
Forum: Gaming
Topic: [Game] List of all AHK Games
Replies: 25
Views: 4521

Re: [Game] List of all AHK Games

Gio wrote:they were some very nice efforts by Uberi to make 3D games in ahk using OpenGL

Thanks for sharing. I tested the demo and the game. They work very well. I added them to the list :bravo:

nnnik wrote:for Heightmap Raser, I might have a copy on an old PC of mine

I would be glad to add it to the list 8-)
by SpeedMaster
13 Jun 2018, 17:36
Forum: Gaming
Topic: [Game] AHKBAN a Boxxle (Sokoban) clone
Replies: 9
Views: 424

Re: [Game] AHKBAN a Boxxle (Sokoban) clone

New version 1.5

- Added a menu
- Slightly modified graphic design.
- Left-handed keyboard controls
- Undo / Redo buttons

Cheers :thumbup:
by SpeedMaster
06 Jun 2018, 12:37
Forum: Gaming
Topic: [Game] List of all AHK Games
Replies: 25
Views: 4521

Re: [Game] List of all AHK Games

This heightmap raser might be the most advanced game thats ever been written in AHK I am very interested in this game but all links are dead. Do you have the original script of "Heightmap Raser" ? I'm only trying to make a list of games that can still be downloaded and working. Unfortunat...
by SpeedMaster
06 Jun 2018, 12:20
Forum: Scripts and Functions
Topic: [Archive] Collection of lost AHK Scripts & Libraries
Replies: 71
Views: 51758

Re: [Archive] Collection of lost AHK Scripts & Libraries

Anybody have the script I think used to be called "measure" or "simplemeasure" that would put two small triangles up on the screen that you could use to place on the upper and lower corner diagonals to measure between the triangles? I made a pixel ruler some time ago If you are ...
by SpeedMaster
05 Jun 2018, 19:57
Forum: Gaming
Topic: [Game] List of all AHK Games
Replies: 25
Views: 4521

Re: [Game] List of all AHK Games

New Game: :happybday:

[ 05 Jun 2018 ] - Bulldozer (by TheDewd)
Bulldozer is a clone of Bulldozer from 24 Games for Windows 95 released by Expert Software, Inc.
by SpeedMaster
05 Jun 2018, 19:44
Forum: Scripts and Functions
Topic: [GAME] Bulldozer
Replies: 27
Views: 1147

Re: [GAME] Bulldozer

Nice and concise game script. :thumbup:
The game plays well on windows 7 (no flickering background exept on windows 10)
This game is almost identical to the original. :clap:
Thanks for sharing.
by SpeedMaster
01 Jun 2018, 14:29
Forum: Gaming
Topic: [Game] List of all AHK Games
Replies: 25
Views: 4521

Re: [Game] List of all AHK Games

New Game:

[ 21 May 2018 ] - AHKBAN (by Speedmaster) ;)
by SpeedMaster
25 May 2018, 18:19
Forum: Gaming
Topic: [Game] AHKBAN a Boxxle (Sokoban) clone
Replies: 9
Views: 424

Re: [Game] AHKBAN a Boxxle (Sokoban) clone

New version 1.4

I added new hotkey (Forward)
Press Right Control key to Forward.

Now you can Rewind and Forward. :thumbup:
by SpeedMaster
25 May 2018, 17:14
Forum: Scripts and Functions
Topic: Simple Sobriety Tracker
Replies: 7
Views: 486

Re: Simple Sobriety Tracker

start_date := A_Now :arrow: Ok, this assertion will not support a restart of the PC. :facepalm: I tested both scripts with USA Independence Day start_date := 17760704 (July 4, 1776). iPhilip's script gives a more accurate result but does not give the total number of days. :think: http://www.mycalcu...
by SpeedMaster
25 May 2018, 03:08
Forum: Scripts and Functions
Topic: Simple Sobriety Tracker
Replies: 7
Views: 486

Re: Simple Sobriety Tracker

RLocke wrote: It keeps up with days, weeks, months, and years.

Correct me if I am wrong but this script can not sustain a pc reboot. Any idea of an ini file ?
by SpeedMaster
24 May 2018, 12:09
Forum: Gaming
Topic: [Game] AHKBAN a Boxxle (Sokoban) clone
Replies: 9
Views: 424

Re: [Game] AHKBAN a Boxxle Sokoban clone

New version 1.3

I corrected the double drawing of the player when 2 keys were pressed at the same time. :roll:
by SpeedMaster
22 May 2018, 18:21
Forum: Gaming
Topic: [Game] AHKBAN a Boxxle (Sokoban) clone
Replies: 9
Views: 424

Re: [Game] AHKBAN a Boxxle (Sokoban) clone

Thanks for your feedback. :thumbup:
Good to know that it works on other PCs too. :)
by SpeedMaster
21 May 2018, 17:11
Forum: Gaming
Topic: [Game] AHKBAN a Boxxle (Sokoban) clone
Replies: 9
Views: 424

[Game] AHKBAN a Boxxle (Sokoban) clone

Inspired by the awesome Project 2D (by TheDewd) https://autohotkey.com/boards/viewtopic.php?t=7348 I decided to make a Sokoban game . 8-) I did not use the same programming architecture but the fundamentals for creating a tile-based 2D game remain the same. ;) Enjoy the game and feel free to comment...
by SpeedMaster
16 May 2018, 17:49
Forum: Scripts and Functions
Topic: 2048 Game
Replies: 18
Views: 601

Re: 2048 Game

Did the arial fit without any adjustments being needed to the spacing etc? If so, I can just edit the code to have it switch if the segoe Ui black font is not found. Here's what i get with Arial without any adjustments: :roll: Even if it's not perfect, switch security is a good idea :thumbup: 2048_...

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