Search found 6 matches

by unbreakable
31 Mar 2017, 04:11
Forum: Gaming Scripts (v1)
Topic: [Library] MouseDelta - See mouse input the way games see it. (Use for mouse axis->key or joystick)
Replies: 105
Views: 109950

Re: [Library] MouseDelta - See mouse input the way games see it. (Use for mouse axis->key or joystick)

Could somebody tell me how to write script commands for particular device(mouse) or at least advise where I can find that info? I've been trying to find that in the AutoHotkey Documentation and youtube videos but in vain so far. I would be very grateful!
by unbreakable
28 Mar 2017, 17:19
Forum: Gaming Scripts (v1)
Topic: [Library] MouseDelta - See mouse input the way games see it. (Use for mouse axis->key or joystick)
Replies: 105
Views: 109950

Re: [Library] MouseDelta - See mouse input the way games see it. (Use for mouse axis->key or joystick)

The command "blockinput, Mousemove" doesn't do anything at all, not only in games but everywhere(it doesn't effect on my mice at all in all programs). Is it suppose to be like that? At the same time "rbutton::return" stops the right mouse button from functioning in games(with some exceptions). Regar...
by unbreakable
28 Mar 2017, 11:51
Forum: Gaming Scripts (v1)
Topic: [Library] MouseDelta - See mouse input the way games see it. (Use for mouse axis->key or joystick)
Replies: 105
Views: 109950

Re: [Library] MouseDelta - See mouse input the way games see it. (Use for mouse axis->key or joystick)

When you use UCR to remap mouse movement, it does NOT block movement. ...Interception. Using this requires coding in C++. Unfortunately I am complete noob in programming. You are right, UCR doesn't block the original function. I didn't notice that at first glance. However I've decided to try to rem...
by unbreakable
28 Mar 2017, 07:06
Forum: Gaming Scripts (v1)
Topic: [Library] MouseDelta - See mouse input the way games see it. (Use for mouse axis->key or joystick)
Replies: 105
Views: 109950

Re: [Library] MouseDelta - See mouse input the way games see it. (Use for mouse axis->key or joystick)

Depends on your definition of "Remap". If you need it to block the original function (ie make the mouse wheel on one particular device NOT scroll pages etc, in addition to performing the new function), then no, this is currently not possible. If all you need to do is add another function to the whe...
by unbreakable
28 Mar 2017, 05:19
Forum: Gaming Scripts (v1)
Topic: [Library] MouseDelta - See mouse input the way games see it. (Use for mouse axis->key or joystick)
Replies: 105
Views: 109950

Re: [Library] MouseDelta - See mouse input the way games see it. (Use for mouse axis->key or joystick)

I have been redirected here from another thread with my question "Q: Is it possible to remap scroll wheel of particular mouse as vJoy Axis? Also is it posible to remap buttons of particular mouse as vJoy buttons?" So, before I spend a lot of time learning how to write scripts for AutoHotkey, I want ...
by unbreakable
26 Mar 2017, 06:58
Forum: Gaming Scripts (v1)
Topic: Universal Control Remapper (UCR) - v0.1.22 28th Oct 2018
Replies: 1014
Views: 827233

Re: Universal Control Remapper (UCR) - v0.1.14 12th Mar 2017

First of all thanks, it's useful piece of software! Q: Is it possible to map scroll wheel of particular mouse as vJoy Axis? Cause now it seems that you can map only axis X and Y and there is no Z axis... Also is it posible to map buttons of particular mouse as vJoy buttons? I want to use my third mo...

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