Search found 217 matches

by elModo7
15 Feb 2024, 11:08
Forum: Scripts and Functions (v1)
Topic: [Tuya4AHK] Tuya Cloud IoT API wrapper for AutoHotkey
Replies: 1
Views: 100

[Tuya4AHK] Tuya Cloud IoT API wrapper for AutoHotkey

I had some wifi bulbs that I was given like 5 years ago or so and I wanted to automate them with AutoHotkey . I noticed they were using port 6668 , so chances were they could use Tuya Cloud API and since there was no ahk library for dealing with them I made my own. Now I've read Tuya is known for ch...
by elModo7
11 Feb 2024, 12:37
Forum: Scripts and Functions (v1)
Topic: Yet another winsock class (TCP/IPv4, Text only)
Replies: 2
Views: 257

Re: Yet another winsock class (TCP/IPv4, Text only)

Works great! Just a quick note, it's AHKU64 compatible only I'm on an old PC right now and AHKU32 is not compatible with it. Might do some more testing since I used to have problems when dealing with big ingests (in my case it was not when sending but when receiving packets way too quickly from othe...
by elModo7
21 Jan 2024, 11:29
Forum: Gaming Help (v1)
Topic: Minecraft Server List Ping
Replies: 0
Views: 523

Minecraft Server List Ping

Hi there, I wanted to implement a minecraft server list ping message in AutoHotkey, I've never worked actively with buffers, numput, strput etc This is what I have so far, I'm not sure if I'm way too off or I'm on track to achieving it: I could use a few APIs for this, but I wanted to try to impleme...
by elModo7
18 Jan 2024, 16:55
Forum: Gaming Scripts (v1)
Topic: Default sound device switcher
Replies: 1
Views: 595

Re: Default sound device switcher

Really cool, thanks!
by elModo7
18 Jan 2024, 13:58
Forum: Scripts and Functions (v1)
Topic: [Library] Neutron.ahk - AutoHotkey Web GUIs on Steroids (now for v2!)
Replies: 140
Views: 59173

Re: [Library] Neutron.ahk - AutoHotkey Web GUIs on Steroids (now for v2!)

I used neutron for a script I released for creating SSH tunnels, check it out here https://www.autohotkey.com/boards/viewtopic.php?f=6&t=125013. https://camo.githubusercontent.com/956200b4acdb26f57849aea340891081833b27643640343a1da7a0c9395dffe4/68747470733a2f2f692e706f7374696d672e63632f6a35393450326...
by elModo7
18 Jan 2024, 13:37
Forum: Scripts and Functions (v1)
Topic: SSH Tunnel Manager
Replies: 1
Views: 201

Re: SSH Tunnel Manager

Reserved
by elModo7
18 Jan 2024, 13:37
Forum: Scripts and Functions (v1)
Topic: SSH Tunnel Manager
Replies: 1
Views: 201

SSH Tunnel Manager

https://i.postimg.cc/kgScnPmx/topico-trans.png SSH Tunnel Manager Tunnel Manager is a tool for proxying, pivoting and securing connections over SSH. It's basically a GUI wrapper for plink but adds profiling, notifications and is focused on automation and session persistence . It is written mainly i...
by elModo7
13 Apr 2023, 06:49
Forum: Scripts and Functions (v1)
Topic: [Library] Chart using Gdiplus
Replies: 22
Views: 5094

Re: [Library] Chart using Gdiplus

I was leveraging some charts with browser GUIs, this might be interesting for some projects, many thanks!
by elModo7
02 Mar 2023, 06:25
Forum: Scripts and Functions (v1)
Topic: [game/class] Tower Defense example
Replies: 11
Views: 1431

Re: [game/class] Tower Defense example

+1 to every comment so far, impressive work!
by elModo7
24 Feb 2023, 04:11
Forum: Scripts and Functions (v1)
Topic: [Script] Quick Picto Viewer v5+
Replies: 260
Views: 83493

Re: [Script] Quick Picto Viewer v5+

Great to see updates on this, thank you! :bravo:
by elModo7
08 Jan 2023, 13:09
Forum: Scripts and Functions (v1)
Topic: Store passwords in scripts securely through Windows Credential Manager API
Replies: 6
Views: 2292

Re: Store passwords in scripts securely through Windows Credential Manager API

This could be useful for some projects like a password vault that doesn't rely on having a blank password inside of the script! I'll find usages for it for sure, thank you @geek
by elModo7
28 Dec 2022, 04:55
Forum: Pedir Ayuda
Topic: Iniciar script al ejecutar programa y cerrar al mismo tiempo que el programa
Replies: 9
Views: 3663

Re: Iniciar script al ejecutar programa y cerrar al mismo tiempo que el programa

Quizá esto te valga, sólo tienes que cambiar los nombres de los ejecutables: #NoEnv #SingleInstance, Force #Persistent ; Abre notepad, manten WhatsApp abierto, si cierras notepad, WhatsApp se cierra también proceso_comprobar = notepad.exe proceso_cerrar = WhatsApp.exe ; Depende el programa necesitar...
by elModo7
28 Dec 2022, 04:28
Forum: Ask for Help (v1)
Topic: Set the global full screen size allowed (for everything)
Replies: 3
Views: 352

Re: Set the global full screen size allowed (for everything)

If the main issue is the browser overlapping the tray and not allowing you to show it, you can have ahk check mouse possition and if it's at the bottom of your main screen (in the case of current script, if you had 2 screens you'd have to change some parts) show the tray, activate it and set it to b...
by elModo7
28 Dec 2022, 03:46
Forum: Scripts and Functions (v1)
Topic: LoadFile - Load script file as a separate process
Replies: 32
Views: 28747

Re: LoadFile - Load script file as a separate process

Working great for offloading some heavy tasks while keeping track of changes, I haven't used it extensively but I can start to see some usages for it, I guess COM access may be faster than connecting them via tcp? that's how I've been doing separate tasks now, I never ended up benchmarking the diffe...
by elModo7
28 Dec 2022, 03:27
Forum: Scripts and Functions (v1)
Topic: Rufaydium WebDriver 1.7.2 (no selenium/websocket)
Replies: 610
Views: 124776

Re: Rufaydium WebDriver 1.7.2 (no selenium/websocket)

Such an amazing lib, hadn't time to check it out yet but yeah, I've been using it a bit and it's deffinitely a big contribution! :bravo:
by elModo7
09 Dec 2022, 08:35
Forum: Scripts and Functions (v1)
Topic: Reduce Flicker dramatically (Double Buffer)
Replies: 30
Views: 14422

Re: Reduce Flicker dramatically (Double Buffer)

But if gui have background image this way doesnt work! How make it with background image ??? It does work with background images in my experience. Here I have a background map image and I paint the player/enemy (another two different images) on top of it based on memory coordinates. It's using this...

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