Search found 9 matches
- 22 Jan 2018, 17:25
- Forum: Gaming Scripts (v1)
- Topic: Universal Control Remapper (UCR) - v0.1.22 28th Oct 2018
- Replies: 1014
- Views: 837998
Re: Universal Control Remapper (UCR) - v0.1.19 26th Dec 2017
Yeah, so sorry you ended up wasting a bunch of work, completely forgot about the button mapping limitation :( When you say "most of your code", is there still something you could do with your plugin that you cannot do by switching profiles? Hehe, no worries. I enjoyed the coding. I'm happy that ......
- 22 Jan 2018, 05:39
- Forum: Gaming Scripts (v1)
- Topic: Universal Control Remapper (UCR) - v0.1.22 28th Oct 2018
- Replies: 1014
- Views: 837998
Re: Universal Control Remapper (UCR) - v0.1.19 26th Dec 2017
Thanks evilC. The profile switcher seems like the way to go. I wouldn't know where to start implementing an array. Hehe, the Profile Switcher plugin makes most of my code redundant ;-) Using my ButtonsToButtons loaded into 3 profiles, each assigning a single column of 20 inputs to new outputs, I now...
- 22 Jan 2018, 04:12
- Forum: Gaming Scripts (v1)
- Topic: Universal Control Remapper (UCR) - v0.1.22 28th Oct 2018
- Replies: 1014
- Views: 837998
Re: Universal Control Remapper (UCR) - v0.1.19 26th Dec 2017
Hello evilC, I am very happy with the results I am getting from ButtonsToButtons. I can use a single loaded plugin and double the number of joystick buttons available to assign in my flightsim. I wrote the code in order to be able to load more than one copy and assign each it's own shift button so I...
- 21 Jan 2018, 21:27
- Forum: Gaming Scripts (v1)
- Topic: Update: UCR plugin:shift button and extra joystick buttons
- Replies: 4
- Views: 3150
Re: UCR plugin:shift button and extra joystick buttons
Update 2.2 My goal is to be able to assign multiple shift buttons to a given output button. eg Up_Hatswitch looks up (as normal) Shift + Up_Hatswitch Raises Flaps Shift2 + Up_Hatswitch Raises Gear Shift3 + Up_Hatswitch Starts Engine Thereby quadrupling the number of available functions per button. (...
- 20 Jan 2018, 18:20
- Forum: Gaming Scripts (v1)
- Topic: Universal Control Remapper (UCR) - v0.1.22 28th Oct 2018
- Replies: 1014
- Views: 837998
Re: Universal Control Remapper (UCR) - v0.1.19 26th Dec 2017
I need some advice from an AHK/UCR GURU. I would like to be able to load ButtonsToButtons twice so I can have 2 shift keys for the same function key, but to do so, each plugin has to cooperate with the other. I am able to share a common variable between them (ButtonsToButtons.GlobalShiftFlag), but I...
- 20 Jan 2018, 06:18
- Forum: Gaming Scripts (v1)
- Topic: Universal Control Remapper (UCR) - v0.1.22 28th Oct 2018
- Replies: 1014
- Views: 837998
Re: Universal Control Remapper (UCR) - v0.1.19 26th Dec 2017
For those that may be interested, I have posted the ButtonsToButtons code here https://autohotkey.com/boards/viewtopic ... 37#p195237. There is a more elegant version towards the end of the thread.
- 18 Jan 2018, 22:53
- Forum: Gaming Scripts (v1)
- Topic: Update: UCR plugin:shift button and extra joystick buttons
- Replies: 4
- Views: 3150
Re: UCR plugin:shift button and extra joystick buttons
Here is a cleaner version with a few touchups to the logic as well. Updated to V1.02 ;Global variables ButtonsToButtons.GlobalShiftingFlag := 0 ; available to all instances, lets us know if another instance is currently in shift mode. class ButtonsToButtons extends _UCR.Classes.Plugin { Type := "Rem...
- 18 Jan 2018, 08:42
- Forum: Gaming Scripts (v1)
- Topic: Update: UCR plugin:shift button and extra joystick buttons
- Replies: 4
- Views: 3150
Re: UCR plugin:shift button and extra joystick buttons
Yeah thanks for the advice. I knew it wasn't elegant, but I wanted to share it anyway.
I'll have a go at cleaning it up.
I'll have a go at cleaning it up.
- 17 Jan 2018, 22:40
- Forum: Gaming Scripts (v1)
- Topic: Update: UCR plugin:shift button and extra joystick buttons
- Replies: 4
- Views: 3150
Update: UCR plugin:shift button and extra joystick buttons
Updated: Scroll down to see updated versions. I call this plugin, ButtonsToButtons This will allow assigning one button or key as a "shift" and reassigning up to 16 shifted and non-shifted buttons to the vJoy virtual joystick (which has over 64 buttons). You can load more than one plugin at once and...