Have you tried adding Reload to a key in your script? Worth a shot.
https://www.autohotkey.com/docs/commands/Reload.htm
Search found 42 matches
- 25 Mar 2020, 06:15
- Forum: Gaming Help (v1)
- Topic: re-open Ahk for game..
- Replies: 4
- Views: 496
- 14 Mar 2020, 18:22
- Forum: Gaming Help (v1)
- Topic: I need help with my AHK
- Replies: 7
- Views: 2364
Re: I need help with my AHK
joy1:: Loop 10 { Send {Numpad9 down} ; Auto-repeat consists of consecutive down-events (with no up-events). Sleep 30 ; The number of milliseconds between keystrokes (or use SetKeyDelay). } Send {Numpad9 up} ; Release the key. return Try that, if it works, you'll probably have to adjust the loop num...
- 14 Mar 2020, 17:35
- Forum: Gaming Help (v1)
- Topic: I need help with my AHK
- Replies: 7
- Views: 2364
Re: I need help with my AHK
If all your doing is changing that 1 key, maybe try https://joytokey.net/en/
If recommending another program is frowned upon here, by all means remove my post.
If recommending another program is frowned upon here, by all means remove my post.
- 14 Mar 2020, 05:13
- Forum: Gaming Help (v1)
- Topic: Asking for a script to be made for me.
- Replies: 3
- Views: 2037
Re: Asking for a script to be made for me.
I'm not familiar with the game so this might not work for you. The way I would go about that would be to use PixelGetColor. I'd have it look in the area where the crab spawns and react accordingly. If it sees a crab, switch to the attack function, then go back to digging. If it doesn't see the crab,...
- 14 Mar 2020, 03:13
- Forum: Gaming Help (v1)
- Topic: Simple non-toggle Crouch Topic is solved
- Replies: 3
- Views: 1020
Re: Simple non-toggle Crouch Topic is solved
Awesome! Glad you got it worked out.
- 14 Mar 2020, 03:12
- Forum: Gaming Help (v1)
- Topic: Asking for a script to be made for me.
- Replies: 3
- Views: 2037
Re: Asking for a script to be made for me.
What's the game and what are you wanting to do?
- 12 Mar 2020, 08:13
- Forum: Gaming Help (v1)
- Topic: Simple non-toggle Crouch Topic is solved
- Replies: 3
- Views: 1020
Re: Simple non-toggle Crouch Topic is solved
Give this a shot.
Code: Select all
$Ctrl::
{
send, {Ctrl}
keywait, Ctrl
}
send, {Ctrl}
return
- 11 Mar 2020, 17:11
- Forum: Gaming Help (v1)
- Topic: Need help with a 1234 script (Wolcen)
- Replies: 10
- Views: 2224
Re: Need help with a 1234 script
Try running the script as Admin.
- 11 Mar 2020, 07:52
- Forum: Gaming Help (v1)
- Topic: Need help with a 1234 script (Wolcen)
- Replies: 10
- Views: 2224
Re: Need help with a 1234 script
Try this
Code: Select all
x::
send 1
sleep, 1000
send 2
sleep, 1000
send 3
sleep, 1000
send 4
sleep, 1000
return
- 10 Mar 2020, 17:11
- Forum: Ask for Help (v1)
- Topic: Button output displayed in text box. Topic is solved
- Replies: 2
- Views: 539
Re: Button output displayed in text box. Topic is solved
You just need to associate a variable with your edit controls and then use GuiControl to update the contents of the edits. I will point out that there are other ways to do it without associating a variable with the control (such as using the controls handle or its classNN), but for simplicity sake ...
- 10 Mar 2020, 15:47
- Forum: Ask for Help (v1)
- Topic: Button output displayed in text box. Topic is solved
- Replies: 2
- Views: 539
Button output displayed in text box. Topic is solved
Hey guys. I'm currently learning about Gui and buttons and whatnot. I've been playing around with this gaming script I found. https://autohotkey.com/board/topic/116844-randomizer-roll-dice-and-flip-coins/ It's really cool. I was wondering how to go about getting the results to be displayed in the te...
- 03 Jul 2018, 05:36
- Forum: Gaming Help (v1)
- Topic: 1 enter per hour
- Replies: 3
- Views: 965
Re: 1 enter per hour
Dude, c'mon. At least check the link wolf posted and give it a shot.Zetox wrote:i dont have the time to start learning how to do this now, can you not "just" write it for me? i think it wont be a problem for all these professionals here
- 19 Jun 2018, 17:54
- Forum: Gaming Help (v1)
- Topic: Question about alternate ways of coding. Topic is solved
- Replies: 18
- Views: 4302
Re: Question about alternate ways of coding. Topic is solved
gregster wrote:I see, I just had noticed the 'Ghostbusters' reference
neomulemi6 wrote:Just commenting to say that What About Bob is a fantastic movie, and it makes me proud to see somebody making ~30 year old movie references.
Just stickin' with the good stuff.
- 18 Jun 2018, 02:24
- Forum: Gaming Help (v1)
- Topic: Question about alternate ways of coding. Topic is solved
- Replies: 18
- Views: 4302
Re: Question about alternate ways of coding. Topic is solved
wolf_II wrote:...
swagfag wrote:...
Well, damnit! I was going to checkmark posts from both of you guys but it only let the first one through. Sorry. Just wanted to thank you both for being so helpful. I appreciate the time you took to point me in the right direction.
Cheers guys
- 12 Jun 2018, 09:38
- Forum: Gaming Help (v1)
- Topic: Question about alternate ways of coding. Topic is solved
- Replies: 18
- Views: 4302
Re: Question about alternate ways of coding. Topic is solved
Doh! Good point. Thanks. Sorry if this is amateur hour, I appreciate the help. In Swag's code, how do the move left and right lines work? I don't get how "a" "d" %strafe% and %counterStrafe% interact. Numpad1::buildWall(4, 8) moveRight() { move("d", "a") } moveLeft() { move("a", "d") } move(strafe, ...
- 12 Jun 2018, 08:39
- Forum: Gaming Help (v1)
- Topic: Question about alternate ways of coding. Topic is solved
- Replies: 18
- Views: 4302
Re: Question about alternate ways of coding. Topic is solved
Man... I was pretty close. I cleaned it up a bit and changed the movement a little. For some reason, with the other movement lines, it would move the character a little too far to the right after the second stack of blocks. Now it's more precise. Here's what I've got now. ^Numpad9:: take5() ^b:: ;St...
- 11 Jun 2018, 06:48
- Forum: Gaming Help (v1)
- Topic: Question about alternate ways of coding. Topic is solved
- Replies: 18
- Views: 4302
Re: Question about alternate ways of coding. Topic is solved
Congratulations. How about refactoring all "faceXXX()"-functions to a single "face(Direction)"-function next? Thanks, man. I'm having a bit of trouble with that one and my google attempts aren't so hot either. It's tough to search for what you don't know. This is what I've got and it's no good. Num...
- 11 Jun 2018, 04:06
- Forum: Gaming Help (v1)
- Topic: Question about alternate ways of coding. Topic is solved
- Replies: 18
- Views: 4302
Re: Question about alternate ways of coding. Topic is solved
Since you are the only user, no problem. write easy code, make it work, then re-consider coding alignment. In short, delay what you don't momentarily need and review later. That makes sense. Baby Steps by Dr Leo Marvin. lol https://i.imgur.com/kOh1cHa.gif Numpad1:: faceNorth() send {1} ;red block L...
- 10 Jun 2018, 04:38
- Forum: Gaming Help (v1)
- Topic: Question about alternate ways of coding. Topic is solved
- Replies: 18
- Views: 4302
Re: Question about alternate ways of coding. Topic is solved
We're on the same page. lol Coding definitely works better when you've got a goal. I was already tinkering with that idea before I made this thread. At the beginning of the script I've got to specify a direction first because, and I might be wrong, there isn't just a generic "Turn Left 90°" command ...
- 10 Jun 2018, 03:32
- Forum: Gaming Help (v1)
- Topic: Question about alternate ways of coding. Topic is solved
- Replies: 18
- Views: 4302
Re: Question about alternate ways of coding. Topic is solved
... ... Thank you guys so much. Swag... That's great looking code. That's the kind of stuff I'm hoping to understand and write one day instead of a wall of repeating text. The code above buildWall is next level for me. The buildWall code is next-next level, or more. lol I understand what it's doing...