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by evilC
26 Jan 2016, 15:31
Forum: Ask for Help (v1)
Topic: Drop-down listview?
Replies: 9
Views: 3029

Drop-down listview?

I could do with something basically like a two-column DDL. I would like a drop down list with the left column being the name of a plugin, and the right column being a description of what it does. Ideally the right column should be able to be any length of text, wrapping as required. I am thinking I ...
by evilC
26 Jan 2016, 14:47
Forum: Gaming Help (v1)
Topic: Moving the Mouse Down for a Few Seconds
Replies: 3
Views: 1897

Re: Moving the Mouse Down for a Few Seconds

MouseMove is fundamentally to do with cursor position on the screen (even with the R option) - therefore, if you use MouseMove to move the mouse down 10 pixels, and the mouse cursor is already at the bottom of the screen, it does nothing. Furthermore, many games are utterly unconcerned by the positi...
by evilC
26 Jan 2016, 14:31
Forum: Tutorials (v1)
Topic: Debugging AutoHotKey scripts for SciTE users
Replies: 18
Views: 22295

Re: Debugging AutoHotKey scripts for SciTE users

Yeah, that's annoying. FWIW it's no better in C with Visual Studio in my experience, so I don't think it's inherently an AHK / SciTe problem. However, it may well be fixable in SciTe4AHK as a lot of the code is actually AHK code, so if the part that focuses SciTe is AHK code, and is not fundamentall...
by evilC
26 Jan 2016, 04:04
Forum: Scripts and Functions (v1)
Topic: Improved Joystick to Keyboard remap script
Replies: 15
Views: 14372

Re: Improved Joystick to Keyboard remap script

AFAIK, #IfWinActive does not affect GetKeyState(), which is what this script uses. It can be done though.

At the start of WatchStick:, you could put:

Code: Select all

if (!WinActive("Title"))
   return
by evilC
25 Jan 2016, 16:22
Forum: Gaming Scripts (v1)
Topic: Universal Control Remapper (UCR) - v0.1.22 28th Oct 2018
Replies: 1014
Views: 830340

Re: Universal Control Remapper (UCR) - v0.0.4 24th Jan 2016

New version released

0.0.5 - 25th Jan 2016
= On change of profile, all held buttons are released.
= AxisToButton plugins now correctly manipulate the outputs.
= Multiple AxisToButton plugins now work together.
by evilC
25 Jan 2016, 05:08
Forum: Gaming Scripts (v1)
Topic: Universal Control Remapper (UCR) - v0.1.22 28th Oct 2018
Replies: 1014
Views: 830340

Re: Universal Control Remapper (UCR) - v0.0.4 24th Jan 2016

1. Yep, repro'd this last night, and it worries me :( 2. Can you repro this with regular keyboard keys or is this unique to hats? The plugin is designed such that it does not repeat keys - eg if you hold up on the stick, it holds W while up is held. It only holds W once - W will not "repeat". Repeat...
by evilC
24 Jan 2016, 14:44
Forum: Gaming Scripts (v1)
Topic: XBox 360 Controller Mapper [AHK 1.1]
Replies: 53
Views: 45323

Re: XBox 360 Controller Mapper [AHK 1.1]

I see what you want. A circle at 85% deflection. If inside the circle, stick maps to WSAD as normal. Outside the circle, stick maps to double-tap-and-hold of WSAD As you transition from one circle to the other, release all input. This is technically quite easy, but I am not that good at maths. I can...
by evilC
24 Jan 2016, 14:19
Forum: Gaming Scripts (v1)
Topic: Universal Control Remapper (UCR) - v0.1.22 28th Oct 2018
Replies: 1014
Views: 830340

Re: Universal Control Remapper (UCR) - v0.0.4 24th Jan 2016

New version released. Just unzip the zip to your UCR folder and overwrite to upgrade. 0.0.4 - 24th Jan 2016 + Profile Switcher plugin added to allow changing profile using a hotkey. This can be placed in the global profile to always be in effect. + Basic Joystick Axis to Button remapper plugin added...
by evilC
23 Jan 2016, 10:25
Forum: Gaming Scripts (v1)
Topic: Universal Control Remapper (UCR) - v0.1.22 28th Oct 2018
Replies: 1014
Views: 830340

Re: Universal Control Remapper (UCR) - v0.0.3 3rd Jan 2016 - HOTFIXed 20th Jan 2016

AHK provides commands to have events fired when specified input occurs. This includes, but is not limited to: Keyboard and Mouse buttons, with blocking (ie it can use hooks to hide the input from other applications), and it supports combinations - in general any modifiers plus one "normal" button (e...
by evilC
23 Jan 2016, 08:45
Forum: Gaming Help (v1)
Topic: Setting up auto game play
Replies: 2
Views: 1232

Re: Setting up auto game play

F5 normally causes a browser to refresh, try that.
Is the game a browser game, or is the browser a different window?
by evilC
22 Jan 2016, 08:15
Forum: Scripts and Functions (v1)
Topic: Treeview Custom Item Colors [AHK 1.1]
Replies: 15
Views: 6716

Re: Treeview Custom Item Colors [AHK 1.1]

Just implemented this in my RDP auto-login tool for MTM environments, very nice :)
Image
by evilC
21 Jan 2016, 17:24
Forum: Gaming Scripts (v1)
Topic: Universal Control Remapper (UCR) - v0.1.22 28th Oct 2018
Replies: 1014
Views: 830340

Re: Universal Control Remapper (UCR) - v0.0.3 3rd Jan 2016 - HOTFIXed 20th Jan 2016

By shift states, I mean allowing a user to set up UCR such that button 1 normally does one thing, but if you hold button 8, button 1 does something else. I want to look into allowing you to do this with axes also, eg let you change sensitivity of an axis while you hold a button, or make it so that w...
by evilC
21 Jan 2016, 16:42
Forum: Gaming Scripts (v1)
Topic: XBox 360 Controller Mapper [AHK 1.1]
Replies: 53
Views: 45323

Re: XBox 360 Controller Mapper [AHK 1.1]

JemyM - That kind of advanced behaviour would be possible with a custom plugin in UCR. There is no analog to digital plugin yet for UCR, but it should be a pretty simple job - I may even do it this weekend. From there, it would be fairly simple to copy that plugin and alter it to do what you want. M...
by evilC
21 Jan 2016, 14:41
Forum: Gaming Scripts (v1)
Topic: Universal Control Remapper (UCR) - v0.1.22 28th Oct 2018
Replies: 1014
Views: 830340

Re: Universal Control Remapper (UCR) - v0.0.3 3rd Jan 2016 - HOTFIXed 20th Jan 2016

Theoretically that should be possible, haven't tried it. Seems pointless though? If it is on the same stick, then UCR would be the only thing feeding that stick, so why would you output two axes to vJoy, then use those as input to a merge onto a third axis? Or is there a use-case there that I haven'...
by evilC
21 Jan 2016, 07:51
Forum: Gaming Help (v1)
Topic: Sleep function won't work
Replies: 4
Views: 1540

Re: Sleep function won't work

_norecoil is used inside startdelay, but you do not have global _norecoil inside startdelay, so startdelay is using a local version of _norecoil
by evilC
21 Jan 2016, 07:47
Forum: Ask for Help (v1)
Topic: Basic PixelGetColor Processing Question Topic is solved
Replies: 5
Views: 1521

Re: Basic PixelGetColor Processing Question Topic is solved

I wrote a library that simplifies this whole process called CGdipSnapshot.
See the wiki for usage info.
by evilC
21 Jan 2016, 07:44
Forum: Ask for Help (v1)
Topic: G1 key issue Topic is solved
Replies: 1
Views: 1300

Re: G1 key issue Topic is solved

AFAIK, G-Keys are effectively not keyboard keys - they are buttons on a "HID device". The only way to read them natively would be via something like HID dll calls.
The easiest solution is to use the logitech software to remap them to a keyboard key, then use AHK to remap that keyboard key.
by evilC
21 Jan 2016, 06:41
Forum: Gaming Help (v1)
Topic: Has anyone got AHK to work with DOSBOX?
Replies: 4
Views: 2375

Re: Has anyone got AHK to work with DOSBOX?

You can put SetKeyDelay, 0, 200 at the start of the script to remove the need to put a sleep between the down and up event. Is this valid code? MButton::x Send, {Tab down} Sleep, 200 Send, {Tab Up} return Doing MButton::x , then proceeding on subsequent lines with Sends doesn't seem right, but I cou...
by evilC
20 Jan 2016, 15:36
Forum: Gaming Scripts (v1)
Topic: Universal Control Remapper (UCR) - v0.1.22 28th Oct 2018
Replies: 1014
Views: 830340

Re: Universal Control Remapper (UCR) - v0.0.3 3rd Jan 2016

New ZIP uploaded. Version is the same (3.3) but the build of AutoHotkey used has been updated. The crashing in the previous release appears to have been due to an issue with AHK_H, and HotkeyIt just released a new version which appears to fix this issue. Same link as before (See the first post), all...
by evilC
20 Jan 2016, 14:56
Forum: Ask for Help (v1)
Topic: Windows Explorer "blocks" Alt-Esc
Replies: 5
Views: 1467

Re: Windows Explorer "blocks" Alt-Esc

I see you have a number of duplicate posts, in one you say that you are using CapsLock::!Esc
For me, this works, however it does leave the ALT menu open after it switches window.
If I use this code, that does not happen:

Code: Select all

CapsLock::
	Send !{Esc}
	return

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