Search found 524 matches
- 10 Jan 2023, 13:45
- Forum: Scripts and Functions (v1)
- Topic: EitherMouse 0.8 - Multiple mice, individual settings...
- Replies: 392
- Views: 217428
Re: EitherMouse 0.8 - Multiple mice, individual settings...
The subkeys are always Mouse1, Mouse2, Mouse3, etc... and under that, the "Cursor" key should be set to 0 for normal, 1 for mirrored. On my touch screen testing, the cursor disappears when using the touch screen, which is not preventable by EitherMouse as far as I know (but never looked into a solut...
- 09 Jan 2023, 21:16
- Forum: Scripts and Functions (v1)
- Topic: EitherMouse 0.8 - Multiple mice, individual settings...
- Replies: 392
- Views: 217428
Re: EitherMouse 0.8 - Multiple mice, individual settings...
When you move the specific mouse while the EitherMouse gui is open, the mouse name in the middle will change (ie "Mouse 2"), look for the entry with that "nick"
"Mirror Cursor" is a binary toggle, set it to 1 to enable.
"Mirror Cursor" is a binary toggle, set it to 1 to enable.
- 09 Jan 2023, 19:38
- Forum: Scripts and Functions (v1)
- Topic: EitherMouse 0.8 - Multiple mice, individual settings...
- Replies: 392
- Views: 217428
Re: EitherMouse 0.8 - Multiple mice, individual settings...
bigarro: Hmm... does the normal windows "Mouse Properties" scroll speed adjustment apply in Firefox? - If not, EitherMouse might not be the solution (Firefox option maybe?) - If yes, is Firefox running as administrator? - If so, run EitherMouse as administrator also and check - If not, I'm not sure....
- 31 Oct 2022, 09:43
- Forum: Scripts and Functions (v1)
- Topic: EitherMouse 0.8 - Multiple mice, individual settings...
- Replies: 392
- Views: 217428
Re: EitherMouse 0.8 - Multiple mice, individual settings...
Try toggling "ignore zero device" in the advanced settings menu... If so your devices' driver software package might be interfering and blocking the device ID from being detectable by EitherMouse, the workaround setting might help but if both devices are like that it might still not really work the ...
- 30 Sep 2022, 09:23
- Forum: Scripts and Functions (v1)
- Topic: TextRender v1.7 - Draw text on screen
- Replies: 51
- Views: 11708
Re: TextRender v1.7 - Draw text on screen
perfect, that seems to have fixed it in all screen configurations
thank you!
thank you!
- 29 Sep 2022, 20:31
- Forum: Scripts and Functions (v1)
- Topic: TextRender v1.7 - Draw text on screen
- Replies: 51
- Views: 11708
Re: TextRender v1.7 - Draw text on screen
wow thanks for looking into it so quickly i would say, and without any significant testing beyond plugging the new version into my project, that its partially fixed. New and old versions work fine when 0,0 is the top left most point Old version failed when second monitor was to the right but higher ...
- 28 Sep 2022, 21:38
- Forum: Scripts and Functions (v1)
- Topic: TextRender v1.7 - Draw text on screen
- Replies: 51
- Views: 11708
Re: TextRender v1.7 - Draw text on screen
I guess I would expect if the functionality changes or a bug is fixed then the release number would change therefore the date. I was unfortunate to download between 6/2022 at version 1.8 and the bug fix in 8/2022, never thought to redownload. I almost didn't even when you recommended it because the ...
- 28 Sep 2022, 19:42
- Forum: Scripts and Functions (v1)
- Topic: TextRender v1.7 - Draw text on screen
- Replies: 51
- Views: 11708
Re: TextRender v1.7 - Draw text on screen
sure does, and updating fixed it (even though ver was still 1.8 6/2022) any obvious reason that TextRenderWallpaper would still have similar issues with -X? Edit: I think its a different issue wherein the wallpaper coordinates start 0,0 at the top left even if its negative on the desktop... will tes...
- 28 Sep 2022, 18:31
- Forum: Scripts and Functions (v1)
- Topic: TextRender v1.7 - Draw text on screen
- Replies: 51
- Views: 11708
Re: TextRender v1.7 - Draw text on screen
Hello again, Scratching my head and I can't find anything wrong with the math so I hesitate to suggest there might be a bug in the Y position on a second monitor that is in the negative X range, ie dual monitors with the primary the one on the right is the only place I see this problem... when the p...
- 10 Sep 2022, 15:33
- Forum: Scripts and Functions (v1)
- Topic: TextRender v1.7 - Draw text on screen
- Replies: 51
- Views: 11708
Re: TextRender v1.7 - Draw text on screen
thanks for the quick reply... not a problem to handle script side by just doing the math: Loop, % MonitorCount SysGet, Monitor%A_Index%, Monitor, % A_Index Loop, % MonitorCount RenderTime%A_Index% := TextRender("", "x:" Monitor%A_Index%Left " w:" Monitor%A_Index%Right - Monitor%A_Index%Left " y:" Mo...
- 08 Sep 2022, 21:03
- Forum: Scripts and Functions (v1)
- Topic: Hide Mouse Cursor When Inactive
- Replies: 1
- Views: 648
Re: Hide Mouse Cursor When Inactive
nice job... try this to get a blank cursor in memory with an actual .cur file needed, or use the two lines in your function: BlankCursor(c="") { If c = c = 650,512,515,649,651,513,648,646,643,645,642,644,516,514 Loop, parse, c, `, { ;=== next two lines create a blank cursor in memory without the nee...
- 08 Sep 2022, 19:41
- Forum: Scripts and Functions (v1)
- Topic: TextRender v1.7 - Draw text on screen
- Replies: 51
- Views: 11708
Re: TextRender v1.7 - Draw text on screen
awesome, thanks for sharing (switching from <Graphics> was painless too). starting with: RenderTime := TextRender("", "x:0vw w:100vw y:67vh q:4 c:00000000 justify:right", "q:4 justify:right s:18vh f:(Segoe UI Light)") i'd like to support multiple monitors: SysGet, MonitorCount, MonitorCount Loop, % ...
- 20 Jul 2022, 20:57
- Forum: Scripts and Functions (v1)
- Topic: TrayAudioVisualizer
- Replies: 9
- Views: 2100
Re: TrayAudioVisualizer
Very nice, thanks for sharing
- 26 Apr 2022, 21:09
- Forum: Scripts and Functions (v1)
- Topic: EitherMouse 0.8 - Multiple mice, individual settings...
- Replies: 392
- Views: 217428
Re: EitherMouse 0.8 - Multiple mice, individual settings...
I've done very limited testing on Windows 11 but didn't experience any issues. I think the fact that you are on different hardware is more likely the cause, but I'm not positive. If you have any other mouse software or drivers running that you can disable, the mouse is more likely to register with a...
- 21 Apr 2022, 21:04
- Forum: Scripts and Functions (v1)
- Topic: EitherMouse 0.8 - Multiple mice, individual settings...
- Replies: 392
- Views: 217428
Re: EitherMouse 0.8 - Multiple mice, individual settings...
Dangerdad: thanks, the more users that submit it to different vendors the better, i hope
madscijr: its easier than it seems at first, but if you’re writing your game with ahk i can probably help, if not at least the concepts are the same if you know your language. email me if want
madscijr: its easier than it seems at first, but if you’re writing your game with ahk i can probably help, if not at least the concepts are the same if you know your language. email me if want
- 15 Apr 2022, 10:54
- Forum: Scripts and Functions (v1)
- Topic: EitherMouse 0.8 - Multiple mice, individual settings...
- Replies: 392
- Views: 217428
Re: EitherMouse 0.8 - Multiple mice, individual settings...
EitherMouse won't help you for that, but if you use the RawInput API that EitherMouse uses within the game it can be done, just not from a seperate process. If you are not the author of the game, then I doubt it will be possible as the game itself needs to be written to understand what two seperate ...
- 09 Mar 2022, 15:05
- Forum: Scripts and Functions (v1)
- Topic: ShowMenu() : in center screen.
- Replies: 17
- Views: 4295
Re: ShowMenu() : in center screen.
Yes, but I'd like to modify the function to replicate this behavior and not have to modify each subroutine... ie my goal is to replace any Menu,,Show with ShowMenu() and not have to remember active windows or anything scriptside. I have also modified my copy to position at the mouse as default rathe...
- 09 Mar 2022, 13:38
- Forum: Scripts and Functions (v1)
- Topic: ShowMenu() : in center screen.
- Replies: 17
- Views: 4295
Re: ShowMenu() : in center screen.
I tried adding hLast := DllCall("GetForegroundWindow") and finishing with DllCall("SetForegroundWindow","Ptr",hLast) which does restore the active window cleanly but the Menu action takes place before the activation.
rommmcek, I will try your method, thanks.
rommmcek, I will try your method, thanks.
- 08 Mar 2022, 16:18
- Forum: Scripts and Functions (v1)
- Topic: ShowMenu() : in center screen.
- Replies: 17
- Views: 4295
Re: ShowMenu() : in center screen.
Thanks again SKAN, another function of yours I love and have used successfully for a while now in all my projects with a tray menu so it doesn't overlap the taskbar One issue maybe you can help with or help me understand, when I try to use it for popup menus that insert text into another window, I g...
- 20 Feb 2022, 14:52
- Forum: Scripts and Functions (v1)
- Topic: TapHoldManager - Long Press / Multi Tap / Multi Tap and Hold / Any number of Taps / Multi-Keyboard / Joystick buttons
- Replies: 113
- Views: 44910
Re: TapHoldManager - Long Press / Multi Tap / Multi Tap and Hold / Any number of Taps / Multi-Keyboard / Joystick button
@BeerBread
no problem, that error to me always means "since you know that functions can't contain functions, its probably a missing } or { or a copy/paste error"
no problem, that error to me always means "since you know that functions can't contain functions, its probably a missing } or { or a copy/paste error"