Hey, how is it going folks.
I have been using AHK for about two years now so I thought I would finally come check out the forum and see if anyone else does some of the same things with AHK as I tend to more often than not do. That is to create games or game like scripts. Up until now I have mostly avoided using the forums at all, mainly because even if I have a problem that I could use help with, I don't speak geek / nerd and would have no idea what to call any given problem or search for it, I also have no patience to wait a few hours for a reply let alone the days or weeks that it could take.
So, like I said I have avoided bothering with the forums. I started out using AHK to automate a few small programs, but because I don't use a computer for work I quickly ran out of things that needed to be automated (more or less), I ended up putting AHK aside and there it would still be if I had not discovered that I could make GUI's with it.
That was about a year ago, and since then I have made what must be in hundreds of scripts with AHK. Although I have made many conventional AHK scripts, I tend to find the greatest pleasure in the aforementioned games and the like, and because I enjoy working on such things, there must be others that have also played around with the like.
I did see a few posts before writing this thread on other games people had made, but many of the links were dead, and I saw no pictures or videos of the games in question, which is really all that I am interested in. The only person I have ever found so far that posts videos or Images or videos of there work is a guy on youtube by the name of SpawnNova. Much of what he does is not final polished games, but this is something that I also tend to do. Speaking as someone who still has much to learn, I tend to create scripts that test out ideas and proof of concepts.
So if you have images of similar projects or better yet videos of them please share. I would also love to hear about some of the concepts you have come up with for solving any number of things related to this topic. For example, I was playing around with simulated gravity a few months ago, I worked out a good system that met my needs at the time, but I would love to know how others might have tackled it.
Although others might love to see your code, the code itself or a copy of your games is really not what I am interested in, and even if you were to try to share the actual game with me, I would likely never run it. This is more about visuals and concepts not hard fast code.
Anyway... I have only worked on a few games and I rarely see them to completion before I want to move onto my next project. But here are a few of the games and the like I have worked on /made
They are not very good, but each new project builds off the last.
AutoHotkey PONG:
AutoHotkey Space Invaders:
Zombie Game:
Platform style game (mega man-ish) *** Not my most complete game, but my fav thus far.
***Concept*** Movement / Game A.I (I use these kinds of scripts to flush out new ideas)
With the example above, I was working on automating the "Bots" to form patterns. The Idea is/was that I would have a trigger that would cause the different blocks to assemble into patterns such as the transformer logo , super mario, etc etc. Shown is my early work on seeing if the method of getting the bots to move would work the way I wanted them to.
***Concept*** Movement. (Another quick example of how I work out new ideas about automating the movement for game objects)
As you can they are not great, but I enjoy working on them and I would love to see what anyone else has made using AHK.
AutoHotkey Games.
Forum rules
Discuss Autohotkey related topics here. Not a place to share code.
Discuss Autohotkey related topics here. Not a place to share code.
Re: AutoHotkey Games.
I'm impressed - and I've to admit I'm a big fan of your tutorial videos at YT!! <kowtow smiley>
- Delta Pythagorean
- Posts: 627
- Joined: 13 Feb 2017, 13:44
- Location: Somewhere in the US
- Contact:
Re: AutoHotkey Games.
God damn. AHK has really grown since GDIP was used.
[AHK]......: v2.0.12 | 64-bit
[OS].......: Windows 11 | 23H2 (OS Build: 22621.3296)
[GITHUB]...: github.com/DelPyth
[PAYPAL]...: paypal.me/DelPyth
[DISCORD]..: tophatcat
Re: AutoHotkey Games.
Impressive stuff :O
and welcome!
edit: oh wow! Autobots is very similar to a failed idea I had (it was intended for 1D, work on a line. for someones arduino light strip. I liked it, so tried to implement in 2D. it.. failed. hard.)
well, similar in the fact that it's moving blocks that collide either way, it reminded me of it. great stuff you got.
and welcome!
edit: oh wow! Autobots is very similar to a failed idea I had (it was intended for 1D, work on a line. for someones arduino light strip. I liked it, so tried to implement in 2D. it.. failed. hard.)
well, similar in the fact that it's moving blocks that collide either way, it reminded me of it. great stuff you got.
not sure on its current state as I was making some edits. but it seems to work decently.Description:
* Came from an idea for maestrith and he arduino light display.
* Start out with N dots and an N wide display. The dots have a chance to move
left, right or stay still.
* A baby dot may also be created If:
- 2 or more dots overlap
- AND a 1-in-3 chance is rolled
- AND there has been no baby created within N time
- AND the board isn't full.
* There is also a death system, but it was behaving funny so it's disabled.
* The map is reset once full.
Code: Select all
/*
Name: Pointless display thingy
Version 1.0 (Wednesday, December 23, 2015)
Created: Wednesday, December 23, 2015
Author: tidbit
Credit:
Hotkeys:
esc --- Quit
Description:
* Came from an idea for maestrith and he arduino light display.
* Start out with N dots and an N wide display. The dots have a chance to move
left, right or stay still.
* A baby dot may also be created If:
- 2 or more dots overlap
- AND a 1-in-3 chance is rolled
- AND there has been no baby created within N time
- AND the board isn't full.
* There is also a death system, but it was behaving funny so it's disabled.
* The map is reset once full.
*/
#NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases.
#SingleInstance, force
start:=3
range:=30
width:=20
height:=20
fill:=100
fillBG1:="0x00A872"
fillBG2:="0x6411FF"
fillC1:="0x7FFFD4"
fillC2:="0xAC80FF"
delay:=100
babyRate:=5000 ; up to 1 baby every 5 seconds
; DO NOT TOUCH THESE
lastBaby:=A_TickCount
disp:=[]
loc:=[]
; make the gui
gui, margin, 6, 6
gui, color, black
gui, -minimizeBox
loop, %range%
{
disp.push(0)
gui, add, progress, % "x" (A_Index-1)*(width+2)+6 " ym"
. " w" width " h" height
. " background" fillBG1 " c" fillC1
. " vdot" A_Index, 0
}
; place the starting dots, unique locations.
loc:=urng(start, range//2+3, range//2-3)
; msgBox, % "aaa" st_printArr(loc)
gosub, move
gui, show
settimer, move, %delay%
return
; 4 ; my pos
; 3 8 2 ; other people
; 4-1 = 3 = blocked
; j::
move:
for k,location in loc
{
dir:=rand(1,3)
; if up against a wall, you cannot go outside the area.
if (dir=3 && location=range)
dir:=rand(1,2)
if (dir=2 && location=1)
dir:=choose(1,3)
; determine the direction
; 1=stay still, 2=left, 3=right
if (dir=2)
loc[k]-=clamp(1, 1, range)
else if (dir=3)
loc[k]+=clamp(1, 1, range)
}
gosub, update
return
update:
; update the display, clear the values then redraw
for k in disp
{
disp[k]:=0
guiControl,, dot%k%, 0
guiControl, +background%fillBG1% +c%fillC1%, dot%k%
}
; for k,v in loc
loop % loc.maxIndex()
{
v:=loc[A_Index]
disp[v]+=1 ; use +=1 so we can determine of dots are overlapping.
if (disp[v]>=1)
{
if (disp[v]>1)
{
guiControl, +background%fillBG2% +c%fillC2%, dot%v%
if (rand(1,1)=1
&& loc.maxIndex()<range
&& A_TickCount-lastBaby>=babyRate)
{
v+=((disp[v+1]=0) ? 1 : (disp[v-1]=0) ? -1 : 0)
v:=clamp(v, 1, range)
loc.push(v)
lastBaby:=A_TickCount
guiControl, +background%fillBG2% +c%fillC2%, dot%v%
}
}
else
guiControl, +background%fillBG1% +c%fillC1%, dot%v%
guiControl,, dot%v%, %fill%
}
}
; a chance to die.
; if (rand(1, 20)=1)
; loc.removeAt(A_Index)
; reset when full or unable to spread.
if (loc.maxIndex()=range || loc.maxIndex()<=1)
{
loc:=urng(start, range)
soundBeep
}
; toolTip, % aaa "`n" st_printArr(loc) "`n---`n" st_printArr(disp), -100, 0
return
Esc::
critical
exitapp
return
clamp(var, min=0, max=100)
{
if (var<min)
return min
if (var>max)
return max
return var
}
choose(arr*)
{
return arr[rand(1, arr.maxIndex())]
}
rand(max=1, min=0)
{
random, r, %min%, %max%
return r
}
urng(qty=3,max=10,min=1)
{
if (abs(max-min+1)<qty)
return ["error"]
list:=""
loop, %qty%
{
random, r, %min%, %max%
loop
{
if r not in %list%
{
list.=r ","
break
}
random, r, %min%, %max%
}
}
return strSplit(rtrim(list, ","), ",")
}
rawr. fear me.
*poke*
Is it December 21, 2012 yet?
*poke*
Is it December 21, 2012 yet?
Re: AutoHotkey Games.
Thanks BoBo.BoBo wrote:I'm impressed - and I've to admit I'm a big fan of your tutorial videos at YT!! <kowtow smiley>
None of these use GDIP. They are just .png's.Delta Pythagorean wrote:God damn. AHK has really grown since GDIP was used.
The Space Invaders, Auto Bots, and Pigs use a ActiveX control but the rest are just normal Picture controls.
That sounds a bit like "The Game Of Life". I was thinking of doing something like that a few months ago, but the other guy I had mentioned (SpawnNova) had just made a Langstons ant program.tidbit wrote:Description:
* Came from an idea for maestrith and he arduino light display.
* Start out with N dots and an N wide display. The dots have a chance to move
left, right or stay still.
* A baby dot may also be created If:
- 2 or more dots overlap
- AND a 1-in-3 chance is rolled
- AND there has been no baby created within N time
- AND the board isn't full.
* There is also a death system, but it was behaving funny so it's disabled.
* The map is reset once full.
Re: AutoHotkey Games.
I have been thinking of creating a sort of Canvas class for some time.
That would allow creators of games to use this class to display their games without having to decide if they want to create a game using gdip or some other API that will be connected to the canvas.
However currently I'm rather busy with other projects.
That would allow creators of games to use this class to display their games without having to decide if they want to create a game using gdip or some other API that will be connected to the canvas.
However currently I'm rather busy with other projects.
Recommends AHK Studio
Re: AutoHotkey Games.
Just started a new project. This time it is making a Flappy Bird game.
These are short videos detailing the progress of the game in steps.
These are short videos detailing the progress of the game in steps.
- Delta Pythagorean
- Posts: 627
- Joined: 13 Feb 2017, 13:44
- Location: Somewhere in the US
- Contact:
Re: AutoHotkey Games.
I might make a Super Mario Bros (The original) and maybe even add a "multiplayer" option. It'll be quite interesting...
[AHK]......: v2.0.12 | 64-bit
[OS].......: Windows 11 | 23H2 (OS Build: 22621.3296)
[GITHUB]...: github.com/DelPyth
[PAYPAL]...: paypal.me/DelPyth
[DISCORD]..: tophatcat
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