i wan a button to be hold when i click the macro button and the button to be released when i release the macro button . for example , i hold G and right click will also be held and when i release the G button the Right click will be released too.i want the $*Enter::Suspend part to work as a normal enter key and also to disable the script.for example if i want to send a message to my team in a game i click enter and it should allow me to type my message and at the same type pause the script from functioning so that when im typing , the script will not interfere with my message.after that i click enter to send the message in game and the macro continues to function normally
$G::
Loop, 2
{
if GetKeyState("G", "p")
break
Send {5 Down}
Sleep 10
Send {Space Down}
Sleep 10
Send {Space Up}
Sleep 10
Send {F down}
Sleep 10
Send {Space down}
Sleep 10
Send {F Up}
Sleep 10
Send {Space Up}
Sleep 10
Send {5 Up}
Sleep 10
}
if GetKeyState("RButton","P")
Send {Click Right Down}
else
Send {Click Right Up}
return
$*Enter::Suspend
help meee
-
- Posts: 74
- Joined: 29 Mar 2017, 01:55
- PipeDreams
- Posts: 165
- Joined: 19 Dec 2015, 00:20
Re: help meee
Here's a script I made to use in Masseffect Andromeda, it has many examples of what you're asking for plus some others you might find useful. Feel free to play with it and modify it to your heart's content. Make sure to read comments in the script for hints as to what things do.
Also have a look at this if you haven't already.
https://autohotkey.com/docs/Tutorial.htm
Also have a look at this if you haven't already.
https://autohotkey.com/docs/Tutorial.htm
Code: Select all
#NoEnv
#Persistent
#SingleInstance Force
#MaxHotkeysPerInterval 200
Menu, Tray, Icon, D:\Origin Games\Mass Effect Andromeda\MassEffectAndromeda.exe ;Set the Icon path on this line.
;<======================================== Run ==============================================>
WinChk: ;Checks for game to be running/Launches the game if not running/ If game is running the scrip will skip the pop up box/ Auto Close script when the game has stopped.
{ IfWinExist ahk_class Mass Effect™: Andromeda
{ WinWaitClose, ahk_class Mass Effect™: Andromeda
ExitApp
} Else
IfWinNotExist, ahk_class Mass Effect™: Andromeda
{ MsgBox, 4,, Launch Mass Effect Andromeda?
IfMsgBox No
{ ExitApp
} Else
IfMsgBox Yes
{ Run, "steam://rungameid/10980548350020943872" ;Set Game exe path or lnk shortcut you want to run.
WinWaitActive, ahk_class Mass Effect™: Andromeda
GoSub, WinChk
} } } Return
;<======================================= Switches ============================================>
*$~Esc:: ;Kills App if held for 2 sec. and suspends script if hit one time.
Suspend, Permit ;Permits the Esc key to be excluded from suspension.
{ KeyWait, Esc, T2
If (ErrorLevel = 1)
{ ExitApp ;Kills App if held for 2 sec.
} Else
IfWinActive, ahk_class Mass Effect™: Andromeda ;Suspends script if hit one time.
{ If (!SteamOverlay) ;If SteamOverlay is NOT up.
{ If (!TogSwhEnter) ;Suspend OFF, HotKeys are functional.
{ TogSwhEnter := !TogSwhEnter ;Script Toggle Switch
Suspend, ON
SoundBeep, 100, 10
} } Else
If (SteamOverlay) ;If SteamOverlay is up.
{ SteamOverlay := !SteamOverlay ;SteamOverlay Toggle Switch
SendInput, {Shift Up} ;Because my shift key gets stuck sometimes, you can delete this line.
} } } Return
#IfWinActive, Mass Effect™: Andromeda ;Script will only function while in selected game.
;1nd half of double tap and hold W for sprint.
*$~w:: ;Double-tap and hold to sprint, will also unsuspend the script if suspend.
Suspend, Permit ;Allows the macro to function when suspend.
{ If (!SteamOverlay) ;If SteamOverlay is NOT up.
{ If ButtonCount > 0 ;Double press checker.
{ ButtonCount += 1 ;Double press counter.
Return
} ButtonCount = 1
SetTimer, Trigger, 300 ;Sets the timer.
If (TogSwhEnter) ;Suspend ON, ;If HotKeys are non-functional for typing in-game.
{ KeyWait, w, T.4 ;Waits for w to be held to unsuspend the script.
If (ErrorLevel = 1)
{ Suspend, OFF ;Suspend OFF, HotKeys are functional again.
TogSwhEnter := !TogSwhEnter ;Script Toggle Switch
SoundBeep, 700, 10
} } } } Return
*$~+Tab:: ;Shift + Tab Steam Overlay, and suspend script.
Suspend, Permit
{ SteamOverlay := !SteamOverlay
{ If (SteamOverlay)
{ If (!TogSwhEnter)
{ TogSwhEnter := !TogSwhEnter
SoundBeep, 100, 10
} Suspend, ON
} If (!SteamOverlay)
{ TogSwhEnter := !TogSwhEnter
SoundBeep, 700, 10
Suspend, OFF
} } } Return
*$~Enter:: ;Suspend script in game for typing.
Suspend, Permit
{ If (GetKeyState("Enter", "P") AND !GetKeyState("Alt", "P"))
{ If (SteamOverlay)
{ SoundBeep, 100, 10
Return
} Else
If (!SteamOverlay)
{ TogSwhEnter := !TogSwhEnter
{ If (TogSwhEnter) ;ON
{ Suspend, ON ;Suspend ON, HotKeys are non-functional for typing in-game.
SoundBeep, 100, 10
} If (!TogSwhEnter) ;OFF
{ Suspend, OFF ;Suspend OFF, HotKeys are functional again.
SoundBeep, 700, 10
} } } } } Return
;<======================================== Hot-Keys ===========================================>
*$~LButton::GoSub, LChk ;you can hotkey like this.
LChk: ;L_Click_Counter ;Double-click and hold for turbo clicker.
{ If (A_TimeSincePriorHotkey < 400) AND (A_PriorHotkey = "*$~LButton")
{ KeyWait, LButton, T 0.2 ;Held wait time after double click.
If (ErrorLevel = 1)
{ While, (GetKeyState("LButton", "P"))
{ Click
Sleep, 10
} } } } Return ;<<< L_Click_Counter / LChk
*$~MButton:: ;Or you can hotkey like this.
{ SendInput, {Shift DownTemp}
KeyWait, MButton
SendInput, {Shift Up}
Sleep, 7
SendInput, {x DownTemp}
Sleep, 77
SendInput, {x Up}
Sleep, 7
} Return
*$~RButton:: ;Or like this.
{ Sleep, 300
SendInput, {z DownTemp}
Sleep, 700
SendInput, {z Up}
} Return
*$~v:: ;Combines one key into two or more.
{ SendInput, {e DownTemp}
KeyWait, v ;Wait for V up first, then E will come up.
SendInput, {e Up}
} Return
*$~g::
{ SendInput, {8 DownTemp}
KeyWait, g
SendInput, {8 Up}
} Return
Trigger: ;2nd half of double tap and hold W for sprint.
{ SetTimer, Trigger, OFF
If ButtonCount = 2
{ SendInput, {Shift DownTemp}
Sleep, 77
SendInput, {Shift Up}
} ButtonCount = 0
} Return
#If
;<========================================== END ==============================================>
Last edited by PipeDreams on 02 May 2017, 08:43, edited 5 times in total.
Some stuff I've done:
Secret of Mana Remake Support Caster Spell Leveling Bot
PixelSearch with visual cue
PixelGetPrimaryColor & PixelSearchPrimaryColor RGB
PixelSearch & PixelGetColor with visual cues & multiple clipboard output tool.
Logitech G930 Power Saver Off/On
Windows Properties Performance Profile Switcher
Secret of Mana Remake Support Caster Spell Leveling Bot
PixelSearch with visual cue
PixelGetPrimaryColor & PixelSearchPrimaryColor RGB
PixelSearch & PixelGetColor with visual cues & multiple clipboard output tool.
Logitech G930 Power Saver Off/On
Windows Properties Performance Profile Switcher
-
- Posts: 74
- Joined: 29 Mar 2017, 01:55
Re: help meee
thx . what about the i wan a button to be hold when i click the macro button and the button to be released when i release the macro button . for example , i hold G and right click will also be held and when i release the G button the Right click will be released too. part ?
-
- Posts: 74
- Joined: 29 Mar 2017, 01:55
Re: help meee
cant find that in the script u gave
- PipeDreams
- Posts: 165
- Joined: 19 Dec 2015, 00:20
Re: help meee
Yes it is, take a look at the V Hotkey.bryantan179 wrote:thx . what about the i wan a button to be hold when i click the macro button and the button to be released when i release the macro button . for example , i hold G and right click will also be held and when i release the G button the Right click will be released too. part ?
cant find that in the script u gave
Code: Select all
*$~v:: ;Combines one key into two or more.
{ SendInput, {e DownTemp}
KeyWait, v ;Wait for V up first, then E will come up.
SendInput, {e Up}
} Return
Spoiler
Some stuff I've done:
Secret of Mana Remake Support Caster Spell Leveling Bot
PixelSearch with visual cue
PixelGetPrimaryColor & PixelSearchPrimaryColor RGB
PixelSearch & PixelGetColor with visual cues & multiple clipboard output tool.
Logitech G930 Power Saver Off/On
Windows Properties Performance Profile Switcher
Secret of Mana Remake Support Caster Spell Leveling Bot
PixelSearch with visual cue
PixelGetPrimaryColor & PixelSearchPrimaryColor RGB
PixelSearch & PixelGetColor with visual cues & multiple clipboard output tool.
Logitech G930 Power Saver Off/On
Windows Properties Performance Profile Switcher
-
- Posts: 74
- Joined: 29 Mar 2017, 01:55
Re: help meee
how do i put that into the script ? if i hold G the right click will all be held and i release it the right click release at same time too ?
$G::
Loop, 2
{
if GetKeyState("G", "p")
break
Send {5 Down}
Sleep 10
Send {Space Down}
Sleep 10
Send {Space Up}
Sleep 10
Send {F down}
Sleep 10
Send {Space down}
Sleep 10
Send {F Up}
Sleep 10
Send {Space Up}
Sleep 10
Send {5 Up}
Sleep 10
}
if GetKeyState("RButton","P")
Send {Click Right Down}
else
Send {Click Right Up}
return
$G::
Loop, 2
{
if GetKeyState("G", "p")
break
Send {5 Down}
Sleep 10
Send {Space Down}
Sleep 10
Send {Space Up}
Sleep 10
Send {F down}
Sleep 10
Send {Space down}
Sleep 10
Send {F Up}
Sleep 10
Send {Space Up}
Sleep 10
Send {5 Up}
Sleep 10
}
if GetKeyState("RButton","P")
Send {Click Right Down}
else
Send {Click Right Up}
return
- PipeDreams
- Posts: 165
- Joined: 19 Dec 2015, 00:20
Re: help meee
bryantan179 wrote:how do i put that into the script ? if i hold G the right click will all be held and i release it the right click release at same time too ?
$G::
Loop, 2
{
if GetKeyState("G", "p")
break
Send {5 Down}
Sleep 10
Send {Space Down}
Sleep 10
Send {Space Up}
Sleep 10
Send {F down}
Sleep 10
Send {Space down}
Sleep 10
Send {F Up}
Sleep 10
Send {Space Up}
Sleep 10
Send {5 Up}
Sleep 10
}
if GetKeyState("RButton","P")
Send {Click Right Down}
else
Send {Click Right Up}
return
I'm not sure what you are asking for sorry. Do you want keys 5, Space, and F, to fire as well as the right mouse? maybe you can use one of these?
Code: Select all
$g::
{ SendInput, {5 Down}
Sleep 10
SendInput, {Space Down}
Sleep 10
SendInput, {Space Up}
Sleep 10
SendInput, {F down}
Sleep 10
SendInput, {Space down}
Sleep 10
SendInput, {F Up}
Sleep 10
SendInput, {Space Up}
Sleep 10
SendInput, {5 Up}
Sleep 10
SendInput, {RButton Down}
KeyWait, g ;Wait for g up first, then Right Mouse will come up.
SendInput, {RButton Up}
} Return
Code: Select all
*$~g:: ;Combines one key into two or more.
{ SendInput, {D DownTemp}
Sleep 10
SendInput, {Space DownTemp}
Sleep 10
SendInput, {RButton DownTemp}
KeyWait, g ;Wait for g up first, then Right Mouse will come up.
Sleep 10
SendInput, {D Up}
Sleep 10
SendInput, {Space Up}
Sleep 10
SendInput, {RButton Up}
} Return
Some stuff I've done:
Secret of Mana Remake Support Caster Spell Leveling Bot
PixelSearch with visual cue
PixelGetPrimaryColor & PixelSearchPrimaryColor RGB
PixelSearch & PixelGetColor with visual cues & multiple clipboard output tool.
Logitech G930 Power Saver Off/On
Windows Properties Performance Profile Switcher
Secret of Mana Remake Support Caster Spell Leveling Bot
PixelSearch with visual cue
PixelGetPrimaryColor & PixelSearchPrimaryColor RGB
PixelSearch & PixelGetColor with visual cues & multiple clipboard output tool.
Logitech G930 Power Saver Off/On
Windows Properties Performance Profile Switcher
-
- Posts: 74
- Joined: 29 Mar 2017, 01:55
Re: help meee
what i wan is when i hold the G button , it will send some keys down and also hold the right click button , then when i release the G button the right click will also be released . for example i hold G for 5 seconds it will send ''5 f 5 f 5 f ...'' and also hold right click for 5 second.that means right click will be held until i release the G button
-
- Posts: 74
- Joined: 29 Mar 2017, 01:55
Re: help meee
yes this is correct but it only click the following keys once . how can i make it spam as long as i hold G button ?
$g::
{ SendInput, {5 Down}
Sleep 10
SendInput, {Space Down}
Sleep 10
SendInput, {Space Up}
Sleep 10
SendInput, {F down}
Sleep 10
SendInput, {Space down}
Sleep 10
SendInput, {F Up}
Sleep 10
SendInput, {Space Up}
Sleep 10
SendInput, {5 Up}
Sleep 10
SendInput, {RButton Down}
KeyWait, g ;Wait for g up first, then Right Mouse will come up.
SendInput, {RButton Up}
} Return
$g::
{ SendInput, {5 Down}
Sleep 10
SendInput, {Space Down}
Sleep 10
SendInput, {Space Up}
Sleep 10
SendInput, {F down}
Sleep 10
SendInput, {Space down}
Sleep 10
SendInput, {F Up}
Sleep 10
SendInput, {Space Up}
Sleep 10
SendInput, {5 Up}
Sleep 10
SendInput, {RButton Down}
KeyWait, g ;Wait for g up first, then Right Mouse will come up.
SendInput, {RButton Up}
} Return
- PipeDreams
- Posts: 165
- Joined: 19 Dec 2015, 00:20
Re: help meee
Like this?
Code: Select all
#MaxHotkeysPerInterval 200
#SingleInstance Force
#Persistent
#NoEnv ;Recommended for performance and compatibility with future AutoHotkey releases.
~$*g::
{ SendInput, {RButton Down}
SetTimer, Spam, 10 ;1000 = 1sec.
KeyWait, g ;Wait for g up first, then Right Mouse will come up.
SetTimer, Spam, OFF
SendInput, {RButton Up}
} Return
Spam:
{ SendInput, {5 Down}
Sleep 10
SendInput, {Space Down}
Sleep 10
SendInput, {Space Up}
Sleep 10
SendInput, {F down}
Sleep 10
SendInput, {Space down}
Sleep 10
SendInput, {F Up}
Sleep 10
SendInput, {Space Up}
Sleep 10
SendInput, {5 Up}
Sleep 10
;SoundBeep, 200, 50 ;for testing
} Return
Some stuff I've done:
Secret of Mana Remake Support Caster Spell Leveling Bot
PixelSearch with visual cue
PixelGetPrimaryColor & PixelSearchPrimaryColor RGB
PixelSearch & PixelGetColor with visual cues & multiple clipboard output tool.
Logitech G930 Power Saver Off/On
Windows Properties Performance Profile Switcher
Secret of Mana Remake Support Caster Spell Leveling Bot
PixelSearch with visual cue
PixelGetPrimaryColor & PixelSearchPrimaryColor RGB
PixelSearch & PixelGetColor with visual cues & multiple clipboard output tool.
Logitech G930 Power Saver Off/On
Windows Properties Performance Profile Switcher
-
- Posts: 74
- Joined: 29 Mar 2017, 01:55
Re: help meee
Here is my 2 scripts that i made with your help:
but it is not good enough because when i hold capslock , it will also hold right click and i manually hold right click and my character in game still hold right click but when i release capslock and i still remain holding right click manually , my character in game stops holding right click . what should i add to make my character in game remain holding right click when i release capslock while still holding right click manually ?
#MaxHotkeysPerInterval 200
#SingleInstance Force
#Persistent
#NoEnv ;Recommended for performance and compatibility with future AutoHotkey releases.
~$*Capslock::
{ SendInput, {RButton Down}
SetTimer, Spam, 0 ;1000 = 1sec.
KeyWait, Capslock ;Wait for b up first, then Right Mouse will come up.
SetTimer, Spam, OFF
SendInput, {RButton Up}
} Return
Spam:
{ SendInput, {4 Down}
Sleep 10
SendInput, {Space Down}
Sleep 10
SendInput, {Space Up}
Sleep 10
SendInput, {d down}
Sleep 10
SendInput, {Space down}
Sleep 10
SendInput, {d Up}
Sleep 10
SendInput, {Space Up}
Sleep 10
SendInput, {4 Up}
Sleep 10
} Return
and
#NoEnv
#MaxHotkeysPerInterval 99000000
#HotkeyInterval 99000000
#KeyHistory 0
ListLines Off
Process, Priority, , H
SetBatchLines, -1
SetKeyDelay, -1, -1
SetMouseDelay, -1
SetDefaultMouseSpeed, 0
SetWinDelay, -1
SetControlDelay, -1
SendMode Input
~$*CapsLock::
{ SendInput, {RButton Down}
SetTimer, Spam, 0 ;1000 = 1sec.
KeyWait, CapsLock ;Wait for b up first, then Right Mouse will come up.
SetTimer, Spam, OFF
SendInput, {RButton Up}
} Return
Spam:
;ensuring that the player doesn't interfere with the macro
Send {SC011 Up} ;W
Send {SC01E Up} ;A
Send {SC01F Up} ;S
Send {SC020 Up} ;D
Send {SC021 Up} ;F
Loop
{
if not GetKeyState("CapsLock","P")
break
Send {Space Down}
DllCall("Sleep","UInt",16.1)
Send {Space Up}
DllCall("Sleep","UInt",16.1)
Send {Space Down}
DllCall("Sleep","UInt",16.1)
Send {Space Up}
DllCall("Sleep","UInt",16.1)
Send {Space Down}
DllCall("Sleep","UInt",16.1)
Send {Space Up}
DllCall("Sleep","UInt",16.1)
Send {4 Down}
DllCall("Sleep","UInt",16.1)
Send {4 Up}
DllCall("Sleep","UInt",16.1)
Send {SC020 Down}
DllCall("Sleep","UInt",16.1)
Send {Space Down}
DllCall("Sleep","UInt",16.1)
Send {SC020 Up}
DllCall("Sleep","UInt",16.1)
Send {Space Up}
DllCall("Sleep","UInt",16.1)
;ensuring that the macro doesn't interfere with the player
if GetKeyState("SC011","P")
Send {SC011 Down}
if GetKeyState("SC01E","P")
Send {SC01E Down}
if GetKeyState("SC01F","P")
Send {SC01F Down}
if GetKeyState("SC020","P")
Send {SC020 Down}
if GetKeyState("SC021","P")
Send {SC021 Down}
DllCall("kernel32.dll\Sleep", "UInt", 10)
if GetKeyState("RButton","P")
Send {Click Right Down}
else
Send {Click Right Up}
}
return
but it is not good enough because when i hold capslock , it will also hold right click and i manually hold right click and my character in game still hold right click but when i release capslock and i still remain holding right click manually , my character in game stops holding right click . what should i add to make my character in game remain holding right click when i release capslock while still holding right click manually ?
#MaxHotkeysPerInterval 200
#SingleInstance Force
#Persistent
#NoEnv ;Recommended for performance and compatibility with future AutoHotkey releases.
~$*Capslock::
{ SendInput, {RButton Down}
SetTimer, Spam, 0 ;1000 = 1sec.
KeyWait, Capslock ;Wait for b up first, then Right Mouse will come up.
SetTimer, Spam, OFF
SendInput, {RButton Up}
} Return
Spam:
{ SendInput, {4 Down}
Sleep 10
SendInput, {Space Down}
Sleep 10
SendInput, {Space Up}
Sleep 10
SendInput, {d down}
Sleep 10
SendInput, {Space down}
Sleep 10
SendInput, {d Up}
Sleep 10
SendInput, {Space Up}
Sleep 10
SendInput, {4 Up}
Sleep 10
} Return
and
#NoEnv
#MaxHotkeysPerInterval 99000000
#HotkeyInterval 99000000
#KeyHistory 0
ListLines Off
Process, Priority, , H
SetBatchLines, -1
SetKeyDelay, -1, -1
SetMouseDelay, -1
SetDefaultMouseSpeed, 0
SetWinDelay, -1
SetControlDelay, -1
SendMode Input
~$*CapsLock::
{ SendInput, {RButton Down}
SetTimer, Spam, 0 ;1000 = 1sec.
KeyWait, CapsLock ;Wait for b up first, then Right Mouse will come up.
SetTimer, Spam, OFF
SendInput, {RButton Up}
} Return
Spam:
;ensuring that the player doesn't interfere with the macro
Send {SC011 Up} ;W
Send {SC01E Up} ;A
Send {SC01F Up} ;S
Send {SC020 Up} ;D
Send {SC021 Up} ;F
Loop
{
if not GetKeyState("CapsLock","P")
break
Send {Space Down}
DllCall("Sleep","UInt",16.1)
Send {Space Up}
DllCall("Sleep","UInt",16.1)
Send {Space Down}
DllCall("Sleep","UInt",16.1)
Send {Space Up}
DllCall("Sleep","UInt",16.1)
Send {Space Down}
DllCall("Sleep","UInt",16.1)
Send {Space Up}
DllCall("Sleep","UInt",16.1)
Send {4 Down}
DllCall("Sleep","UInt",16.1)
Send {4 Up}
DllCall("Sleep","UInt",16.1)
Send {SC020 Down}
DllCall("Sleep","UInt",16.1)
Send {Space Down}
DllCall("Sleep","UInt",16.1)
Send {SC020 Up}
DllCall("Sleep","UInt",16.1)
Send {Space Up}
DllCall("Sleep","UInt",16.1)
;ensuring that the macro doesn't interfere with the player
if GetKeyState("SC011","P")
Send {SC011 Down}
if GetKeyState("SC01E","P")
Send {SC01E Down}
if GetKeyState("SC01F","P")
Send {SC01F Down}
if GetKeyState("SC020","P")
Send {SC020 Down}
if GetKeyState("SC021","P")
Send {SC021 Down}
DllCall("kernel32.dll\Sleep", "UInt", 10)
if GetKeyState("RButton","P")
Send {Click Right Down}
else
Send {Click Right Up}
}
return
-
- Posts: 74
- Joined: 29 Mar 2017, 01:55
Re: help meee
when i hold the b button , it spams "b
3s b3bs b b b b3bs b b b b3bs b b b 3bsb b b b 3bsb b b b3b b b b3sb bb b b3sb bs bb b b3bs b b b b3bs b 3s
b b3bsb b b b3bs bb b b3bs b" . what should i do to make it spam only the keys in the script in other words it remove the ''b'' letter ? it should spam only '' 3s 3s 3s 3s 3s 3s 3s 3s 3s 3s 3s 3s 3s 3s 3s 3s 3s "
#NoEnv
#MaxHotkeysPerInterval 99000000
#HotkeyInterval 99000000
#KeyHistory 0
ListLines Off
Process, Priority, , H
SetBatchLines, -1
SetKeyDelay, -1, -1
SetMouseDelay, -1
SetDefaultMouseSpeed, 0
SetWinDelay, -1
SetControlDelay, -1
SendMode Input
~$*b::
{ SendInput, {RButton Down}
SetTimer, Spam, 0 ;1000 = 1sec.
KeyWait, b ;Wait for b up first, then Right Mouse will come up.
SetTimer, Spam, OFF
SendInput, {RButton Up}
if GetKeyState("RButton","P")
Send {Click Right Down}
else
Send {Click Right Up}
} Return
Spam:
;ensuring that the player doesn't interfere with the macro
Send {SC011 Up} ;W
Send {SC01E Up} ;A
Send {SC01F Up} ;S
Send {SC020 Up} ;D
Send {SC021 Up} ;F
Loop
{
if not GetKeyState("b","P")
break
Send {Space Down}
DllCall("Sleep","UInt",12)
Send {Space Up}
DllCall("Sleep","UInt",12)
Send {Space Down}
DllCall("Sleep","UInt",12)
Send {Space Up}
DllCall("Sleep","UInt",12)
Send {Space Down}
DllCall("Sleep","UInt",12)
Send {Space Up}
DllCall("Sleep","UInt",12)
Send {3 Down}
DllCall("Sleep","UInt",12)
Send {3 Up}
DllCall("Sleep","UInt",12)
Send {SC01F Down}
DllCall("Sleep","UInt",12)
Send {Space Down}
DllCall("Sleep","UInt",12)
Send {SC01F Up}
DllCall("Sleep","UInt",12)
Send {Space Up}
DllCall("Sleep","UInt",12)
;ensuring that the macro doesn't interfere with the player
if GetKeyState("SC011","P")
Send {SC011 Down}
if GetKeyState("SC01E","P")
Send {SC01E Down}
if GetKeyState("SC01F","P")
Send {SC01F Down}
if GetKeyState("SC020","P")
Send {SC020 Down}
if GetKeyState("SC021","P")
Send {SC021 Down}
DllCall("kernel32.dll\Sleep", "UInt", 0)
if GetKeyState("RButton","P")
Send {Click Right Down}
else
Send {Click Right Up}
}
return
$*Ins::Suspend
3s b3bs b b b b3bs b b b b3bs b b b 3bsb b b b 3bsb b b b3b b b b3sb bb b b3sb bs bb b b3bs b b b b3bs b 3s
b b3bsb b b b3bs bb b b3bs b" . what should i do to make it spam only the keys in the script in other words it remove the ''b'' letter ? it should spam only '' 3s 3s 3s 3s 3s 3s 3s 3s 3s 3s 3s 3s 3s 3s 3s 3s 3s "
#NoEnv
#MaxHotkeysPerInterval 99000000
#HotkeyInterval 99000000
#KeyHistory 0
ListLines Off
Process, Priority, , H
SetBatchLines, -1
SetKeyDelay, -1, -1
SetMouseDelay, -1
SetDefaultMouseSpeed, 0
SetWinDelay, -1
SetControlDelay, -1
SendMode Input
~$*b::
{ SendInput, {RButton Down}
SetTimer, Spam, 0 ;1000 = 1sec.
KeyWait, b ;Wait for b up first, then Right Mouse will come up.
SetTimer, Spam, OFF
SendInput, {RButton Up}
if GetKeyState("RButton","P")
Send {Click Right Down}
else
Send {Click Right Up}
} Return
Spam:
;ensuring that the player doesn't interfere with the macro
Send {SC011 Up} ;W
Send {SC01E Up} ;A
Send {SC01F Up} ;S
Send {SC020 Up} ;D
Send {SC021 Up} ;F
Loop
{
if not GetKeyState("b","P")
break
Send {Space Down}
DllCall("Sleep","UInt",12)
Send {Space Up}
DllCall("Sleep","UInt",12)
Send {Space Down}
DllCall("Sleep","UInt",12)
Send {Space Up}
DllCall("Sleep","UInt",12)
Send {Space Down}
DllCall("Sleep","UInt",12)
Send {Space Up}
DllCall("Sleep","UInt",12)
Send {3 Down}
DllCall("Sleep","UInt",12)
Send {3 Up}
DllCall("Sleep","UInt",12)
Send {SC01F Down}
DllCall("Sleep","UInt",12)
Send {Space Down}
DllCall("Sleep","UInt",12)
Send {SC01F Up}
DllCall("Sleep","UInt",12)
Send {Space Up}
DllCall("Sleep","UInt",12)
;ensuring that the macro doesn't interfere with the player
if GetKeyState("SC011","P")
Send {SC011 Down}
if GetKeyState("SC01E","P")
Send {SC01E Down}
if GetKeyState("SC01F","P")
Send {SC01F Down}
if GetKeyState("SC020","P")
Send {SC020 Down}
if GetKeyState("SC021","P")
Send {SC021 Down}
DllCall("kernel32.dll\Sleep", "UInt", 0)
if GetKeyState("RButton","P")
Send {Click Right Down}
else
Send {Click Right Up}
}
return
$*Ins::Suspend
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