LEGO Worlds keybind script request (and way to autoexec when window is detected)

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Benie
Posts: 3
Joined: 02 Jun 2016, 14:56

LEGO Worlds keybind script request (and way to autoexec when window is detected)

19 Aug 2017, 11:46

The title says it all. If anyone doesn't mind doing this, I'm in need of a script to circumvent all the hardcoded BS that is LEGO Worlds.
Here's a list of the controls: https://legoworlds.gamepedia.com/Controls

I also need additional code that will only activate the script when the window is active, if possible.
Thanks in advance to anyone willing to do this for me.

Similar to something like this that was given to me to bypass Fallout 4's hardcoded keys. Yet this was done in a much earlier version of AHK. I don't think I can't do it like this;

Code: Select all

#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.
#SingleInstance Force
#MaxHotkeysPerInterval 99999
#IfWinActive ahk_class Fallout4
#Persistent
#UseHook

; Keybinds
Up::w ; Forward
Down::s ; Backward
,::a ; Strafe Left
.::d ; Strafe Right
LButton::LButton ; Attack
RButton::RButton ; Aim/Block
RAlt::LAlt ; Bash/Powerattack/Grenade
e::e ; Activate
MButton::r ; Ready/Reload
Tab::Tab ; Pip-boy
LButton::v ; Change POV/Workshop
Space::Space ; Jump
RShift::LShift ; Sprint
q::q ; VATS
RCtrl::LCtrl ; Sneak
c::c ; Run/Walk
CapsLock::CapsLock ; Toggle Run/Walk
x::x ; Automove
f::f ; Favorites
F5::F5 ; Quicksave
F9::F9 ; Quickload
Esc::Esc ; Pause
k::k ; QuickStats
i::i ; QuickInventory
j::j ; QuickData
m::m ; QuickMap
o::o ; QuickRadio

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