Improving a Gaming Script
Posted: 24 Sep 2017, 14:08
Essentially, I have a gaming script that I use to train Action Points by repeatedly unloading/reloading a weapon, simple stuff. I can do this as long as the enemy I'm fighting always does zero damage (which causes white text to appear in the upper left-hand corner of the screen) and once they start to do 1 damage (which causes red text to appear in the left-hand corner) I need to stop the cycle from continuing or else my character will eventually die. So, my question is if there's a way to make the script stop if that shade of red ever appears on the screen.
I assume that this will mean I'll need that exact RBG code, so if anyone has any information on the best way to find that I'd also appreciate that.
I assume that this will mean I'll need that exact RBG code, so if anyone has any information on the best way to find that I'd also appreciate that.