mouse moving but not in game
mouse moving but not in game
Hello,
i have a problem, i made a script with the MacroCreator but..
in game my mouse isn't moving, if a test it on paint ( for example ) the mouse is moving correctly. I wanted to do a no recoil but if the mouse isn't moving i'm stuck.
If anyone know why or have this problem before, thanks
( do not see the delay i can fix this )
http://hpics.li/5d26472
i have a problem, i made a script with the MacroCreator but..
in game my mouse isn't moving, if a test it on paint ( for example ) the mouse is moving correctly. I wanted to do a no recoil but if the mouse isn't moving i'm stuck.
If anyone know why or have this problem before, thanks
( do not see the delay i can fix this )
http://hpics.li/5d26472
Last edited by astrals on 13 Oct 2017, 08:34, edited 1 time in total.
Re: mouse moving but not in game
Heelo!
Try this,
- Run the Game not in Fullscreen
- Run the Script with Admin rights
- And the most Games blocked Script, but by me worked this ->https://autohotkey.com/docs/commands/KeyWait.htm<-
- And you can go here for more Tipps to run Ahk in Games ->https://autohotkey.com/board/topic/1117 ... he-basics/<-
Try this,
- Run the Game not in Fullscreen
- Run the Script with Admin rights
- And the most Games blocked Script, but by me worked this ->https://autohotkey.com/docs/commands/KeyWait.htm<-
- And you can go here for more Tipps to run Ahk in Games ->https://autohotkey.com/board/topic/1117 ... he-basics/<-
Re: mouse moving but not in game
Reloaded wrote:Heelo!
Try this,
- Run the Game not in Fullscreen
- Run the Script with Admin rights
- And the most Games blocked Script, but by me worked this ->https://autohotkey.com/docs/commands/KeyWait.htm<-
- And you can go here for more Tipps to run Ahk in Games ->https://autohotkey.com/board/topic/1117 ... he-basics/<-
Hello, thanks
The game isn't running on fullscreen; The script always with admin rights
That's the first game who block me :/
i will try the other things,
Well hold mouse button works that's just the mouse movements who won't work; ( the crosshair is at the same place eerytime ) i want to have the mouse going down when shooting but with mousepos that's not working
Re: mouse moving but not in game
Do you mean something like this ?astrals wrote:Reloaded wrote:Heelo!
Try this,
- Run the Game not in Fullscreen
- Run the Script with Admin rights
- And the most Games blocked Script, but by me worked this ->https://autohotkey.com/docs/commands/KeyWait.htm<-
- And you can go here for more Tipps to run Ahk in Games ->https://autohotkey.com/board/topic/1117 ... he-basics/<-
Hello, thanks
The game isn't running on fullscreen; The script always with admin rights
That's the first game who block me :/
i will try the other things,
Well hold mouse button works that's just the mouse movements who won't work; ( the crosshair is at the same place eerytime ) i want to have the mouse going down when shooting but with mousepos that's not working
Code: Select all
LButton::
While GetKeyState("LButton", "P"){
Send, {LButton 2} ; Change the "2" to "1" because i did it so, if you click, it click 2 ;times !
MouseMove, 00, +5, 50, R ;By "+5" can you change how much down the mouse go.
}
return
Re: mouse moving but not in game
Reloaded wrote:Do you mean something like this ?astrals wrote:Reloaded wrote:Heelo!
Try this,
- Run the Game not in Fullscreen
- Run the Script with Admin rights
- And the most Games blocked Script, but by me worked this ->https://autohotkey.com/docs/commands/KeyWait.htm<-
- And you can go here for more Tipps to run Ahk in Games ->https://autohotkey.com/board/topic/1117 ... he-basics/<-
Hello, thanks
The game isn't running on fullscreen; The script always with admin rights
That's the first game who block me :/
i will try the other things,
Well hold mouse button works that's just the mouse movements who won't work; ( the crosshair is at the same place eerytime ) i want to have the mouse going down when shooting but with mousepos that's not working
Code: Select all
LButton:: While GetKeyState("LButton", "P"){ Send, {LButton 2} ; Change the "2" to "1" because i did it so, if you click, it click 2 ;times ! MouseMove, 00, +5, 50, R ;By "+5" can you change how much down the mouse go. } return
YES, i have change 2 to 1 and
the +5 for -20 but that autoshoot ( with constant times, so when the cursor go back to the location it click )
you know if it is possible to do the same with the macro recorder ?
or ( i'm bad ) to auto get the position back ? like no delay ( i can do it on other game but this one no :/ ) i can calcul the pixels needed,
my cursor is at 960,540 when i shoot i need to move down at 545,556 ( to cancel the recoil ) like bellow
Code: Select all
LButton::
While GetKeyState("LButton", "P"){
Send, {LButton 1} ; Change the "2" to "1" because i did it so, if you click, it click 2 ;times !
MouseMove, -15, -20, +13, R ;By "+5" can you change how much down the mouse go.
}
return
xbutton1::
Suspend
return
that's what i have try before but can't get something working
see here https://www.youtube.com/watch?v=LT7V8Bo ... e=youtu.be
Re: mouse moving but not in game
You mean like this >?astrals wrote:Reloaded wrote:Do you mean something like this ?astrals wrote:Reloaded wrote:Heelo!
Try this,
- Run the Game not in Fullscreen
- Run the Script with Admin rights
- And the most Games blocked Script, but by me worked this ->https://autohotkey.com/docs/commands/KeyWait.htm<-
- And you can go here for more Tipps to run Ahk in Games ->https://autohotkey.com/board/topic/1117 ... he-basics/<-
Hello, thanks
The game isn't running on fullscreen; The script always with admin rights
That's the first game who block me :/
i will try the other things,
Well hold mouse button works that's just the mouse movements who won't work; ( the crosshair is at the same place eerytime ) i want to have the mouse going down when shooting but with mousepos that's not working
Code: Select all
LButton:: While GetKeyState("LButton", "P"){ Send, {LButton 2} ; Change the "2" to "1" because i did it so, if you click, it click 2 ;times ! MouseMove, 00, +5, 50, R ;By "+5" can you change how much down the mouse go. } return
YES, i have change 2 to 1 and
the +5 for -20 but that autoshoot ( with constant times, so when the cursor go back to the location it click )
you know if it is possible to do the same with the macro recorder ?
or ( i'm bad ) to auto get the position back ? like no delay ( i can do it on other game but this one no :/ ) i can calcul the pixels needed,
my cursor is at 960,540 when i shoot i need to move down at 545,556 ( to cancel the recoil ) like bellow
so the coordinates are ok but that's not reducing the recoil; just shooting directly when the cursor is back at 960 540Code: Select all
LButton:: While GetKeyState("LButton", "P"){ Send, {LButton 1} ; Change the "2" to "1" because i did it so, if you click, it click 2 ;times ! MouseMove, -15, -20, +13, R ;By "+5" can you change how much down the mouse go. } return xbutton1:: Suspend return
that's what i have try before but can't get something working
see here https://www.youtube.com/watch?v=LT7V8Bo ... e=youtu.be
Code: Select all
LButton::
While GetKeyState("LButton", "P"){
Send, {LButton 1} ; Change the "2" to "1" because i did it so, if you click, it click 2 ;times !
MouseMove, -15, -20, +13, R ;By "+5" can you change how much down the mouse go.
Sleep, 50 ; Make the "50" to whatever you want, its sleep 50MilSec bevor its move again normal position
MouseMove, +10, +20, +13, R
}
return
xbutton1::
Suspend
return
Alt::Click
And i added, if you press alt its make a normal Click.
Re: mouse moving but not in game
Reloaded wrote:You mean like this >?astrals wrote:Reloaded wrote:Do you mean something like this ?astrals wrote:Reloaded wrote:Heelo!
Try this,
- Run the Game not in Fullscreen
- Run the Script with Admin rights
- And the most Games blocked Script, but by me worked this ->https://autohotkey.com/docs/commands/KeyWait.htm<-
- And you can go here for more Tipps to run Ahk in Games ->https://autohotkey.com/board/topic/1117 ... he-basics/<-
Hello, thanks
The game isn't running on fullscreen; The script always with admin rights
That's the first game who block me :/
i will try the other things,
Well hold mouse button works that's just the mouse movements who won't work; ( the crosshair is at the same place eerytime ) i want to have the mouse going down when shooting but with mousepos that's not working
Code: Select all
LButton:: While GetKeyState("LButton", "P"){ Send, {LButton 2} ; Change the "2" to "1" because i did it so, if you click, it click 2 ;times ! MouseMove, 00, +5, 50, R ;By "+5" can you change how much down the mouse go. } return
YES, i have change 2 to 1 and
the +5 for -20 but that autoshoot ( with constant times, so when the cursor go back to the location it click )
you know if it is possible to do the same with the macro recorder ?
or ( i'm bad ) to auto get the position back ? like no delay ( i can do it on other game but this one no :/ ) i can calcul the pixels needed,
my cursor is at 960,540 when i shoot i need to move down at 545,556 ( to cancel the recoil ) like bellow
so the coordinates are ok but that's not reducing the recoil; just shooting directly when the cursor is back at 960 540Code: Select all
LButton:: While GetKeyState("LButton", "P"){ Send, {LButton 1} ; Change the "2" to "1" because i did it so, if you click, it click 2 ;times ! MouseMove, -15, -20, +13, R ;By "+5" can you change how much down the mouse go. } return xbutton1:: Suspend return
that's what i have try before but can't get something working
see here https://www.youtube.com/watch?v=LT7V8Bo ... e=youtu.be
The code make this, he Click and move the Mouse and than move the Mouse back to the last position.Code: Select all
LButton:: While GetKeyState("LButton", "P"){ Send, {LButton 1} ; Change the "2" to "1" because i did it so, if you click, it click 2 ;times ! MouseMove, -15, -20, +13, R ;By "+5" can you change how much down the mouse go. Sleep, 50 ; Make the "50" to whatever you want, its sleep 50MilSec bevor its move again normal position MouseMove, +10, +20, +13, R } return xbutton1:: Suspend return Alt::Click
And i added, if you press alt its make a normal Click.
the section of code WITH MouseMove do nothing, that's change nothing in game ( except when i open my inventory ); ( when i shoot the mouse cursor still at the same position, i hae try different things to get the firerate faster but nop )
it's weird to explain; in my inventory the mouseMove code work but not with the weapon; https://www.youtube.com/watch?v=bqu8W-qB0ls ( you can see exactly i have set a low delay but it's for the example you can see what i mean; ) // so i have tryed with MouseClickDrag fonction but just weird results, that just wait for the cursor then shoot again; ( except in the inventory )
Can be better if the 'aim' can go down when LButton is down ( so like that, that can shoot faster without any recoil )
Re: mouse moving but not in game
Maybe its the Game, try to run the Game not in fullscreen, with admin rights. Or the Game blocked Ahk can be too. But i have an idea! you cann add me in Discord so we can better speak if you want. :)
https://discordapp.com/channels/3626407 ... 9023184900
https://discordapp.com/channels/3626407 ... 9023184900
Re: mouse moving but not in game
And maybe we can do it so, with this Script you get the Coordinates of you Pc/Laptop you need to get the Coordinates of (http://www.bilder-upload.eu/show.php?fi ... 056214.png)
This is the Script for the Coorrdinates
Than you add the >Coordinates< in this code
Idk this will work but you can try it :D!
This is the Script for the Coorrdinates
Code: Select all
CoordMode, Mouse, Screen
SetTimer, Check, 20
return
Check:
MouseGetPos, xx, yy
Tooltip %xx%`, %yy%
return
MButton:: ;And with MButton you catch the Coordinates
MsgBox, your Coordinates are %xx% %yy%
Esc::ExitApp
Code: Select all
LButton::
Click, %Ypos% %Xpos%
Click, ;Here you add the Catched Coordinates
retrun
Alt::Click
Re: mouse moving but not in game
Look up.astrals wrote:Reloaded wrote:You mean like this >?astrals wrote:Reloaded wrote:Do you mean something like this ?astrals wrote:Reloaded wrote:Heelo!
Try this,
- Run the Game not in Fullscreen
- Run the Script with Admin rights
- And the most Games blocked Script, but by me worked this ->https://autohotkey.com/docs/commands/KeyWait.htm<-
- And you can go here for more Tipps to run Ahk in Games ->https://autohotkey.com/board/topic/1117 ... he-basics/<-
Hello, thanks
The game isn't running on fullscreen; The script always with admin rights
That's the first game who block me :/
i will try the other things,
Well hold mouse button works that's just the mouse movements who won't work; ( the crosshair is at the same place eerytime ) i want to have the mouse going down when shooting but with mousepos that's not working
Code: Select all
LButton:: While GetKeyState("LButton", "P"){ Send, {LButton 2} ; Change the "2" to "1" because i did it so, if you click, it click 2 ;times ! MouseMove, 00, +5, 50, R ;By "+5" can you change how much down the mouse go. } return
YES, i have change 2 to 1 and
the +5 for -20 but that autoshoot ( with constant times, so when the cursor go back to the location it click )
you know if it is possible to do the same with the macro recorder ?
or ( i'm bad ) to auto get the position back ? like no delay ( i can do it on other game but this one no :/ ) i can calcul the pixels needed,
my cursor is at 960,540 when i shoot i need to move down at 545,556 ( to cancel the recoil ) like bellow
so the coordinates are ok but that's not reducing the recoil; just shooting directly when the cursor is back at 960 540Code: Select all
LButton:: While GetKeyState("LButton", "P"){ Send, {LButton 1} ; Change the "2" to "1" because i did it so, if you click, it click 2 ;times ! MouseMove, -15, -20, +13, R ;By "+5" can you change how much down the mouse go. } return xbutton1:: Suspend return
that's what i have try before but can't get something working
see here https://www.youtube.com/watch?v=LT7V8Bo ... e=youtu.be
The code make this, he Click and move the Mouse and than move the Mouse back to the last position.Code: Select all
LButton:: While GetKeyState("LButton", "P"){ Send, {LButton 1} ; Change the "2" to "1" because i did it so, if you click, it click 2 ;times ! MouseMove, -15, -20, +13, R ;By "+5" can you change how much down the mouse go. Sleep, 50 ; Make the "50" to whatever you want, its sleep 50MilSec bevor its move again normal position MouseMove, +10, +20, +13, R } return xbutton1:: Suspend return Alt::Click
And i added, if you press alt its make a normal Click.
the section of code WITH MouseMove do nothing, that's change nothing in game ( except when i open my inventory ); ( when i shoot the mouse cursor still at the same position, i hae try different things to get the firerate faster but nop )
it's weird to explain; in my inventory the mouseMove code work but not with the weapon; https://www.youtube.com/watch?v=bqu8W-qB0ls ( you can see exactly i have set a low delay but it's for the example you can see what i mean; ) // so i have tryed with MouseClickDrag fonction but just weird results, that just wait for the cursor then shoot again; ( except in the inventory )
Can be better if the 'aim' can go down when LButton is down ( so like that, that can shoot faster without any recoil )
Re: mouse moving but not in game
Reloaded wrote:And maybe we can do it so, with this Script you get the Coordinates of you Pc/Laptop you need to get the Coordinates of (http://www.bilder-upload.eu/show.php?fi ... 056214.png)
This is the Script for the Coorrdinates
Than you add the >Coordinates< in this codeCode: Select all
CoordMode, Mouse, Screen SetTimer, Check, 20 return Check: MouseGetPos, xx, yy Tooltip %xx%`, %yy% return MButton:: ;And with MButton you catch the Coordinates MsgBox, your Coordinates are %xx% %yy% Esc::ExitApp
Idk this will work but you can try it !Code: Select all
LButton:: Click, %Ypos% %Xpos% Click, ;Here you add the Catched Coordinates retrun Alt::Click
i already use the first script ( for the coordonates )
the ccordonates are 960,540 then when i shoot the recoil was ;: 945-553
(http://hpics.li/948866e)
your discord link isn't working,
Re: mouse moving but not in game
Try this code !astrals wrote:Reloaded wrote:And maybe we can do it so, with this Script you get the Coordinates of you Pc/Laptop you need to get the Coordinates of (http://www.bilder-upload.eu/show.php?fi ... 056214.png)
This is the Script for the Coorrdinates
Than you add the >Coordinates< in this codeCode: Select all
CoordMode, Mouse, Screen SetTimer, Check, 20 return Check: MouseGetPos, xx, yy Tooltip %xx%`, %yy% return MButton:: ;And with MButton you catch the Coordinates MsgBox, your Coordinates are %xx% %yy% Esc::ExitApp
Idk this will work but you can try it !Code: Select all
LButton:: Click, %Ypos% %Xpos% Click, ;Here you add the Catched Coordinates retrun Alt::Click
i already use the first script ( for the coordonates )
the ccordonates are 960,540 then when i shoot the recoil was ;: 945-553
(http://hpics.li/948866e)
your discord link isn't working,
Code: Select all
LButton::
While GetKeyState("LButton", "P"){
Click, 960,540
return
}
return
Alt::Click
Esc::ExitApp
Re: mouse moving but not in game
change nothing as the original shooting recoil, ( we always shoot at 960,540 ) the mouse cursor isn't moving in game. For now the bestt code is :Reloaded wrote:Try this code !astrals wrote:Reloaded wrote:And maybe we can do it so, with this Script you get the Coordinates of you Pc/Laptop you need to get the Coordinates of (http://www.bilder-upload.eu/show.php?fi ... 056214.png)
This is the Script for the Coorrdinates
Than you add the >Coordinates< in this codeCode: Select all
CoordMode, Mouse, Screen SetTimer, Check, 20 return Check: MouseGetPos, xx, yy Tooltip %xx%`, %yy% return MButton:: ;And with MButton you catch the Coordinates MsgBox, your Coordinates are %xx% %yy% Esc::ExitApp
Idk this will work but you can try it !Code: Select all
LButton:: Click, %Ypos% %Xpos% Click, ;Here you add the Catched Coordinates retrun Alt::Click
i already use the first script ( for the coordonates )
the ccordonates are 960,540 then when i shoot the recoil was ;: 945-553
(http://hpics.li/948866e)
your discord link isn't working,
Code: Select all
LButton:: While GetKeyState("LButton", "P"){ Click, 960,540 return } return Alt::Click Esc::ExitApp
LButton::
While GetKeyState("LButton", "P"){
Send, {LButton 1} ; Change the "2" to "1" because i did it so, if you click, it click 2 ;times !
MouseMove, -15, -10, +13, R ;By "+5" can you change how much down the mouse go.
Sleep, 10 ; Make the "50" to whatever you want, its sleep 50MilSec bevor its move again normal position
MouseMove, +10, +5, +13, R
}
return
xbutton1::
Suspend
return
that shoot again when the mouse is at 960,540 but not reducing the recoil
Re: mouse moving but not in game
Than it´s the Game xD (Do you play Rust) because the most PUBG playing Rust too ? :)astrals wrote:change nothing as the original shooting recoil, ( we always shoot at 960,540 ) the mouse cursor isn't moving in game. For now the bestt code is :Reloaded wrote:Try this code ! :Dastrals wrote:Reloaded wrote:And maybe we can do it so, with this Script you get the Coordinates of you Pc/Laptop you need to get the Coordinates of (http://www.bilder-upload.eu/show.php?fi ... 056214.png)
This is the Script for the Coorrdinates
Than you add the >Coordinates< in this codeCode: Select all
CoordMode, Mouse, Screen SetTimer, Check, 20 return Check: MouseGetPos, xx, yy Tooltip %xx%`, %yy% return MButton:: ;And with MButton you catch the Coordinates MsgBox, your Coordinates are %xx% %yy% Esc::ExitApp
Idk this will work but you can try it :D!Code: Select all
LButton:: Click, %Ypos% %Xpos% Click, ;Here you add the Catched Coordinates retrun Alt::Click
i already use the first script ( for the coordonates )
the ccordonates are 960,540 then when i shoot the recoil was ;: 945-553
(http://hpics.li/948866e)
your discord link isn't working,
Code: Select all
LButton:: While GetKeyState("LButton", "P"){ Click, 960,540 return } return Alt::Click Esc::ExitApp
LButton::
While GetKeyState("LButton", "P"){
Send, {LButton 1} ; Change the "2" to "1" because i did it so, if you click, it click 2 ;times !
MouseMove, -15, -10, +13, R ;By "+5" can you change how much down the mouse go.
Sleep, 10 ; Make the "50" to whatever you want, its sleep 50MilSec bevor its move again normal position
MouseMove, +10, +5, +13, R
}
return
xbutton1::
Suspend
return
that shoot again when the mouse is at 960,540 but not reducing the recoil
Re: mouse moving but not in game
Some players are using Ahk too with shoot faster without any recoilReloaded wrote:Than it´s the Game xD (Do you play Rust) because the most PUBG playing Rust too ?astrals wrote:change nothing as the original shooting recoil, ( we always shoot at 960,540 ) the mouse cursor isn't moving in game. For now the bestt code is :Reloaded wrote:Try this code !astrals wrote:Reloaded wrote:And maybe we can do it so, with this Script you get the Coordinates of you Pc/Laptop you need to get the Coordinates of (http://www.bilder-upload.eu/show.php?fi ... 056214.png)
This is the Script for the Coorrdinates
Than you add the >Coordinates< in this codeCode: Select all
CoordMode, Mouse, Screen SetTimer, Check, 20 return Check: MouseGetPos, xx, yy Tooltip %xx%`, %yy% return MButton:: ;And with MButton you catch the Coordinates MsgBox, your Coordinates are %xx% %yy% Esc::ExitApp
Idk this will work but you can try it !Code: Select all
LButton:: Click, %Ypos% %Xpos% Click, ;Here you add the Catched Coordinates retrun Alt::Click
i already use the first script ( for the coordonates )
the ccordonates are 960,540 then when i shoot the recoil was ;: 945-553
(http://hpics.li/948866e)
your discord link isn't working,
Code: Select all
LButton:: While GetKeyState("LButton", "P"){ Click, 960,540 return } return Alt::Click Esc::ExitApp
LButton::
While GetKeyState("LButton", "P"){
Send, {LButton 1} ; Change the "2" to "1" because i did it so, if you click, it click 2 ;times !
MouseMove, -15, -10, +13, R ;By "+5" can you change how much down the mouse go.
Sleep, 10 ; Make the "50" to whatever you want, its sleep 50MilSec bevor its move again normal position
MouseMove, +10, +5, +13, R
}
return
xbutton1::
Suspend
return
that shoot again when the mouse is at 960,540 but not reducing the recoil
yes i'm playing it too
Re: mouse moving but not in game
Jeah, this can be, in rust i did a Script with MouseMove and its did´t work, but a Script with Key worked perfect.astrals wrote:Some players are using Ahk too with shoot faster without any recoilReloaded wrote:Than it´s the Game xD (Do you play Rust) because the most PUBG playing Rust too ? :)astrals wrote:change nothing as the original shooting recoil, ( we always shoot at 960,540 ) the mouse cursor isn't moving in game. For now the bestt code is :Reloaded wrote:Try this code ! :Dastrals wrote:Reloaded wrote:And maybe we can do it so, with this Script you get the Coordinates of you Pc/Laptop you need to get the Coordinates of (http://www.bilder-upload.eu/show.php?fi ... 056214.png)
This is the Script for the Coorrdinates
Than you add the >Coordinates< in this codeCode: Select all
CoordMode, Mouse, Screen SetTimer, Check, 20 return Check: MouseGetPos, xx, yy Tooltip %xx%`, %yy% return MButton:: ;And with MButton you catch the Coordinates MsgBox, your Coordinates are %xx% %yy% Esc::ExitApp
Idk this will work but you can try it :D!Code: Select all
LButton:: Click, %Ypos% %Xpos% Click, ;Here you add the Catched Coordinates retrun Alt::Click
i already use the first script ( for the coordonates )
the ccordonates are 960,540 then when i shoot the recoil was ;: 945-553
(http://hpics.li/948866e)
your discord link isn't working,
Code: Select all
LButton:: While GetKeyState("LButton", "P"){ Click, 960,540 return } return Alt::Click Esc::ExitApp
LButton::
While GetKeyState("LButton", "P"){
Send, {LButton 1} ; Change the "2" to "1" because i did it so, if you click, it click 2 ;times !
MouseMove, -15, -10, +13, R ;By "+5" can you change how much down the mouse go.
Sleep, 10 ; Make the "50" to whatever you want, its sleep 50MilSec bevor its move again normal position
MouseMove, +10, +5, +13, R
}
return
xbutton1::
Suspend
return
that shoot again when the mouse is at 960,540 but not reducing the recoil
yes i'm playing it too
If you want you can add me on Steam we can play ;) ( Rust ) We are a Group of 3 People so if you want join >http://steamcommunity.com/id/elenabur/<
Re: mouse moving but not in game
Maybe this Interest you >https://autohotkey.com/boards/viewtopic ... 18&t=38423<astrals wrote:Some players are using Ahk too with shoot faster without any recoilReloaded wrote:Than it´s the Game xD (Do you play Rust) because the most PUBG playing Rust too ?astrals wrote:change nothing as the original shooting recoil, ( we always shoot at 960,540 ) the mouse cursor isn't moving in game. For now the bestt code is :Reloaded wrote:Try this code !astrals wrote:Reloaded wrote:And maybe we can do it so, with this Script you get the Coordinates of you Pc/Laptop you need to get the Coordinates of (http://www.bilder-upload.eu/show.php?fi ... 056214.png)
This is the Script for the Coorrdinates
Than you add the >Coordinates< in this codeCode: Select all
CoordMode, Mouse, Screen SetTimer, Check, 20 return Check: MouseGetPos, xx, yy Tooltip %xx%`, %yy% return MButton:: ;And with MButton you catch the Coordinates MsgBox, your Coordinates are %xx% %yy% Esc::ExitApp
Idk this will work but you can try it !Code: Select all
LButton:: Click, %Ypos% %Xpos% Click, ;Here you add the Catched Coordinates retrun Alt::Click
i already use the first script ( for the coordonates )
the ccordonates are 960,540 then when i shoot the recoil was ;: 945-553
(http://hpics.li/948866e)
your discord link isn't working,
Code: Select all
LButton:: While GetKeyState("LButton", "P"){ Click, 960,540 return } return Alt::Click Esc::ExitApp
LButton::
While GetKeyState("LButton", "P"){
Send, {LButton 1} ; Change the "2" to "1" because i did it so, if you click, it click 2 ;times !
MouseMove, -15, -10, +13, R ;By "+5" can you change how much down the mouse go.
Sleep, 10 ; Make the "50" to whatever you want, its sleep 50MilSec bevor its move again normal position
MouseMove, +10, +5, +13, R
}
return
xbutton1::
Suspend
return
that shoot again when the mouse is at 960,540 but not reducing the recoil
yes i'm playing it too
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