Mousemove sends cursor up or down, spazzes out in games
Mousemove sends cursor up or down, spazzes out in games
I'm trying to match my sensitivity across two games not supported by mouse-sensitivity.com, but if I try using mousemove to move it left or right it snaps the camera as far up or down as it goes, if I try to move the camera up or down it does the same, but spins left or right crazy fast. What the hell is going on?
Re: Mousemove sends cursor up or down, spazzes out in games
Most games do not use the position of the mouse cursor to control movement.
They read mouse movement as "Delta" (Change in position) information.
You can simulate that with a mouse_event DllCall
They read mouse movement as "Delta" (Change in position) information.
You can simulate that with a mouse_event DllCall
Re: Mousemove sends cursor up or down, spazzes out in games
Could you post an example script? I looked at your library but understood nothing.
Re: Mousemove sends cursor up or down, spazzes out in games
Code: Select all
x : = 2
y := 0
return
F12::
Loop 10 {
DllCall("mouse_event", uint,1, int, x , int, y, uint, 0, int, 0)
Sleep 20
}
return
Re: Mousemove sends cursor up or down, spazzes out in games
can to stimulate it use PostMessage?evilC wrote:Code: Select all
x : = 2 y := 0 return F12:: Loop 10 { DllCall("mouse_event", uint,1, int, x , int, y, uint, 0, int, 0) Sleep 20 } return
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