How do I implement GUI in my script Topic is solved

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Almdudler

How do I implement GUI in my script  Topic is solved

16 Jan 2018, 02:48

I already have a working script but I want a GUI to quickly check if functions are on or not. I don't any special functions in the GUI everything is already in my script I just want to have a GUI for visual feedback.
I am thinking of an GUI that looks like a Cheat engine trainer (e.g. http://gtrainers.com/_ld/35/54340520.jpg). So it should list my functions in the script with white color and when I activate a toggle in my script the text turns green (or something different) that indicates that this function is on and turn white (or invisible when color chnage isn't possible) when I turn of the function again.

My GUI so far (I'm 200% noob at this)

Code: Select all

#NoEnv
#SingleInstance Force
SetWorkingDir %A_ScriptDir%

Gui +Resize
Gui Add, Text, x30 y47 w120 h23 +0x200, F2 - Auto click
Gui Add, Text, x31 y91 w120 h23 +0x200, F3 - e spam
Gui Add, Text, x33 y138 w120 h23 +0x200, Function 3,4,5,...

Gui Show, w481 h381, Window
Return

GuiSize:
    If (A_EventInfo == 1) {
        Return
    }

Return

GuiEscape:
GuiClose:
    ExitApp



How can I connect this gui with my script?

Code: Select all

toggle = 0
#MaxThreadsPerHotkey 4


F2::Toggle:=!Toggle
#If toggle
~LButton::
    While GetKeyState("LButton", "P"){
        Click
        Sleep 5  ;  milliseconds
        
    }
return




#If ; this will be on at all times
F3::Boggle:=!Boggle

#If Boggle
$e::
While GetKeyState("e","P")
{
Send, e
sleep 10
}
Return

;etc.


Thanks in advance for any help

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