I am working on a personal modified version of pean's anti recoil script for CS:GO.
I have smoothed out the existing guns but i would also love to add some other guns such as the CZ-75 and the MAC-10.
I have the fire rate and the official reversed recoil patterns from http://csgoskills.com/academy/spray-patterns/, but i'm wondering how i would get actually pixel movements from the animations. If anyone could help or even the great Pean himself it would be greatly appreciated.
How do Pean and EpicnessCoding get their recoil values?
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- Posts: 11
- Joined: 19 Dec 2015, 18:20
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- Posts: 69
- Joined: 28 Dec 2017, 02:53
Re: How do Pean and EpicnessCoding get their recoil values?
the old autohotkey came with a macro recorder, might be how they done it by playing windowed mode and turn that on and recording the mouse movements during manually controlling the recoil.
this is my assumption really, i just got back into AHK after about 5 years break, and ive noticed that this forked version didn't include that recorder
you might try to find that old recorder (if it works with this version) or try http://www.macrocreator.com/ or something here https://github.com/ahkscript/awesome-Au ... nipulation
this is my assumption really, i just got back into AHK after about 5 years break, and ive noticed that this forked version didn't include that recorder
you might try to find that old recorder (if it works with this version) or try http://www.macrocreator.com/ or something here https://github.com/ahkscript/awesome-Au ... nipulation
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- Posts: 11
- Joined: 19 Dec 2015, 18:20
Re: How do Pean and EpicnessCoding get their recoil values?
Thanks for the info man, that definitely could have been one way they did it, but i saw on the official release of Pean's on mpgh that he said it uses the official reversed spray patterns, meaning the ones from the above link, so i thought perhaps there would have been a more exact graph of exactly how the spray patterns move.
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