Help me understand this code a little bit better and make a variation of it.

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kilpsz
Posts: 12
Joined: 10 Jul 2017, 23:02

Help me understand this code a little bit better and make a variation of it.

20 Jul 2018, 11:05

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#IfWinActive Path of Exile
#SingleInstance force
#NoEnv  
#Warn  
#Persistent 
#MaxThreadsPerHotkey 2

SetTitleMatchMode 3
SendMode Input  
CoordMode, Mouse, Client
SetWorkingDir %A_ScriptDir%  
Thread, interrupt, 0

global Speed=1
global CellWith=53
global InventoryX=1297
global InventoryY=616

$!V::CtrlClick(InventoryX,InventoryY)


RandomSleep(min,max){
	Random, r, %min%, %max%
	r:=floor(r/Speed)
	Sleep %r%
	return
}


CtrlClick(iX,iY){
	BlockInput On
	RandomSleep(25,80)
	; iX, iY -> Get Pos of top left inventory cell
	if iX = -1 
		MouseGetPos iX,iY
	
	delta := CellWith			; 
	x := ix
	y := iy						

	Loop 12 { ;			; 
		Loop 5 { 			; 
			Mousemove ,%x%, %y%
			RandomSleep(5,40)
			send ^{Click}
			RandomSleep(5,40)
			
			y += delta			; 
		}
		y := iy
		x += delta				; 
	}
		
	BlockInput Off
 }

I'm trying to figure out how this works so i can make some of my own which basically does what this does but for different variations( i took this out of a multi-functional code which is why it might look too complicated for what it does ?).

could someone please explain these

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	if iX = -1
Im not sure what this is for

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	r:=floor(r/Speed)
what does floor(/Speed) mean?

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$!V::CtrlClick(InventoryX,InventoryY)

CtrlClick(iX,iY)

I understand where the first line calls(?) from, but i don't understand the 2nd one, i assume that it just correlates because of "CtrlClick"?


-

Anyway, im wondering how to add x3(and more) CellWith to the original X Position. /// Oh this one was simple enough

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x := ix
	y := iy						
        x += delta * x

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