Hey guys
newbie here, just want to make sure first that if I'm trying to learn the right tool to accomplish my objective.
what I wanna do is making amazing game macros and sell to public with license code
so basically making game macro + license code (license for 7 days or 30 days sort of stuff)
the game macro level I'm talking about is, I think it's very advanced, such as league of legends hacks
which does
- auto skill combo with right skill shot prediction according to enemy player's movement
- evading enemy skillshot
- zoomhack (zoom in and out play screen)
not exactly gonna make league hack but wanna know if these level of hacks can be made by AHK with user authentication (by license code)
most likely I would make auto moving and hunting, looting items and raiding boss with some smart logic for skills, party and items sort of stuff for begin
I heard there are C++ and C# and Python too
But AHK has the easiest learning curve
So can you give me advice which language will be the best choice for my path?
I wanna make living with this coz I love games and love to make something working with automation
and love to see people using my creation and enjoy it and give feedback and I fix for them and make them happy again
is AHK right tool to make commercial game macro?
Re: is AHK right tool to make commercial game macro?
my role model is x22
Re: is AHK right tool to make commercial game macro?
Apart from the moral question (which will limit the support from this forum), AHK is likely the easiest and quickest to get things going. But since AHK is an interpreted language, you may run into speed limitations and more importantly, your source can be retrieved from your compiled product. So if you want to start charging people, they can also easily remove the license check from your source and use it for free. Sure it's not legal, but then again...
Re: is AHK right tool to make commercial game macro?
easy to remove license is critical dang...Nextron wrote: ↑25 Oct 2018, 06:35Apart from the moral question (which will limit the support from this forum), AHK is likely the easiest and quickest to get things going. But since AHK is an interpreted language, you may run into speed limitations and more importantly, your source can be retrieved from your compiled product. So if you want to start charging people, they can also easily remove the license check from your source and use it for free. Sure it's not legal, but then again...
so which language should I go with to make my software hard to be cracked?
Re: is AHK right tool to make commercial game macro?
what language do they normally use to make commercial game macro programs?
Re: is AHK right tool to make commercial game macro?
does anyone have advice for me?
- Coderooney
- Posts: 46
- Joined: 23 Mar 2017, 22:41
Re: is AHK right tool to make commercial game macro?
There is a language that has zero speed limitations compared to AHK and will allow you to write code that can't have its licence removed as easily. It is called assembly. It's a little bit harder than AHK but I can tell from your posts that you have a lot of passion and I know you can do it!
Re: is AHK right tool to make commercial game macro?
You do realize that you just asked for help in setting up a criminal enterprise on a public forum?
Yes, selling hacks for games is illegal in many countries.
In the states, AFAIK, most hacks would count as a "Misdemeanor", but if you get charged with two of those it gets bumped to a "Felony" (ie could be jail time).
If you love games so much, why not learn how to make them, instead of ruining other people's games?
Yes, selling hacks for games is illegal in many countries.
In the states, AFAIK, most hacks would count as a "Misdemeanor", but if you get charged with two of those it gets bumped to a "Felony" (ie could be jail time).
If you love games so much, why not learn how to make them, instead of ruining other people's games?
Re: is AHK right tool to make commercial game macro?
all software can be cracked. your time would be better spent finding customers who actually want to pay, and building something that they want to pay for, instead of trying to prevent the small # of people who are going to try to crack you either way.klk wrote: ↑25 Oct 2018, 07:57easy to remove license is critical dang...Nextron wrote: ↑25 Oct 2018, 06:35Apart from the moral question (which will limit the support from this forum), AHK is likely the easiest and quickest to get things going. But since AHK is an interpreted language, you may run into speed limitations and more importantly, your source can be retrieved from your compiled product. So if you want to start charging people, they can also easily remove the license check from your source and use it for free. Sure it's not legal, but then again...
so which language should I go with to make my software hard to be cracked?
user @Nextron above is simply talking about the normal AHK compilation, which yes, you can trivially view the source code. there are other ways to get better protection:
i use AHK to sell a game helper software. you can use AHK Basic and HotKeyCamo to protect the source. or you can use AHK_H to protect the source. neither of these are 100% protection, but like i said before, nothing is 100%.
Re: is AHK right tool to make commercial game macro?
what kind of game helper you mean? auto hunting stuff?guest3456 wrote: ↑29 Oct 2018, 14:08all software can be cracked. your time would be better spent finding customers who actually want to pay, and building something that they want to pay for, instead of trying to prevent the small # of people who are going to try to crack you either way.klk wrote: ↑25 Oct 2018, 07:57easy to remove license is critical dang...Nextron wrote: ↑25 Oct 2018, 06:35Apart from the moral question (which will limit the support from this forum), AHK is likely the easiest and quickest to get things going. But since AHK is an interpreted language, you may run into speed limitations and more importantly, your source can be retrieved from your compiled product. So if you want to start charging people, they can also easily remove the license check from your source and use it for free. Sure it's not legal, but then again...
so which language should I go with to make my software hard to be cracked?
user @Nextron above is simply talking about the normal AHK compilation, which yes, you can trivially view the source code. there are other ways to get better protection:
i use AHK to sell a game helper software. you can use AHK Basic and HotKeyCamo to protect the source. or you can use AHK_H to protect the source. neither of these are 100% protection, but like i said before, nothing is 100%.
can I see?
Who is online
Users browsing this forum: No registered users and 71 guests