Universal Control Remapper (UCR) - v0.1.22 28th Oct 2018

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soundwAve
Posts: 1
Joined: 30 Oct 2017, 15:59
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Re: Universal Control Remapper (UCR) - v0.1.17 21st Aug 2017

30 Oct 2017, 16:04

Hey, I don't know if you'll answer this, but could you please give me some help? For it would seem that I need to replace the UCR.ahk file with a .ini file, but I can't work out how.

Thank you kindly
RecklessPrudence
Posts: 11
Joined: 27 Sep 2016, 07:40

Re: Universal Control Remapper (UCR) - v0.1.17 21st Aug 2017

31 Oct 2017, 00:10

Either Profile Inheritance or Switching seems to be borked. When I set a button to switch Profiles, with a press and release function, I can't have the release on the first profile and have the second inherit it, I have to make a switcher on the second with a release function only. And even then, I can't hold the designated button to get to the second and let go to go back to the first, I have to click it twice. Also, when I have the second profile inheriting the first, and a button set to do different things depending on the profile, when in the second the game I'm playing registers it as both commands. So say I've got a physical button set to a virtual button for afterburner in Profile #1 and a different virtual button for Match Speed in Profile #2, when I'm in Profile #2 and hit the button, it reads it as me pressing both virtual buttons at once.

This didn't used to happen, but I updated UCR and installed WhiteKnight at the same time, so I don't know which one broke it.
MiamiDude

Re: Universal Control Remapper (UCR) - v0.1.17 21st Aug 2017

06 Nov 2017, 06:05

Wow. I've been using an old version of this and didn't expect an update since then, some time in early 2016. I have a custom made device that wasn't being picked up and I almost lost hope, but somehow you have managed to continue improving this and I can even rename the axes I named incorrectly the first time! I am so grateful. Where is your paypal donation link?

This program is the best of its kind. period. Thank you so much
afonso_am
Posts: 2
Joined: 08 Nov 2017, 16:22

Re: Universal Control Remapper (UCR) - v0.1.17 21st Aug 2017

08 Nov 2017, 16:24

Hi, for some reason my UCR isn't transforming a keypress into a joystick input in vJoy whenever my game is in focus.
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evilC
Posts: 4822
Joined: 27 Feb 2014, 12:30

Re: Universal Control Remapper (UCR) - v0.1.17 21st Aug 2017

09 Nov 2017, 14:23

@soundwAve
There is no good reason to be doing that. UCR could not possibly work if you did

@MiamiDude
No need. FYI, this version is no longer developed (Although I do fixes and new plugins every now and then), I am working on a replacement, hope to have something usable by xmas

@RecklessPrudence
Intended usage for press/release switchers is to have the profile switcher in a parent profile and tick "Inherits from parent" in both the child profiles.

@afonso_am
Did you try running UCR as admin?
Last edited by evilC on 09 Nov 2017, 18:36, edited 1 time in total.
vic18t

Re: Universal Control Remapper (UCR) - v0.1.17 21st Aug 2017

12 Nov 2017, 03:43

Hi I'm playing a game that detects mouse and controller inputs. I am using UCR and vJoy to to simulate control pad controls with mouse and keyboard. I can block keyboard and mouse clicks from the game, but is there a way to block mouse movement? Thanks!
keem85
Posts: 25
Joined: 03 Aug 2016, 03:14

Re: Universal Control Remapper (UCR) - v0.1.17 21st Aug 2017

13 Nov 2017, 05:35

Hey there :) Just a question! Is it possible to have "BUTTON to BUTTON" in a way that it can trigger a chain of putton presses after each other?
For example I want my HOTAS Button12 to press "RCTRL + ENTER", "WIN + H" and "LSHIFT + F10". All of those three commands. Is this acheivable somehow?
keem85
Posts: 25
Joined: 03 Aug 2016, 03:14

Re: Universal Control Remapper (UCR) - v0.1.17 21st Aug 2017

13 Nov 2017, 06:16

Hmm do I need to know some coding language?
Helgef
Posts: 4709
Joined: 17 Jul 2016, 01:02
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Re: Universal Control Remapper (UCR) - v0.1.17 21st Aug 2017

13 Nov 2017, 06:26

keem85, just put send >^{enter}#h<+{F10} in the edit box of the code runner plugin, select an input button and try it. :thumbup:
Also, see send and the tutorial.

@ evilC, how is the new UC#R project going?
keem85
Posts: 25
Joined: 03 Aug 2016, 03:14

Re: Universal Control Remapper (UCR) - v0.1.17 21st Aug 2017

13 Nov 2017, 06:43

Oh, that sounds complicated. "send >^{enter}#h<+{F10}" sends SHIFT + F10?
Helgef
Posts: 4709
Joined: 17 Jul 2016, 01:02
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Re: Universal Control Remapper (UCR) - v0.1.17 21st Aug 2017

13 Nov 2017, 06:53

Oh, that sounds complicated.
Don't read it out loud, put it in the edit field ;).
Look at the (first) link I provided. You will find, for example, that the symbol ^ means control and > means right.

Cheers.
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evilC
Posts: 4822
Joined: 27 Feb 2014, 12:30

Re: Universal Control Remapper (UCR) - v0.1.17 21st Aug 2017

13 Nov 2017, 07:36

@Helgef

Great thanks, we already have a working prototype, and I have implemented support for:
DirectInput (Input)
XInput (Input)
vJoy DirectInput (Output)
ViGEm (Output)
Interception Keyboard+Mouse (Input / Output)
Titan One (Input / Output)
Tobii Eye Tracker (Input)
DualShock 4 with all axes / gyros / touchpad (Input)

I also have POC code for reading Steam Controllers independently of Steam.

You should come join us in the Discord channel mate, we are starting to build a great little community there - I managed to drag in a bunch of the major players in the remapping scene (Authors of ViGEm, GloSC, Joystick Gremlin, to name a few...)
Xech

Re: Universal Control Remapper (UCR) - v0.1.17 21st Aug 2017

16 Nov 2017, 00:52

This is awesome! :dance:

Is there a way to configure a constant output? For example, I have NumpadDiv and NumpadSub both mapped to Low input buttons on two ButtonsToAxis plugins. I want to toggle these two axes in one direction. Maybe this is easier to accomplish in Code Runner plugin, toggled with a hotkey? I tried opening the status log and figuring out what to execute with Code Runner, but I'm kind of stumped. :?: :?: :?:

Thanks!
langos99

Re: Universal Control Remapper (UCR) - v0.1.17 21st Aug 2017

18 Nov 2017, 08:52

thank you very much evilC! it works great, and the UI of UCR is wonderful, so even a noob like me can use it :D
I have one question however, is it normal that the "MouseAxis To JoyAxis" has a pretty huge input lag?
weekendwarrior11

Re: Universal Control Remapper (UCR) - v0.1.17 21st Aug 2017

19 Nov 2017, 14:55

Hi, forgive me for any potentially noob questions. Jumping into this and I'm clueless.

1. Does anyone know any decent tutorials on configuring UCR mapping for keyboard+mouse to vjoy?

2. Is there a way to export/import profiles? (i.e. so everyone doesn't have to all map the same xbox one configuration from scratch)

3. Is there a way to scroll down or am I just dumb? After my 8th mapped key, I can't scroll down to see the other mappings https://i.imgur.com/q1wQsFs.png
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evilC
Posts: 4822
Joined: 27 Feb 2014, 12:30

Re: Universal Control Remapper (UCR) - v0.1.17 21st Aug 2017

20 Nov 2017, 05:06

1. Not sure, mouse support in this version of UCR is not great. What are you trying to achieve?

2. No import / export, but you can send someone your INI file. INI files are also in standard JSON, so you could theoretically edit them.
This is something we intend to address in the new version, we want to try to make it so that you can export a profile and give it to someone else with minimal reconfiguration needed by the other user.

3. This version of UCR has issues with scrolling that I was never really able to nail down. Try resizing the window if you cannot scroll down properly.
I think it is maybe related to screen size / scaling?
Needless to say, the new version should not suffer from these issues.

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