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[CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!

Posted: 16 Mar 2017, 18:59
by 99muppets
Hey guys this is my first release, i have been working on this project for a while and i hope you like it. :D

what is it:
It is a UNDETECTED multihack for csgo. it uses a simple gui interface to give you freedom to choose what functions you would like enabled/disabled.
It can do 3 things, an automatic jumping script (bhop script) and autofire script (hold down Left mouse button and spray the dual berretas / tec-9 like a gangsta)
and finally, the norecoil function. You can choose one of 3 options (m4a1-s, ak-47, m4a4) to be able to shoot that gun incredibly accurately. when enabled the norecoil scripts flicks the mouse around in the specific recoil pattern of your chosen gun.

Install:
Copy/paste the script down below into an ahk file and run!

Instructions of use:
Before ticking/unticking the checkboxes, make sure to press F6 and when you are finished press F7
Tick the checkboxes to enable / disable each function
Press Insert to maximise/minimize the gui window
Tick the norecoil script checkbox and choose your preffered weapon from the drop downlist.

thats just about it! i hope everyone enjoys the script.
if you find bugs/suggestions make sure to pm me!

credit to Pean153 for some of the NoRecoil
<code removed>

Re: [CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!

Posted: 21 Mar 2017, 16:33
by 99muppets
Lel rip no one cares

Re: [CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!

Posted: 21 Mar 2017, 19:47
by A_AhkUser
99muppets wrote:Lel rip no one cares
I noted your post since you told me in this thread https://autohotkey.com/boards/viewtopic ... 0&start=20
you was about to release something so I took a glance.
However, I cannot say if it's really helpfull since I never play to CS...
(note: some many DLLCall :shock: It's lucky for you there is not a quota with DDLCall within one script!
although less is more is not always a principle to pursue)

Re: [CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!

Posted: 23 Mar 2017, 20:12
by 99muppets
What else could i have used instead of dll call (i forgot to credit pean153 but i used a lot of his norecoil sections.)

Re: [CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!

Posted: 23 Mar 2017, 20:13
by 99muppets
he has been given credit now yeet

Re: [CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!

Posted: 30 Mar 2017, 08:39
by John
Here's a couple improvement suggestions to make it more readable and more easily improvable for others as well,

Code: Select all

;;;no reason to set the same info every time you click so define outside/before the label
active_pattern := ak_pattern ;semi-redundant and will make sense later
sens:=2.52
key_shoot:="LButton"
modifier:=2.52/sens

;instead of having 29 separate dllcalls with a bunch of if->elses, use an array so you can loop over them
ak_pattern := {1: "-4,7",		2: "4,19",		3: "-3,29"
			  ,4: "-1,31",		5: "13,31",		6: "8,28"
			  ,7: "13,21",		8: "-17,12",	9: "-42,-3"
			  ,10: "-21,2",		11: "12,11",	12: "-15,7"
			  ,13: "-26,-8",	14: "-3,4",		15: "40,1"
			  ,16: "19,7",		17: "14,10",	18: "27,0"
			  ,19: "33,-10",	20: "-21,-2",	21: "7,3"
			  ,22: "-7,9",		23: "-8,4",		24: "19,-3"
			  ,25: "5,6",		26: "-20,-1",	27: "-33,-4"
			  ,28: "-45,-21",	29: "-14,1"}
;"another" pattern, just an example of adding more
ak2pattern := {1: "-4,7",		2: "4,19",		3: "-3,29"
			  ,4: "-1,31",		5: "13,31",		6: "8,28"
			  ,7: "13,21",		8: "-17,12",	9: "-42,-3"}
active_pattern := ak_pattern ;setting the ak_pattern as the default one at launch, demo purposes

;;simplified version of getting the active weapon, and instead of it setting a string, just sets the pattern to be used, demo purposes
1::active_pattern := ak_pattern
2::active_pattern := ak2pattern
3::active_pattern := ""

;;just a hotkey instead of chain of labels for simplicity, demo purposes
lbutton::
if (active_pattern) { ;make sure the equipped weapon has a pattern
	DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0) ;send the mouse down like in your script
	loop { ;loop "until" key_shoot is released or you've reached the end (empty mag) "a_index > active_pattern.maxindex()"
		x := strsplit(active_pattern[a_index],",")[1] ;get the "x" from the item at a_index in active_pattern
		y := strsplit(active_pattern[a_index],",")[2] ;get the "y" from the item at a_index in active_pattern
		dllcall("mouse_event","UInt",0x01,"UInt",x*modifier,"UInt",y*modifier) ;same relative dllcall like in your script
		sleep, 99 ;same...
	} until % !GetKeyState(key_shoot,"P") || a_index > active_pattern.maxindex() ;see loop comment
	DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0) ;send the mouse up like in your script
}
return

Re: [CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!

Posted: 13 Apr 2017, 00:31
by 99muppets
Thanks john ill try that out when I get home, I'll have to read a bit to find out what does what because I am very new to autohotkey and it took me over a week just to get my original thing to work

Re: [CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!

Posted: 13 Apr 2017, 12:10
by Guest20170420
this works really good , i wish you had more options for the no recoil like more guns but nevertheless everything worked . gj

Re: [CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!

Posted: 29 Apr 2017, 01:20
by Ulfric Stormcloak
What are chances of getting a Vac Ban from this ?

Re: [CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!

Posted: 10 May 2017, 07:16
by John
Ulfric Stormcloak wrote:What are chances of getting a Vac Ban from this ?
Significantly lower than with internal hacks, but there still is a chance especially if scripty cheats get too common.

Re: [CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!

Posted: 16 May 2017, 01:56
by 99muppets
Ulfric Stormcloak wrote:What are chances of getting a Vac Ban from this ?
There Is no possible way you can get vac banned. The hack is not reading or writing memory

Re: [CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!

Posted: 16 May 2017, 02:01
by 99muppets
John wrote:Here's a couple improvement suggestions to make it more readable and more easily improvable for others as well,

Code: Select all

;;;no reason to set the same info every time you click so define outside/before the label
active_pattern := ak_pattern ;semi-redundant and will make sense later
sens:=2.52
key_shoot:="LButton"
modifier:=2.52/sens

;instead of having 29 separate dllcalls with a bunch of if->elses, use an array so you can loop over them
ak_pattern := {1: "-4,7",		2: "4,19",		3: "-3,29"
			  ,4: "-1,31",		5: "13,31",		6: "8,28"
			  ,7: "13,21",		8: "-17,12",	9: "-42,-3"
			  ,10: "-21,2",		11: "12,11",	12: "-15,7"
			  ,13: "-26,-8",	14: "-3,4",		15: "40,1"
			  ,16: "19,7",		17: "14,10",	18: "27,0"
			  ,19: "33,-10",	20: "-21,-2",	21: "7,3"
			  ,22: "-7,9",		23: "-8,4",		24: "19,-3"
			  ,25: "5,6",		26: "-20,-1",	27: "-33,-4"
			  ,28: "-45,-21",	29: "-14,1"}
;"another" pattern, just an example of adding more
ak2pattern := {1: "-4,7",		2: "4,19",		3: "-3,29"
			  ,4: "-1,31",		5: "13,31",		6: "8,28"
			  ,7: "13,21",		8: "-17,12",	9: "-42,-3"}
active_pattern := ak_pattern ;setting the ak_pattern as the default one at launch, demo purposes

;;simplified version of getting the active weapon, and instead of it setting a string, just sets the pattern to be used, demo purposes
1::active_pattern := ak_pattern
2::active_pattern := ak2pattern
3::active_pattern := ""

;;just a hotkey instead of chain of labels for simplicity, demo purposes
lbutton::
if (active_pattern) { ;make sure the equipped weapon has a pattern
	DllCall("mouse_event", uint, 2, int, 0, int, 0, uint, 0, int, 0) ;send the mouse down like in your script
	loop { ;loop "until" key_shoot is released or you've reached the end (empty mag) "a_index > active_pattern.maxindex()"
		x := strsplit(active_pattern[a_index],",")[1] ;get the "x" from the item at a_index in active_pattern
		y := strsplit(active_pattern[a_index],",")[2] ;get the "y" from the item at a_index in active_pattern
		dllcall("mouse_event","UInt",0x01,"UInt",x*modifier,"UInt",y*modifier) ;same relative dllcall like in your script
		sleep, 99 ;same...
	} until % !GetKeyState(key_shoot,"P") || a_index > active_pattern.maxindex() ;see loop comment
	DllCall("mouse_event", uint, 4, int, 0, int, 0, uint, 0, int, 0) ;send the mouse up like in your script
}
return
Should I be really confused? I'm a noob at ahk and i didn't really understand what did what and why, also, what is the array to loop over?

Re: [CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!

Posted: 16 May 2017, 04:13
by Ulfric Stormcloak
Has anyone got vac banned from this ? should i use on my main account ? it is the only cs go copy i have

Re: [CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!

Posted: 16 May 2017, 17:16
by 99muppets
Ulfric Stormcloak wrote:Has anyone got vac banned from this ? should i use on my main account ? it is the only cs go copy i have
I have already told you, it's not possible to get vacced

Re: [CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!

Posted: 17 May 2017, 01:36
by Ulfric Stormcloak
99muppets wrote:
Ulfric Stormcloak wrote:Has anyone got vac banned from this ? should i use on my main account ? it is the only cs go copy i have
I have already told you, it's not possible to get vacced
Hi i tired no recoil for AK but it just kept shooting at the ground when i held the fire key

Re: [CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!

Posted: 17 May 2017, 05:30
by Ulfric Stormcloak
Ulfric Stormcloak wrote:
99muppets wrote:
Ulfric Stormcloak wrote:Has anyone got vac banned from this ? should i use on my main account ? it is the only cs go copy i have
I have already told you, it's not possible to get vacced
Hi i tired no recoil for AK but it just kept shooting at the ground when i held the fire key
I fixed it all i had to do was reset my csgo settings to default.

Re: [CS GO] GUI Based Multihack With NoRecoil, bhop and autoshoot!

Posted: 19 Jul 2017, 11:55
by Ruevil2
99muppets wrote:
Ulfric Stormcloak wrote:Has anyone got vac banned from this ? should i use on my main account ? it is the only cs go copy i have
I have already told you, it's not possible to get vacced
This is not true at all. It is for sure possible to be VAC banned because of this script. They just aren't doing it YET.

It's a totally different question to ask whether anyone has actually been banned from it. The possibility of a ban ALWAYS exists
if you are cheating... and this type of behavior is definitely cheating and is EASILY detectable server side without VAC involved at all.
99muppets wrote:There Is no possible way you can get vac banned. The hack is not reading or writing memory
That's only a very small part of what VAC does. It also looks for signatures running in memory among a few other file verification tasks. We
are only lucky that an AHK signature hasn't been added yet.

Besides that, in the steam service there is more than one level of ban. Server operators can ban specific players even without VAC(or even
Valve's involvement) at all.
VAC bans prevent you from playing on secured servers across all of Steam. Server administrators may issue a Server ban,
but these are not as severe as a VAC ban. We cannot prevent Server bans at Valve; whoever runs the server can ban
players for any reason they desire. If you find that you are banned from a large number of community servers you have
likely been banned by a third-party ban tool, such as Steambans or Punkbuster. These third-party tools are used by a
large number of servers sharing a common database of banned IDs. These tools are unrelated to Steam and we cannot
assist you in resolving these issues. You will not be banned by the VAC system unless you log in to a VAC-secure server
with a cheat installed on your computer.
(All quotes are from Valve's Info Page on VAC)
https://support.steampowered.com/kb_art ... -Radz-6869