Expose96 wrote:4GForce wrote:I'm no admin so I guess I don't have to be as polite as they are ...
First of all, cheaters are lame people ... they suck so much that they have to cheat. You are even worst since you encourage those people.
Second, you think promoting some 'pay to win' scripts on a free open source scripting forum is descent ?? What kind of retard are you ?
Bye now !
your no admin so I guess I don't have to be as polite...
Indeed your not an admin so your opinion doesn't matter. also what do you think people will make with autohotkey in the game subforum? about more then 30% on this subforum are "cheats" that will give you an unfair advantage over others but yet you pick me. And second i asked to get money so it would not be too popular. and your argument "'pay to win' scripts on a free open source scripting forum is descent" yes at is is an "open source scripting forum" this means people are allowed to do what they want. now also to insult someone over the internet is the lowest you can get in my opinion specially with the word "retard" this is unrespectfull to me and others.
I can give insight as to what you can use gaming forum for that isn't cheating.
Easy login. It can be annoying typing your username and password over and over, especially if you play multiple accounts. Having a simple hotkey for that is great. Especially if you play a game where the company asks you to change your password every 60 or 90 days; then you just update your script to your newest password and don't have to worry about keeping it straight which account is using what password.
Some players might use it to aid in recording videos. Rather than recording your entire match or having to manually remember to record, you might use PixelGetColor or even ImageSearch to check if the "Play of the Game" is about to happen, and to start recording then.
Related to PixelGetColor or ImageSearch, you might be able to make your own kill/death counter. If a certain part of the screen will have a certain pattern or show a unique color whenever you get a kill (like "Player A killed player B"), you can have an automatic count of your kills and deaths and display that in a GUI on your screen. That might be useful for someone who is recording or streaming videos to share with the public, rather than doing manual video edits in post-production.
And something simple for an overlay, while not specifically gaming related, is putting in a clock. A lot of games are played full screen, so you don't see the system time.
You might use it to quickly set options to optimize controls before you enter a match, or even during a match - maybe you want to play as a sniper with higher sensitivity to your mouse, but you don't have one of those fancy mice that let you set the DPI by pressing a particular button or spinning a particular wheel. This get a little borderline cheating if even the fancy mice are technically not allowed and you're replicating their quick in-game action, but if you can set options before a match, you might need it.
Speaking on other options you might set, say you create a room in an online game. The default is to play map A for 10 minutes. But you always make a room to play map N and play for 30 minutes. You can set a macro to set those two options right away, saving you some clicks. There's no advantage over other players doing something like that.
You might find parental control scripts for games. Something that monitors how many minutes/hours the game has been open, give a warning that the game will be closed in X minutes to let the player wrap up, and then close the game.