Testing Windows sensitivity multiplier?

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lmsrc
Posts: 1
Joined: 22 Nov 2017, 15:41

Testing Windows sensitivity multiplier?

22 Nov 2017, 15:50

Hello! I want to use a resolution in Windows that isn't 16:9 aspect ratio, for example, 4:3. Some games have a multiplier as I want (CS:GO's m_yaw command). When changing a resolution to a different aspect ratio and stretch it, the sensitivity is bigger in the x axis. How can I fix that? Make the same y and x axis sensitivity the same in a different aspect ratio resolution? I tried using this script https://pastebin.com/gxS2gBi4 and changing the second value to 0.0165. I don't know if it worked, can someone test it? With this script will both x and y sensitivity be the same in a stretched resolution like 4:3? If you have other script that works tell me. Thanks

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