Updating offsets of csgo multihack.

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Alien97pl
Posts: 3
Joined: 29 May 2017, 10:36

Updating offsets of csgo multihack.

20 Oct 2017, 05:46

Hello.I have a problem,because i have updated offsets but script is still saying need to update.Could you tell me which one offsets have i to change?

Code: Select all

; <COMPILER: v1.0.48.5>
F5::

Process = csgo.exe
DllName = client.dll

Process, Exist, %Process%
PID = %ErrorLevel%
SetFormat, Integer, Hex
Base := GetDllBase(DllName, PID)

Checkteam:=0
timeshoot:=0
timeshootbegin:=13
trigger:=false
refresh:=0
acces:=0
autoshot:=false
radarbuttonn:=false
countplayer:=0
local:=base+0x00a4a98c
entrybegin:=base+0x049ec194
entry:=base+0x049ec194
radarbasee:=base+0x0450BB0+0x6
radar:=Readmemory(base+0x0450BB0+0x6,"Counter-Strike: Global Offensive")
aimhelp:=false

if (radar==0x8b127400 || radar==0x8b127401) {
msgbox, Welcome to BaltoHack my friend!
acces:=1
}
else {
msgbox,Daum man! Hack need update 
}

loop {
if(acces==1){
break
}
sleep 10
}

entry:=entrybegin
loop {

if(Checkteam==0)
{
Gosub, Teamcheck
Checkteam:=1000
}

Checkteam:=Checkteam-1


GetKeyState, state, Numpad3
if state = D
{
if ( aimhelp==true)
{ aimhelp:=false
msgbox, aimhelp off

}
else if ( aimhelp==false)
{ aimhelp:=true
msgbox, aimhelp on
}
}
GetKeyState, state, Numpad1
if state = D
{
if ( trigger==true)
{ trigger:=false
msgbox, trigger off

}
else if ( trigger==false)
{ trigger:=true
msgbox, trigger on
}
}
GetKeyState, state, Numpad4
if state = D
{ sleep 10
entry1:=entrybegin+(0x10*enemy1)-0x10
entry2:=entrybegin+(0x10*enemy2)-0x10
entry3:=entrybegin+(0x10*enemy3)-0x10
entry4:=entrybegin+(0x10*enemy4)-0x10
entry5:=entrybegin+(0x10*enemy5)-0x10
entryadress1:=ReadMemory(entry1 ,"Counter-Strike: Global Offensive")
entryadress2:=ReadMemory(entry2 ,"Counter-Strike: Global Offensive")
entryadress3:=ReadMemory(entry3 ,"Counter-Strike: Global Offensive")
entryadress4:=ReadMemory(entry4 ,"Counter-Strike: Global Offensive")
entryadress5:=ReadMemory(entry5 ,"Counter-Strike: Global Offensive")
SetFormat, IntegerFast, d
heath1:=ReadMemory(entryadress1+0xFC ,"Counter-Strike: Global Offensive")
heath2:=ReadMemory(entryadress2+0xFC ,"Counter-Strike: Global Offensive")
heath3:=ReadMemory(entryadress3+0xFC ,"Counter-Strike: Global Offensive")
heath4:=ReadMemory(entryadress4+0xFC ,"Counter-Strike: Global Offensive")
heath5:=ReadMemory(entryadress5+0xFC ,"Counter-Strike: Global Offensive")

msgbox, %heath1% %heath2% %heath3% %heath4% %heath5%
SetFormat, Integer, Hex

}

GetKeyState, state, Numpad2
if state = D
{
if ( autoshot==true)
{ autoshot:=false
msgbox, autoshot off
}
else if ( autoshot==false)
{ autoshot:=true
msgbox, autoshot on
}
}

shottt:=0
GetKeyState, state, MButton
if state = D
{
shottt=1
}
localadress:=ReadMemory(local,"Counter-Strike: Global Offensive")
entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")

if ( autoshot=true || shottt==1)
{

if (aimhelp==true )
{


playerot:=ReadMemoryfloat(localadress+0x1584,"Counter-Strike: Global Offensive")

playerotz:=ReadMemoryfloat(base+0x49E14AC,"Counter-Strike: Global Offensive")

bonmat:=ReadMemory(entryadress+0xa78,"Counter-Strike: Global Offensive")

x1:=ReadMemoryfloat(bonmat+0x12C,"Counter-Strike: Global Offensive")
y1:=ReadMemoryfloat(bonmat+0x13C,"Counter-Strike: Global Offensive")
z1:=ReadMemoryfloat(bonmat+0x20C,"Counter-Strike: Global Offensive")


x2:=ReadMemoryfloat(localadress+0xA0 ,"Counter-Strike: Global Offensive")
y2:=ReadMemoryfloat(localadress+0xA4 ,"Counter-Strike: Global Offensive")

z2:=ReadMemoryfloat(base+0x49E14A8,"Counter-Strike: Global Offensive")

ygol:= ((y2-y1) / (x2-x1))
if( (x2-x1)<0)
{
ygol2:=atan(ygol)*57.29578
}
else
{
ygol:= ((y1-y2) / (x1-x2))
ygol2:=(3.14-atan(ygol))*-57.29578
}
if (ygol2 < -180){
ygol2:=180-((ygol2*-1)-180)
}
heath:=ReadMemory(entryadress+0xFC ,"Counter-Strike: Global Offensive")

dis:=sqrt((x2-x1)*(x2-x1)+(y2-y1)*(y2-y1))
ygolz:=(z1-z2)/(dis)
ygolz2:=atan(ygolz)*-57.29578

if ((abs(ygolz2-playerotz))<10 && (abs(ygolz2-playerotz))>0.2 && heath>0 && abs(ygol2-playerot)<10 ) {

if(ygolz2<playerotz) {
DllCall("mouse_event", uint, 1, int, 0, int, -2, uint, 0, int, 1)
}
if(ygolz2>playerotz) {
DllCall("mouse_event", uint, 1, int, 0, int, 2, uint, 0, int, 1)
}
}

if ((abs(ygol2-playerot))<10 && (abs(ygol2-playerot))>0.2 && heath>0 ) {
if(ygol2<playerot) {
DllCall("mouse_event", uint, 1, int, 2, int, 0, uint, 0, int, 1)
}
if(ygol2>playerot) {
DllCall("mouse_event", uint, 1, int, -2, int, 0, uint, 0, int, 1)
}
}
}

value:=ReadMemory(localadress+0x23f8,"Counter-Strike: Global Offensive")

if (aftershot==1 && timeshoot==0)
{
send {LButton}
Random, aftershot, 0, 4
Random, timeshootbegin, 5, 15
timeshoot:=timeshootbegin
}

if (value==enemy1 || value==enemy2 || value==enemy3 || value==enemy4 || value==enemy5 )
{

entry:=entrybegin+(0x10*value)-0x10

if (trigger==true && timeshoot==0) {
send {LButton}
Random, timeshootbegin, 8, 20
timeshoot:=timeshootbegin

Random, aftershot, 0, 2
}
}
}

GetKeyState, state, Numpad0
if state = D
{
if(radarbuttonn=false){
WriteMemory( 1,radarbasee,"Counter-Strike: Global Offensive")
sleep 500
radarbuttonn:=true

}
else if(radarbuttonn=true){
WriteMemory( 0,radarbasee,"Counter-Strike: Global Offensive")
sleep 500
radarbuttonn:=false

} }

timeshoot:=timeshoot-1
if (timeshoot<0) {
timeshoot:=0
}
entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
heath:=ReadMemory(entryadress+0xFC ,"Counter-Strike: Global Offensive")
myheath:=ReadMemory(localadress+0xFC ,"Counter-Strike: Global Offensive")
if (heath==0 || myheath==0)
{
entry:=0
}

sleep 1
}

Next:

entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
hisid:=ReadMemory(entryadress+0x64,"Counter-Strike: Global Offensive")
if (hisid==0 ) {
entry:=entrybegin
}
else {
entry:=entry+0x10

}
Return

Getteam:
myteam:=ReadMemory(localadress+0xf0,"Counter-Strike: Global Offensive")
histeam:=ReadMemory(entryadress+0xf0,"Counter-Strike: Global Offensive")
Return

Getid:
hisid:=ReadMemory(entryadress+0x64,"Counter-Strike: Global Offensive")
if (hisid==0 ) {
refresh:=1
}
Return

GetDllBase(DllName, PID = 0)
{
TH32CS_SNAPMODULE := 0x00000008
INVALID_HANDLE_VALUE = -1
VarSetCapacity(me32, 548, 0)
NumPut(548, me32)
snapMod := DllCall("CreateToolhelp32Snapshot", "Uint", TH32CS_SNAPMODULE
, "Uint", PID)
If (snapMod = INVALID_HANDLE_VALUE) {
Return 0
}
If (DllCall("Module32First", "Uint", snapMod, "Uint", &me32)){
while(DllCall("Module32Next", "Uint", snapMod, "UInt", &me32)) {
If !DllCall("lstrcmpi", "Str", DllName, "UInt", &me32 + 32) {
DllCall("CloseHandle", "UInt", snapMod)
Return NumGet(&me32 + 20)
}
}
}
DllCall("CloseHandle", "Uint", snapMod)
Return 0
}
ReadMemory(MADDRESS,PROGRAM)
{
winget, pid, PID, %PROGRAM%
VarSetCapacity(MVALUE,4,0)
ProcessHandle := DllCall("OpenProcess", "Int", 24, "Char", 0, "UInt", pid, "UInt")
DllCall("ReadProcessMemory","UInt",ProcessHandle,"UInt",MADDRESS,"Str",MVALUE,"UInt",4,"UInt *",0)
Loop 4
result += *(&MVALUE + A_Index-1) << 8*(A_Index-1)
return, result
}

Teamcheck:

localadress:=ReadMemory(local,"Counter-Strike: Global Offensive")
myteam:=ReadMemory(localadress+0xf0,"Counter-Strike: Global Offensive")
if ( myteam==3)
{
enemyteam:=2
}
else {
enemyteam:=3
}
entry:=entrybegin
loop {
entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
hisid:=ReadMemory(entryadress+0x64,"Counter-Strike: Global Offensive")
histeam:=ReadMemory(entryadress+0xf0,"Counter-Strike: Global Offensive")
if (histeam==enemyteam) {
enemy1:=hisid
entry:=entry+0x10
break
}
sleep 1
entry:=entry+0x10

}

loop {
entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
hisid:=ReadMemory(entryadress+0x64,"Counter-Strike: Global Offensive")
histeam:=ReadMemory(entryadress+0xf0,"Counter-Strike: Global Offensive")
if (histeam==enemyteam) {
enemy2:=hisid
entry:=entry+0x10
break
}
entry:=entry+0x10
sleep 1
}
loop {
entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
hisid:=ReadMemory(entryadress+0x64,"Counter-Strike: Global Offensive")
histeam:=ReadMemory(entryadress+0xf0,"Counter-Strike: Global Offensive")
if (histeam==enemyteam) {
enemy3:=hisid
entry:=entry+0x10

break
}
entry:=entry+0x10

sleep 1
}
loop {
entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")
hisid:=ReadMemory(entryadress+0x64,"Counter-Strike: Global Offensive")
histeam:=ReadMemory(entryadress+0xf0,"Counter-Strike: Global Offensive")
if (histeam==enemyteam) {
enemy4:=hisid
entry:=entry+0x10
break
}
entry:=entry+0x10
sleep 1

}
loop {
entryadress:=ReadMemory(entry,"Counter-Strike: Global Offensive")

hisid:=ReadMemory(entryadress+0x64,"Counter-Strike: Global Offensive")
histeam:=ReadMemory(entryadress+0xf0,"Counter-Strike: Global Offensive")
if (histeam==enemyteam) {
enemy5:=hisid
entry:=entry+0x10

break
}
entry:=entry+0x10
sleep 1
}

Return

*~$Space::
Sleep 100
Loop
{
GetKeyState, SpaceState, Space, P
If SpaceState = U
break
Sleep 1
Send, {Blind}{Space}
}
Return

ReadMemoryfloat(MADDRESS,PROGRAM)
{
winget, pid, PID, %PROGRAM%

VarSetCapacity(MVALUE,4,0)
ProcessHandle := DllCall("OpenProcess", "Int", 24, "Char", 0, "UInt", pid, "UInt")
DllCall("ReadProcessMemory","UInt",ProcessHandle,"UInt",MADDRESS,"Float*",float,"UInt",8,"UInt *",0)
DllCall("CloseHandle", "int", ProcessHandle)

return, float
}


WriteMemory(WVALUE,WriteAddress,PROGRAM)
{
winget, pid, PID, %PROGRAM%
VarSetCapacity(Buffer, 1, 0)
NumPut(WVALUE, Buffer, 0, "Int")

ProcessHandle := DllCall("OpenProcess", "int", 2035711, "Int", 0, "UInt", PID)
writeResult := DllCall("WriteProcessMemory"
, "UInt", ProcessHandle
, "UInt", WriteAddress
, "UInt", &Buffer
, "UInt", 1
, "UInt*", sizeWritten)
DllCall("CloseHandle", "int", ProcessHandle)


return
}

ReadMemorybyte(MADDRESS,PROGRAM)
{
winget, pid, PID, %PROGRAM%
VarSetCapacity(MVALUE,4,0)
ProcessHandle := DllCall("OpenProcess", "Int", 24, "Char", 0, "UInt", pid, "UInt")
DllCall("ReadProcessMemory","UInt",ProcessHandle,"UInt",MADDRESS,"Str",MVALUE,"UInt",1,"UInt *",0)
Loop 4
result += *(&MVALUE + A_Index-1) << 8*(A_Index-1)
return, result
}
User avatar
Delta Pythagorean
Posts: 420
Joined: 13 Feb 2017, 13:44
GitHub: DelPyth
Location: Equestria

Re: Updating offsets of csgo multihack.

23 Oct 2017, 07:09

First, wrong sub-forum*
Second, we don't really like to help out with "hacking" scripts, it's generally frowned upon.
Third, you can learn yourself and see what the problem is by going to the tutorial: https://autohotkey.com/docs/Tutorial.htm

*
Edited. Moved to this forum section.
Thread locked for the reason you've mentioned above.

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