Tiled Map+GUI Topic is solved

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juanmuscaria
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Tiled Map+GUI

30 Jun 2018, 14:13

Boa tarde.
Existe um programa chamado Tiled Map onde ele cria um xml com um layout.
Teria como eu fazer um script que monte uma GUI usando um layout do tiled map?
Ex:

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" tiledversion="1.1.5" orientation="orthogonal" renderorder="right-down" width="100" height="50" tilewidth="128" tileheight="128" infinite="0" nextobjectid="1">
 <layer name="Camada de Tiles 1" width="100" height="50">
  <data encoding="csv">
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</data>
 </layer>
</map>
Ps:ele possui o encoding cvs e base64
User avatar
Gio
Posts: 1247
Joined: 30 Sep 2013, 10:54
Location: Brazil

Re: Tiled Map+GUI  Topic is solved

02 Jul 2018, 16:36

Boa tarde Juanmuscaria.

Não conheço o Tiled Map, mas já criei rotinas para escrita e leitura de arquivos html, kml e xml. Assim, embora não conheça o layout específico adotado pelo Tiled Map, posso lhe dizer que se as informações necessárias para a criação das GUIs estiverem contidas no layout em questão, extraí-las não será difícil.

Não sei o quanto você entende de XML, mas se for seu primeiro encontro com esse tipo de arquivo, ele é basicamente um arquivo de texto onde a informação está organizada em rótulos (tags). Essa tags servem para indicar o tipo de informação e também para criar níveis de informação, ou seja, organizar a informação.

Assim, imagine que tenho um XML que se organiza desse modo: Primeiro vem o cabeçalho do XML, depois vêm as tags de botões com as informações necessárias para gerar um botão todas dentro delas, organizadas em tags menores que representam outros níveis internos. Toda tag tem uma abertura e um fechamento, assim, tudo que estiver entre a abertura e o fechamento de uma tag, pertence a ela (mesmo que sejam outras tags). A abertura é denotada pelo nome da tag entre os sinais < e > e o fechamento é quase idêntico, mas possui uma barra antes do nome. Se após a abertura de uma tag houver a abertura de uma nova tag antes do fechamento da anterior, isso significa que a nova tag pertence a tag que já estava aberta, criando um novo nível interno de informação. É isso que permite que criemos uma tag de comprimento dentro de uma tag de botão, de modo que possamos indicar o comprimento do botão.

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<Botao>
	<Posicoes>
		<PosX></PosX>
		<PosY><YPos>
	</Posicoes>
	<Texto></Texto>
	<Comprimento></Comprimento>
</Botao>
Observando o layout proposto, podemos perceber que a tag botao pode possuir tags internas, quais sejam: Posicoes, Texto e Comprimento. A tag posicoes, por sua vez, também pode possuir duas tags internas: PosX e PosY. Assim, o texto acima está organizado de uma forma que seja possível entender as características de cada botão.

Dessa forma podemos escrever um arquivo como o exemplo abaixo, que respeita o layout acima e implementa 3 botões diferentes:

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<Botao>
	<Posicoes>
		<PosX>20</PosX>
		<PosY>20<YPos>
	</Posicoes>
	<Texto>Analisar</Texto>
	<Comprimento>150</Comprimento>
</Botao>
<Botao>
	<Posicoes>
		<PosX>20</PosX>
		<PosY>50<YPos>
	</Posicoes>
	<Texto>Salvar</Texto>
	<Comprimento>100</Comprimento>
</Botao>
<Botao>
	<Posicoes>
		<PosX>20</PosX>
		<PosY>80<YPos>
	</Posicoes>
	<Texto>Pesquisar</Texto>
	<Comprimento>150</Comprimento>
</Botao>

Assim, veja que uma rotina de AutoHotkey para ler esse arquivo (e criar uma GUI correspondente) poderia ser feita através da leitura do arquivo (usando o FileRead para ler tudo e colocar em uma variável, por exemplo), seguida do uso de loops e chamadas à função RegExMatch(), de modo a isolar as infomações desejadas. Você também pode usar o controle de posição do RegExMatch() para fazer uma leitura em loop de cima abaixo, excluindo sempre os caracteres do texto até a posição anteriormente encontrada pelo RegExMatch(). Isso vai permitir que no próximo loop o RegExMatch() busque a informação apenas no texto que ainda não leu.

Espero ter sido claro, mas se não fui, sinta-se livre para perguntar novamente :thumbup:
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juanmuscaria
Posts: 65
Joined: 29 Oct 2017, 10:53
Location: Brazil
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Re: Tiled Map+GUI

06 Jul 2018, 14:22

Dessa forma é bem menos confusa que o Tiled Map

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