Project 2D - Tile-Based Game Engine

Post your working scripts, libraries and tools for AHK v1.1 and older
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lmstearn
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Re: Project 2D - Tile-Based Game Engine

20 Aug 2016, 08:49

Looks very interesting- although browsing through the forum topics there came (dare I say it) the idea of mahjong anyone?
:arrow: itros "ylbbub eht tuO kaerB" a ni kcuts m'I pleH
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TheDewd
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Re: Project 2D - Tile-Based Game Engine

13 Mar 2017, 15:23

I updated the Project 2D demo files. Please see the updated links.

Changed a lot of the code to make it easier to use. Feel free to compare to an older revision to see the full extent of the changes.

Also updated the ASCII map editor to work with the new 22x22 grid format (instead of 20x20) and fixed some bugs...
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SnowFlake
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Re: Project 2D - Tile-Based Game Engine

16 Mar 2017, 06:16

Edit: sorry made a double post
Last edited by SnowFlake on 16 Mar 2017, 06:17, edited 1 time in total.
:yawn:
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joedf
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Re: Project 2D - Tile-Based Game Engine

16 Mar 2017, 06:47

You should post it on github ! :D
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TheDewd
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Re: Project 2D - Tile-Based Game Engine

16 Mar 2017, 08:07

joedf wrote:You should post it on github ! :D
I'm still not familiar with how to use GitHub, but I managed to find a way to upload the current and archive files for this project to a repo. The download links have been updated.
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joedf
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Re: Project 2D - Tile-Based Game Engine

16 Mar 2017, 12:27

Awesome-rino!
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Windows 10 x64 Professional, Intel i5-8500, NVIDIA GTX 1060 6GB, 2x16GB Kingston FURY Beast - DDR4 3200 MHz | [About Me] | [About the AHK Foundation] | [Courses on AutoHotkey]
[ASPDM - StdLib Distribution] | [Qonsole - Quake-like console emulator] | [LibCon - Autohotkey Console Library]
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nnnik
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Re: Project 2D - Tile-Based Game Engine

16 Mar 2017, 12:41

I have finished working on the library we talked about :)
Please join me in the IRC so we can discuss using it in the Project.
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nnnik
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Re: Project 2D - Tile-Based Game Engine

04 Apr 2017, 12:25

I have finished the rewrite. It now should always exit beautifully.
You don't seem to have much spare time lately. Should I take care of merging it to the Project?
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TheDewd
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Re: Project 2D - Tile-Based Game Engine

04 Apr 2017, 12:28

Sorry. Yes, please. We just bought a house recently (yay, first time home owners) and I've been terribly busy with moving, transferring services, unpacking, etc. I appreciate all the help you can provide for this project.
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nnnik
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Re: Project 2D - Tile-Based Game Engine

05 Apr 2017, 09:32

TheDewd wrote:Sorry. Yes, please. We just bought a house recently (yay, first time home owners) and I've been terribly busy with moving, transferring services, unpacking, etc. I appreciate all the help you can provide for this project.
My congratulations and I wish you the best of luck with that :)
Knowing how much work it is just to maintain a house from my own parents I can see that you won't have any time in the foreseeable future.
Please don't be sorry. I'm sorry for pushing this project on you during such a time.
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nnnik
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Re: Project 2D - Tile-Based Game Engine

06 Apr 2017, 12:23

I created a pull request.
It was not a lot of work - the main part would have been understanding how the API that I created works.
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TheDewd
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Re: Project 2D - Tile-Based Game Engine

23 Nov 2017, 09:43

lmstearn wrote:Looks very interesting- although browsing through the forum topics there came (dare I say it) the idea of mahjong anyone?
https://autohotkey.com/boards/viewtopic ... 19#p183219

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