Brainfart

Ask gaming related questions (AHK v1.1 and older)
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Posts: 1
Joined: 08 Mar 2018, 00:02

Brainfart

08 Mar 2018, 00:10

So you guys are probably going to notice what this is right when you see it. However, I'm trying to add functionality to this so I can improve on it's original design. I've never used AHK before this but this has made me pretty interested on how it works. I have an intermediate understanding of programming so i'm not totally stupid, however i've been staring at this and drawing a blank.

Code: Select all

; <COMPILER: v1.1.24.01>
#SingleInstance, Force
#Persistent
#NoEnv
#Warn
SendMode, Input
SetWorkingDir, %A_ScriptDir%

DirX := 0
DirY := 0

Numpad1::
#Persistent
#KeyHistory, 0
#NoEnv
#HotKeyInterval 1
#MaxHotkeysPerInterval 127
#InstallKeybdHook
#UseHook
#SingleInstance, Force
SetKeyDelay,-1, 8
SetControlDelay, -1
SetMouseDelay, 0
SetWinDelay,-1
SendMode, InputThenPlay
SetBatchLines,-1
ListLines, Off
CoordMode, Mouse, client
PID := DllCall("GetCurrentProcessId")
Process, Priority, %PID%, Normal
ZeroX := A_Screenwidth/2
ZeroY := A_Screenheight/2
CFovX := 80
CFovY := 200
ScanL := 660
ScanR := 1250
ScanT := 280
ScanB := 610
inicount := 9
fileread,settings,settings.ini

stringsplit,settings,settings,`n

if !(fileexist("settings.ini")) || (settings0-3 != inicount)
{
    iniread,rx,settings.ini,settings,sen, 3.2
    iniread,xrange,settings.ini,settings,FovX, 4.5
    iniread,yrange,settings.ini,settings,FovY, 3.5
    iniread,xa,settings.ini,settings,AimX, 85
    iniread,xy,settings.ini,settings,AimY, 49
}


Soundbeep, 750, 500
Loop, 
{
    GetKeyState, Mouse2, LButton, P
    GetKeyState, Mouse3, RButton, P
    if ( Mouse2 == "D" ) || ( Mouse3 == "D" )
    {
        GoSub MouseMoves2
    }

    GetKeyState, Key1, Numpad1, P
    if ( Key1 == "D")
    {
        Soundbeep
        break
    }
}

MouseMoves2:
imageSearch, AimPixelX, AimPixelY, 0 + (A_Screenwidth * (xrange/10)), 0 + (A_Screenheight * (yrange/10)), A_Screenwidth - (A_Screenwidth * (xrange/10)), A_Screenheight - (A_Screenheight * (yrange / 10)),   healthbar.bmp
if(AimPixelX != "" && AimPixelY != "")
{
    GoSub GetAimOffset1
    GoSub GetAimMoves1
}
else
{
imageSearch, AimPixelX, AimPixelY, 0 + (A_Screenwidth * (xrange/10)), 0 + (A_Screenheight * (yrange/10)), A_Screenwidth - (A_Screenwidth * (xrange/10)), A_Screenheight - (A_Screenheight * (yrange / 10)),  *4 orangehealthbar.bmp
    if(AimPixelX != "" && AimPixelY != "")
    {
        GoSub GetAimOffset1
        GoSub GetAimMoves1
    }
}
Return

GetAimOffset1:
Gui,Submit, Nohide
AimX := AimPixelX - ZeroX +xa
AimY := AimPixelY - ZeroY +xy

if ( AimX+10 > 0)
{
    DirX := rx / 10
}
else if ( AimX+5 > 0)
{
    DirX := rx / 15
}

if ( AimX+10 < 0) 
{
    DirX := (-rx) / 10
}
else if ( AimX+5 < 0)
{
    DirX := (-rx) / 15
}

if ( AimY+.25 > 0 ) 
{
    DirY := rx /13
}

if ( AimY+.25 < 0 ) 
{
    DirY := (-rx) /13
}

AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
Return

GetAimMoves1:
RootX := Ceil(( AimOffsetX ** ( 1 )))
RootY := Ceil(( AimOffsetY ** ( 1 )))
MoveX := RootX * DirX
MoveY := RootY * DirY
DllCall("mouse_event", uint, 1, int, MoveX, int, MoveY, uint, 0, int, 0)
Return
So basically this is an aimbot. However the original creator left out the yellow health bar enemies. I'm trying to write that in using my own bitmap image but i'm getting lost. I've tried inserting an else if condition, and i really am stumped here. Any suggestions?

Something i've tried is to the effect of:

Code: Select all

; <COMPILER: v1.1.24.01>
#SingleInstance, Force
#Persistent
#NoEnv
#Warn
SendMode, Input
SetWorkingDir, %A_ScriptDir%

DirX := 0
DirY := 0

Numpad1::
#Persistent
#KeyHistory, 0
#NoEnv
#HotKeyInterval 1
#MaxHotkeysPerInterval 127
#InstallKeybdHook
#UseHook
#SingleInstance, Force
SetKeyDelay,-1, 8
SetControlDelay, -1
SetMouseDelay, 0
SetWinDelay,-1
SendMode, InputThenPlay
SetBatchLines,-1
ListLines, Off
CoordMode, Mouse, client
PID := DllCall("GetCurrentProcessId")
Process, Priority, %PID%, Normal
ZeroX := A_Screenwidth/2
ZeroY := A_Screenheight/2
CFovX := 80
CFovY := 200
ScanL := 660
ScanR := 1250
ScanT := 280
ScanB := 610
inicount := 9
fileread,settings,settings.ini

stringsplit,settings,settings,`n

if !(fileexist("settings.ini")) || (settings0-3 != inicount)
{
    iniread,rx,settings.ini,settings,sen, 3.2
    iniread,xrange,settings.ini,settings,FovX, 4.5
    iniread,yrange,settings.ini,settings,FovY, 3.5
    iniread,xa,settings.ini,settings,AimX, 85
    iniread,xy,settings.ini,settings,AimY, 49
}


Soundbeep, 750, 500
Loop, 
{
    GetKeyState, Mouse2, LButton, P
    GetKeyState, Mouse3, RButton, P
    if ( Mouse2 == "D" ) || ( Mouse3 == "D" )
    {
        GoSub MouseMoves2
    }

    GetKeyState, Key1, Numpad1, P
    if ( Key1 == "D")
    {
        Soundbeep
        break
    }
}

MouseMoves2:
imageSearch, AimPixelX, AimPixelY, 0 + (A_Screenwidth * (xrange/10)), 0 + (A_Screenheight * (yrange/10)), A_Screenwidth - (A_Screenwidth * (xrange/10)), A_Screenheight - (A_Screenheight * (yrange / 10)),   healthbar.bmp
if(AimPixelX != "" && AimPixelY != "")
{
    GoSub GetAimOffset1
    GoSub GetAimMoves1
}
else
{
imageSearch, AimPixelX, AimPixelY, 0 + (A_Screenwidth * (xrange/10)), 0 + (A_Screenheight * (yrange/10)), A_Screenwidth - (A_Screenwidth * (xrange/10)), A_Screenheight - (A_Screenheight * (yrange / 10)),  *4 orangehealthbar.bmp
    if(AimPixelX != "" && AimPixelY != "")
    {
        GoSub GetAimOffset1
        GoSub GetAimMoves1
    }
    else
    {
      imageSearch, AimPixelX, AimPixelY, 0 + (A_Screenwidth * (xrange/10)), 0 + (A_Screenheight * (yrange/10)), A_Screenwidth - (A_Screenwidth * (xrange/10)), A_Screenheight - (A_Screenheight * (yrange / 10)),  *4 yellowhealthbar.bmp
      if(AimPixelX != "" && AimPixelY != "")
          {
             GoSub GetAimOffset1
             GoSub GetAimMoves1
          }
    }
}
Return

GetAimOffset1:
Gui,Submit, Nohide
AimX := AimPixelX - ZeroX +xa
AimY := AimPixelY - ZeroY +xy

if ( AimX+10 > 0)
{
    DirX := rx / 10
}
else if ( AimX+5 > 0)
{
    DirX := rx / 15
}

if ( AimX+10 < 0) 
{
    DirX := (-rx) / 10
}
else if ( AimX+5 < 0)
{
    DirX := (-rx) / 15
}

if ( AimY+.25 > 0 ) 
{
    DirY := rx /13
}

if ( AimY+.25 < 0 ) 
{
    DirY := (-rx) /13
}

AimOffsetX := AimX * DirX
AimOffsetY := AimY * DirY
Return

GetAimMoves1:
RootX := Ceil(( AimOffsetX ** ( 1 )))
RootY := Ceil(( AimOffsetY ** ( 1 )))
MoveX := RootX * DirX
MoveY := RootY * DirY
DllCall("mouse_event", uint, 1, int, MoveX, int, MoveY, uint, 0, int, 0)
Return

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