Universal Control Remapper (UCR) - v0.1.22 28th Oct 2018
Re: Universal Control Remapper (UCR) - v0.1.19 26th Dec 2017
Ignore my last post, all fixed with a windows update....
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Re: Universal Control Remapper (UCR) - v0.1.19 26th Dec 2017
I am having an interesting problem. I have a Saitek X56, and it seems that UCR will only see one of the two parts. It seems to only see the throttle block or the joystick, but not both. I managed to make axis to axis blocks for both devices by plugging them in one at a time, and the joystick was working, but when I tried to use both devices at once, only the throttle works and UCR doesn't see the joystick.
Re: Universal Control Remapper (UCR) - v0.1.19 26th Dec 2017
Hello, and thank you for this piece of magic. I was wondering if it's possible to map two pairs of joycons through UCR, so that I and my girlfriend may play multiplayer games, or is this not possible? Thank you in advance
Re: Universal Control Remapper (UCR) - v0.1.19 26th Dec 2017
Hello
How lock (from Windows) the mouse or keyboard after set keymapping to Xbob 360 controller?
How lock (from Windows) the mouse or keyboard after set keymapping to Xbob 360 controller?
Re: Universal Control Remapper (UCR) - v0.1.19 26th Dec 2017
Hello
How lock (from Windows) the mouse or keyboard after set keymapping to Xbob 360 controller?
How lock (from Windows) the mouse or keyboard after set keymapping to Xbob 360 controller?
Re: Universal Control Remapper (UCR) - v0.1.19 26th Dec 2017
Please don’t duplicate posts. If you are posting as a guest or from a newly created account, you will have to wait for the topic/post approval and duplicates will only result in extra work for the moderation team, but not in a faster approval.ilw wrote:Hello
How lock (from Windows) the mouse or keyboard after set keymapping to Xbob 360 controller?
The time it takes the moderation team to check posts is depending on the current activity, please have patience.
Greetings,
Alibaba
"Nothing is quieter than a loaded gun." - Heinrich Heine
Re: Universal Control Remapper (UCR) - v0.1.19 26th Dec 2017
Do you mean how do you stop the game from seeing the keys pressed?
Where you select the keyboard mapping, drop down the box and select "Block"
Where you select the keyboard mapping, drop down the box and select "Block"
Re: Universal Control Remapper (UCR) - v0.1.19 26th Dec 2017
Thnaks's - is worked.evilC wrote:Do you mean how do you stop the game from seeing the keys pressed?
Where you select the keyboard mapping, drop down the box and select "Block"
But...
1. How block or hide cursor movement also?
2. How unblock LMB if needed?
Re: Universal Control Remapper (UCR) - v0.1.19 26th Dec 2017
UCR cannot block the mouse cursor
If you want to turn on/off the block on Left Mouse, use a profile switcher plugin to switch to a profile without the Left Mouse binding
If you want to turn on/off the block on Left Mouse, use a profile switcher plugin to switch to a profile without the Left Mouse binding
Re: Universal Control Remapper (UCR) - v0.1.19 26th Dec 2017
All normal mappers are made for the comfort of people, but why in UCR it is not so. Why not add this function by default - it's obvious and convenient.
2. How unblock LMB if needed?
I can't understood, how deal with it, o my got ! Where download plugin? how setup this? where documnetation, tutorialIf you want to turn on/off the block on Left Mouse, use a profile switcher plugin to switch to a profile without the Left Mouse binding
2. How unblock LMB if needed?
Re: Universal Control Remapper (UCR) - v0.1.19 26th Dec 2017
The plugin is included, it's called "Profile Switcher".
If you did not create a special profile, you will probably be using the "Default" profile
So create a new, empty profile, and set it so that when you press a button, it switches to the new, empty profile.
If you did not create a special profile, you will probably be using the "Default" profile
So create a new, empty profile, and set it so that when you press a button, it switches to the new, empty profile.
Re: Universal Control Remapper (UCR) - v0.1.19 26th Dec 2017
Hey evilC, thank you for your work, this is an awesome tool.
A question about DS4 controllers as input:
When editing device groups, there are 4 controllers to add for both xbox and ds4 output, as well as xbox input. For ds4 input, there is only "DS4 Controller #1" however. The name very much sounds like more would be possible, but there is simply nothing else to choose from. So is this a limitation, or simply an as-of-yet missing feature?
Bonus question:
I think I saw you mention a while ago that there could also be a way to hide existing xbox controllers in the future. Unfortunately I failed to find again where you said that, and what that way was. Do you know if this is possible by now? Because if so, I could just make the ds4 controllers mask as xbox controllers first, and then work from there.
A question about DS4 controllers as input:
When editing device groups, there are 4 controllers to add for both xbox and ds4 output, as well as xbox input. For ds4 input, there is only "DS4 Controller #1" however. The name very much sounds like more would be possible, but there is simply nothing else to choose from. So is this a limitation, or simply an as-of-yet missing feature?
Bonus question:
I think I saw you mention a while ago that there could also be a way to hide existing xbox controllers in the future. Unfortunately I failed to find again where you said that, and what that way was. Do you know if this is possible by now? Because if so, I could just make the ds4 controllers mask as xbox controllers first, and then work from there.
Re: Universal Control Remapper (UCR) - v0.1.19 26th Dec 2017
DS4 as input is not properly implemented. I have some test code using DS4Windows, but it is not finished.
Nefarius is working on a new version of FireShock/WireShock which will make DS4 controllers appear as regular HID devices. I think they may have a new version to test in the next day or two.
Regarding hiding of XInput devices, similar story. Nefarius is working on a new version of HidGuardian that will do this.
Nefarius is working on a new version of FireShock/WireShock which will make DS4 controllers appear as regular HID devices. I think they may have a new version to test in the next day or two.
Regarding hiding of XInput devices, similar story. Nefarius is working on a new version of HidGuardian that will do this.
Re: Universal Control Remapper (UCR) - v0.1.19 26th Dec 2017
Of course I should clarify that MultiTed and I am not talking about AHK-UCR here, we are talking about the new UCR-C#
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Re: Universal Control Remapper (UCR) - v0.1.19 26th Dec 2017
This is a fantastic tool, I was wondering how difficult would it be to add a plugin { similar to that of bind axis to two buttons } that would allow the axis to move, activating the button, but if I stop the movement, it stops the key press until I start to move it again { in either direction } ? It nearly works for my trim setup on my simpit, but just needs that change to get it to work properly.
PS..I have no clue as to how to write script/plugins..or Id give it a go lol
PS..I have no clue as to how to write script/plugins..or Id give it a go lol
Re: Universal Control Remapper (UCR) - v0.1.19 26th Dec 2017
Yeah it should be possible to do. BTW, I think someone already wrote a plugin for use with trimming - it was an Axis to Axis mapper with an extra axis input that allowed you to use one axis to "trim" another.
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Re: Universal Control Remapper (UCR) - v0.1.19 26th Dec 2017
Thanks for taking time to reply...I noticed that, unfortunately, the game doesn't recognise an axis set as a trim function...only a key press. I have asked the game developers to give it consideration but so far, no go. Had the same issue with a 'toggle' for the flap function, the game didn't support a single key press for that function, but some kind guy on the forum wrote a script that works for me, takes a single key press and activates two keys from that one.evilC wrote:Yeah it should be possible to do. BTW, I think someone already wrote a plugin for use with trimming - it was an Axis to Axis mapper with an extra axis input that allowed you to use one axis to "trim" another.
Re: Universal Control Remapper (UCR) - v0.1.19 26th Dec 2017
What I am describing requires no support from the game at all.
The axis to axis mapper alters the output based upon the trim
The axis to axis mapper alters the output based upon the trim
Re: Universal Control Remapper (UCR) - v0.1.19 26th Dec 2017
evilC wrote:DS4 as input is not properly implemented. I have some test code using DS4Windows, but it is not finished.
Nefarius is working on a new version of FireShock/WireShock which will make DS4 controllers appear as regular HID devices. I think they may have a new version to test in the next day or two.
Regarding hiding of XInput devices, similar story. Nefarius is working on a new version of HidGuardian that will do this.
Sounds good, I'll look out for the new features then.
Thanks again!
Re: Universal Control Remapper (UCR) - v0.1.19 26th Dec 2017
Oh, by the way, FireShock/WireShock will make DS4s appear as HID devices with like 14 axes. DirectInput only supports a max of 8, and WinMM (What is used in UCR-AHK) only supports 6.
There is a planned "Split Mode" which will make each DS4 appear as two devices, but as far as I know, the plan at the moment is to make that one device with 8 axes, and another device with the rest of the axes.
This may end up meaning that UCR-AHK will not be able to read some of the axes.
In this instance, you may need to use UCR-C#
There is a planned "Split Mode" which will make each DS4 appear as two devices, but as far as I know, the plan at the moment is to make that one device with 8 axes, and another device with the rest of the axes.
This may end up meaning that UCR-AHK will not be able to read some of the axes.
In this instance, you may need to use UCR-C#
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