Multiple hotkeys switch freely, no Stuck and Failure

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feiyue
Posts: 119
Joined: 08 Aug 2014, 04:08

Multiple hotkeys switch freely, no Stuck and Failure

29 Jul 2017, 07:18

Hello, everybody,
I found quick and simultaneous use of multiple hotkeys in the game, It can easily cause stuck and failure. :headwall:
So I've come up with a good solution to share with you, hope you like it. :D

Code: Select all

/*
-------------------------------------------
  Multiple hotkeys switch freely, no Stuck and Failure

  Author: FeiYue

  Usage: (Please refer to the following example)

    1. Hotkey start only: GoWait( the label to run, the key for release )
       The code begins with another label, not start directly with the hotkey

    2. Insert per row: Sleep(MS)
       If delay is required, use Sleep(MS), if not, also using Sleep(0)

-------------------------------------------
*/

;-- Hotkey start function, which can send instructions
;-- to the delay function and the background loop
GoWait(label="", key="") {
  global RunLabel, DoExit
  static MainLoopStart, WaitKey
  Critical
  if (RunLabel = label)
    return
  if (MainLoopStart="")
  {
    MainLoopStart:=1
    SetTimer, MainLoop, -1, -1
  }
  RunLabel:=label, DoExit:=1, WaitKey:=key
  SetTimer, WaitKeyUp, % key="" ? "Off" : 10
  return
  WaitKeyUp:
  ListLines, Off
  Critical
  if !GetKeyState(WaitKey, "P")
  {
    RunLabel:="", DoExit:=1
    SetTimer,, Off
  }
  return
  ;-- the background loop, accepting instructions, can start the new thread immediately
  MainLoop:
  ListLines, Off
  Loop {
    if IsLabel(RunLabel)
    {
      DoExit:=0
      SetTimer, %RunLabel%, -1
    }
    Sleep, 10
  }
  return
}

;-- delay function, accepts the instruction and terminates the thread immediately
Sleep( MS=0 ) {
  global DoExit
  ListLines, Off
  IfEqual, DoExit, 1, Exit
  if MS>0
  {
    endt := A_TickCount + MS
    While (A_TickCount < endt)
    {
      Sleep, 10
      IfEqual, DoExit, 1, Exit
    }
  }
  ListLines, On
}

;==== The above function add to your own script, the following is not required ====


;-- press Esc to stop other hotkeys from opening the loop
$Esc::GoWait()


;-- hold down the hotkey 1 loop, send ABC, and release stop
$1::GoWait("aaa1","1")

aaa1:
Loop {
  Sleep( 0 )
  Send a
  Sleep( 100 )
  Send b
  Sleep( 100 )
  Send c
  Sleep( 100 )
}
return


;-- hold down the hotkey 2 loop, send XYZ, and release stop
$2::GoWait("aaa2","2")

aaa2:
Loop {
  Sleep( 0 )
  Send x
  Sleep( 100 )
  Send y
  Sleep( 100 )
  Send z
  Sleep( 100 )
}
return


;-- Press the hotkey 3 cycle to send 789, and then press again to stop
$3:: (RunLabel!="aaa3") ? GoWait("aaa3") : GoWait()

aaa3:
Loop {
  Sleep( 0 )
  Send 7
  Sleep( 100 )
  Send 8
  Sleep( 100 )
  Send 9
  Sleep( 100 )
}
return

;

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